Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Apple II (original)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==PCB revisions== [[File:Apple II motherboard (53171103722).jpg|thumb|left|An Apple II PCB. The white rectangle outline near the middle surrounds the three RAM banks, here all loaded with 16kx1 DRAMs.]] The Apple II's [[printed circuit board]] (PCB) underwent several revisions, as Steve Wozniak made modifications to it. The earliest version was known as Revision 0, and the first 6,000 units shipped used it. Later revisions added a "color killer" circuit to prevent color fringing when the computer was in text mode, as well as modifications to improve the reliability of cassette I/O. Revision 0 Apple IIs powered up in an undefined mode and had garbage on-screen, requiring the user to press Reset. This was eliminated in later board revisions. Revision 0 Apple IIs could display only four colors in hi-res mode, but Wozniak was able to increase this to six hi-res colors on later board revisions. (Technically it was eight, but only six were visible.<ref name="laboratorium.net">{{cite web | url=http://laboratorium.net/archive/2009/03/08/why_did_the_applie_ii_have_six_colors#comment-70109 | title=The Laboratorium : Why Did the Apple II Have Six Colors? }}</ref>) Apple II PCBs have three [[random-access memory|RAM]] banks for a total of 24 RAM chips. Original Apple IIs had jumper switches to adjust RAM size, and RAM configurations could be 4, 8, 12, 16, 20, 24, 32, 36, or 48 KiB. The three smallest memory configurations used 4kx1 [[Dynamic random-access memory|DRAMs]], with larger ones using 16kx1 DRAMs, or mix of 4-kilobyte and 16-kilobyte banks (the chips in any one bank have to be the same size). The early [[Apple II Plus|Apple II+]] models retained this feature, but after a drop in DRAM prices, Apple redesigned the circuit boards without the jumpers, so that only 16kx1 chips were supported. A few months later, they started shipping all machines with a full 48 KiB complement of DRAM. Unlike most machines, all [[integrated circuit]]s on the Apple II PCB were socketed; this cost more to manufacture and created the possibility of loose chips causing a system malfunction, but it was considered preferable to make servicing and replacement of bad chips easier. The Apple II PCB lacks any means of generating an [[interrupt request]], although expansion cards may generate one. Program code had to stop everything to perform any [[Input/output|I/O]] task; like many of the computer's other idiosyncrasies, this was due to cost reasons and Steve Wozniak assuming interrupts were not needed for gaming or using the computer as a teaching tool.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Apple II (original)
(section)
Add topic