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===Spatial immersion and interaction=== Augmented reality applications, running on handheld devices utilized as virtual reality headsets, can also digitize human presence in space and provide a computer generated model of them, in a virtual space where they can interact and perform various actions. Such capabilities are demonstrated by Project Anywhere, developed by a postgraduate student at ETH Zurich, which was dubbed as an "out-of-body experience".<ref>{{cite news | url=https://www.theguardian.com/technology/2015/jan/07/project-anywhere-digital-route-to-an-out-of-body-experience | title=Project Anywhere: digital route to an out-of-body experience | newspaper=[[The Guardian]] | date=7 January 2015 | access-date=21 September 2016 | author=Davis, Nicola}}</ref><ref>{{cite web | url=http://www.euronews.com/2015/02/25/project-anywhere-an-out-of-body-experience-of-a-new-kind | title=Project Anywhere: an out-of-body experience of a new kind | work=Euronews | date=25 February 2015 | access-date=21 September 2016}}</ref><ref>[http://www.studioany.com/#!projectanywhere/c1g1s Project Anywhere] at studioany.com</ref>
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