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==<span id="Interaction with other civilisations"> Interaction with other civilisations</span>== The Culture, living mostly on massive spaceships and in artificial habitats, and also feeling no need for [[conquest (military)|conquest]] in the typical sense of the word, possesses no borders. Its sphere of influence is better defined by the (current) concentration of Culture ships and habitats as well as the measure of effect its example and its interventions have already had on the "local" population of any galactic sector. As the Culture is also a very graduated and constantly evolving society, its societal boundaries are also constantly in flux (though they tend to be continually expanding during the novels), peacefully "absorbing" societies and individuals. While the Culture is one of the most advanced and most powerful of all galactic civilisations, it is still but one of the "high-level Involved" (called "Optimae" by some less advanced civilisations), the most powerful non-sublimed civilisations which mentor or control the others. An Involved society is a highly advanced group that has achieved galaxy-wide involvement with other cultures or societies. There are a few dozen Involved societies and hundreds or thousands of well-developed (interstellar) but insufficiently influential societies or cultures. The well-developed societies which do not take a dynamic role in the galaxy as a whole are designated as "galactically mature". In the novels, the Culture might be considered the premier Involved society, or at least the most dynamic and energetic, especially given that the Culture itself is a growing multicultural fusion of Involved societies. The Involved are contrasted with the Sublimed, groups that have reached a high level of technical development and galactic influence but subsequently abandoned physical reality, ceasing to take serious interventionist interest in galactic civilisation. They are also contrasted with what some Culture people loosely refer to as "barbarians", societies of intelligent beings which lack the technical capacity to know about or take a serious role in their interstellar neighbourhood. There are also the elder civilisations, which are civilisations that reached the required level of technology for sublimation, but chose not to, and have retreated from the larger galactic meta-civilisation. The Involved are also contrasted with [[hegemonising swarm]]s (a term used in several of Banks' Culture novels). These are entities that exist to convert as much of the universe as possible into more of themselves; most typically these are technological in nature, resembling more sophisticated forms of [[grey goo]], but the term can be applied to cultures that are sufficiently single-minded in their devotion to mass conquest, control, and colonisation. Both the Culture and the author (in his ''Notes on the Culture'') find this behaviour [[Quixotism|quixotic]] and ridiculous. Most often, societies categorised as hegemonising swarms consist of species or groups newly arrived in the galactic community with highly expansionary and exploitative goals. The usage of the term "hegemonising swarm" in this context is considered derisive in the Culture and among other Involved and is used to indicate their low regard for those with these ambitions by comparing their behaviour to that of mindless self-replicating technology. The Culture's central moral dilemma regarding intervention in other societies can be construed as a conflict between the desire to help others and the desire to avoid becoming a hegemonising swarm themselves. ===Foreign policy=== Although they lead a comfortable life within the Culture, many of its citizens feel a need to be useful and to belong to a society that does not merely exist for their own sake but that also helps improve the lot of sentient beings throughout the galaxy. For that reason the Culture carries out "good works", covertly or overtly interfering in the development of lesser civilisations, with the main aim to gradually guide them towards less damaging paths. As Culture citizens see it, these good works provide the Culture with a "moral right to exist". A group within the Culture, known as Contact, is responsible for its interactions (diplomatic or otherwise) with other civilisations. Non-Contact citizens are apparently not prevented from travelling or interacting with other civilisations, though the effort and potential danger involved in doing so alone makes it much more commonly the case for Culture people simply to join Contact if they long to "see the world". Further within Contact, an intelligence organisation named Special Circumstances exists to deal with interventions which require more covert behaviour; the interventionist approach that the Culture takes to advancing other societies may often create resentment in the affected civilisations and thus requires a rather delicate touch (see: ''[[Look to Windward]]''). In ''Matter'', it is described that there are a number of other galactic civilisations that come close to or potentially even surpass the Culture in power and sophistication. The Culture is very careful and considerate of these groupings, and while still trying to convince them of the Culture ideal, will be much less likely to openly interfere in their activities. In ''Surface Detail'', three more branches of Contact are described: Quietus, the Quietudinal Service, whose purview is dealing with those entities who have retired from biological existence into digital form and/or those who have died and been resurrected;{{sfn|Banks|2010|p=166β167}} Numina, which is described as having the charge of contact with races that have sublimed;{{sfn|Banks|2010|p=211, 306}} and Restoria, a subset of Contact which focuses on containing and negating the threat of swarms of self-replicating creatures ("hegswarms").{{sfn|Banks|2010|p=177}} ===Behaviour in war=== While the Culture is normally pacifist, Contact historically acts as its military arm in times of war and Special Circumstances can be considered its [[secret service]] and its [[military intelligence]]. During war, most of the strategic and tactical decisions are taken by the Minds, with apparently only a small number of especially gifted humans, the "Referrers", being involved in the top-level decisions, though they are not shown outside ''Consider Phlebas''. It is shown in ''Consider Phlebas'' that actual decisions to go to war (as opposed to purely defensive actions) are based on a vote of all Culture citizens, presumably after vigorous discussion within the whole society. It is described in various novels that the Culture is extremely reluctant to go to war, though it may start to prepare for it long before its actual commencement. In the Idiran-Culture War (possibly one of the most hard-fought wars for the normally extremely superior Culture forces), various star systems, stellar regions and many orbital habitats were overrun by the Idirans before the Culture had converted enough of its forces to military footing. The Culture Minds had had enough foresight to evacuate almost all its affected citizens (apparently numbering in the many billions) in time before actual hostilities reached them. As shown in ''Player of Games'', this is a standard Culture tactic, with its strong emphasis on protecting its citizens rather than sacrificing some of them for short-term goals. War within the Culture is mostly fought by the Culture's sentient warships, the most powerful of these being war-converted GSVs, which are described as powerful enough to oppose whole enemy fleets. The Culture has little use for conventional ground forces (as it rarely occupies enemy territory); combat drones equipped with knife missiles do appear in ''Descendant'' and "terror weapons" (basically intelligent, nano-form assassins) are mentioned in ''Look to Windward'', while infantry combat suits of great power (also usable as capable combat drones when without living occupants) are used in ''Matter''.
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