Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Operant conditioning
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Video games=== {{Main|Compulsion loop}} The majority{{citation needed|date=September 2018}} of [[video games]] are designed around a [[compulsion loop]], adding a type of positive reinforcement through a variable rate schedule to keep the player playing. This can lead to the pathology of [[video game addiction]].<ref>John Hopson: [https://www.gamedeveloper.com/design/behavioral-game-design Behavioral Game Design], [[Gamasutra]], 27 April 2001</ref> {{Main|Loot box}} As part of a trend in the [[video game monetization|monetization of video games]] during the 2010s, some games offered [[loot box]]es as rewards or as items purchasable by real world funds. Boxes contains a random selection of in-game items. The practice has been tied to the same methods that slot machines and other gambling devices dole out rewards, as it follows a variable rate schedule. While the general perception that loot boxes are a form of gambling, the practice is only classified as such in a few countries. However, methods to use those items as [[virtual currency]] for [[online gambling]] or trading for real world money has created a [[skin gambling]] market that is under legal evaluation.<ref name="eg pegi">{{cite web | url = http://www.eurogamer.net/articles/2017-10-11-are-loot-boxes-gambling | title = Are loot boxes gambling? | first = Vic | last = Hood | date = 12 October 2017 | access-date = 12 October 2017 | work = [[Eurogamer]] }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Operant conditioning
(section)
Add topic