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==Further reading== {{Refbegin|30em}} * {{cite web | last = Blodget | first = Henry | date = 12 April 2005 | url = http://www.slate.com/articles/arts/go_east_young_man/2005/04/how_to_solve_chinas_piracy_problem.html | title = How to Solve China's Piracy Problem | publisher = Slate.com | access-date = 12 February 2006 | archive-date = 8 November 2011 | archive-url = https://web.archive.org/web/20111108033525/http://www.slate.com/articles/arts/go_east_young_man/2005/04/how_to_solve_chinas_piracy_problem.html | url-status = live }} * {{cite web |last=Costikyan |first=Greg |year=1994 |url=http://www.costik.com/nowords.html |title=I Have No Words & I Must Design |url-status=dead |archive-url=https://web.archive.org/web/20080812015347/http://www.costik.com/nowords.html |archive-date=12 August 2008 }} * {{Cite book | author = Crawford, Chris | year = 1982 | url = http://library.vancouver.wsu.edu/art-computer-game-design | title = The Art of Computer Game Design | access-date = 2 February 2011 | archive-date = 2 July 2015 | archive-url = https://web.archive.org/web/20150702204947/http://library.vancouver.wsu.edu/art-computer-game-design | url-status = dead }} * {{cite web | author = Lieu, Tina | date = August 1997 | url = http://www.cjmag.co.jp/magazine/issues/1997/aug97/0897pcgames.html | archive-url = https://web.archive.org/web/19980112155115/http://www.cjmag.co.jp/magazine/issues/1997/aug97/0897pcgames.html | archive-date = 12 January 1998 | title = Where have all the PC games gone? | publisher = Computing Japan }} * {{cite book |author=Pursell, Carroll |date=2015 |title=From Playgrounds to PlayStation: The Interaction of Technology and Play |place=Baltimore, MD |publisher=Johns Hopkins University Press}} * {{cite book |first=Katie|last=Salen | title=The Game Design Reader: A Rules of Play Anthology|author2=Eric Zimmerman | year=2005 | publisher=[[The MIT Press]] | isbn=978-0-262-19536-2}} * {{cite web | author = Smuts, Aaron | year = 2005 | url = http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299 | title = Are Video Games Art? | access-date = 17 August 2006 | archive-date = 14 December 2010 | archive-url = https://web.archive.org/web/20101214025334/http://contempaesthetics.org/newvolume/pages/article.php?articleID=299 | url-status = live }} * {{cite magazine | author = Winegarner, Beth | date = 28 January 2005 | url = http://www.gamespot.com/news/game-sales-hit-record-highs-6117438 | title = Game sales hit record highs | publisher = Gamespot | magazine=[[GameSpot]]|access-date = 12 February 2006 | archive-date = 6 January 2012 | archive-url = https://web.archive.org/web/20120106224517/http://www.gamespot.com/news/game-sales-hit-record-highs-6117438 | url-status = live }} * {{cite journal | volume = 6 | issue = 4 | date = 1 October 2002 | pages = 395β417 | doi = 10.1080/1362517022000047334 | title = Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games | author = John Wills | journal = Cultural Values (Journal for Cultural Research)| s2cid = 144132612 }} * {{cite book |editor1=Williams, J.P. |editor2=Smith, J.H. |date=2007 |title=The players' realm: studies on the culture of video games and gaming |location=Jefferson, NC |publisher=McFarland & Co}} * ''The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming'' by Steven L. Kent, Crown, 2021, {{ISBN|1984825437}} {{Refend}}
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