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===Sequels=== After the departure of Sandy Petersen, the remaining id employees chose to change the thematic direction substantially for ''[[Quake II]]'', making the design more technological and futuristic, rather than maintaining the focus on [[Lovecraftian horror]]. ''[[Quake 4]]'' followed the design themes of ''Quake II'', whereas ''Quake III Arena'' mixed these styles; it had a parallel setting that housed several "id all-stars" from various games as playable characters. The mixed settings occurred because ''Quake II'' originally began as a separate product line.<ref>{{Cite journal |year=2004 |title=''Quake 4'' Preview |journal=PC Gamer}}{{full citation needed|date=November 2011}}</ref> The id designers fell back on the project's nickname of "''Quake II''" because the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise.<ref>{{Cite web |last=Grayson |first=Nathan |date=December 8, 2012 |title=Quake II Is 15, You Are Old |url=https://www.rockpapershotgun.com/2012/12/08/quake-ii-is-15-you-are-old/ |website=[[Rock, Paper, Shotgun]]}}</ref> Since any sequel to the original ''Quake'' had already been vetoed, it became a way of continuing the series without continuing the storyline or setting of the first game. In June 2011, John Carmack made an offhand comment that id Software was considering going back to the "...mixed up Cthulhu-ish Quake 1 world and rebooting [in] that direction."<ref>{{Cite web |last=Yin-Poole, Wesley |date=June 17, 2011 |title=John Carmack's vision for the next ''Quake'' |url=http://www.eurogamer.net/articles/2011-06-17-john-carmacks-vision-for-the-next-quake |website=[[Eurogamer]]}}</ref>
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