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===Flight training=== Building on decades of perceptual-motor research in experimental psychology, researchers at the Aviation Research Laboratory of the [[University of Illinois at Urbana–Champaign]] used augmented reality in the form of a flight path in the sky to teach flight students how to land an airplane using a flight simulator. An adaptive augmented schedule in which students were shown the augmentation only when they departed from the flight path proved to be a more effective training intervention than a constant schedule.<ref name="Lintern-1980" /><ref>{{cite journal |last1=Lintern |first1=Gavan |last2=Roscoe |first2=Stanley N. |last3=Sivier |first3=Jonathan E. |title=Display Principles, Control Dynamics, and Environmental Factors in Pilot Training and Transfer |journal=[[Human Factors (journal)|Human Factors]] |date=June 1990 |volume=32 |issue=3 |pages=299–317 |doi=10.1177/001872089003200304 |s2cid=110528421}}</ref> Flight students taught to land in the simulator with the adaptive augmentation learned to land a light aircraft more quickly than students with the same amount of landing training in the simulator but with constant augmentation or without any augmentation.<ref name="Lintern-1980">{{cite journal|last1=Lintern|first1=Gavan|title=Transfer of landing skill after training with supplementary visual cues|journal=Human Factors|date=1980|volume=22|issue=1|pages=81–88|doi=10.1177/001872088002200109|pmid=7364448|s2cid=113087380}}</ref>
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