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=== ''America's Army: Proving Grounds'' === ''America's Army: Proving Grounds'' is a first-person shooter video game, created using Unreal Engine 3. ''America's Army: Proving Grounds'' was released in open beta on August 29, 2013. The game brings back many features from previous ''America's Army'' games and stresses small unit tactical maneuvers and training to reflect the current day U.S. Army. As with previous versions, ''America's Army: Proving Grounds'' was designed with certain principles and ideals in mind including [[Army values]], the [[U.S. Soldier's Creed|Soldier's Creed]], teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success. In ''America's Army: Proving Grounds'', players can use weapons new to the series such as the [[Remington 870|Remington 870 MCS shotgun]] and [[Mk 14 Enhanced Battle Rifle|M14 EBR-RI Designated Marksman Rifle]], in addition to weapons like the [[M9 pistol]], [[M4A1#M4A1|M4/M4A1]] and the [[M249 light machine gun]] which had been in previous ''America's Army'' games. Gameplay features include situational awareness for spotting enemies, effects of weapon suppression, a supported fire system for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a more advanced hardcore mode. The game also features updated versions of the hospital and bridge. Set in the fictional Republic of the Ostregals, players assume the role of an [[Infantry Branch (United States)|11B Infantryman]] practicing combat maneuvers at Joint Training Center Griffin (aka The Proving Grounds) as well as a [[MOUT]] (Military Operations in Urban Terrain) training environment quickly assembled using existing building infrastructure, [[CONEX|Conex]] shipping containers, and local materials. This training is crucial to the player's success as part of the Long Range Combined Arms–Recon (LRCA-R) team, a full spectrum capable unit for doing special operations missions deep behind enemy lines.
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