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==Common concepts and terms== ;assist (or goal-assist): To throw the disc to a player who catches it in the endzone for a score. ;bid: To make a play on a disc, usually by diving, jumping or performing some other athletic movement. ;bookends: To both cause the turnover and score the point. ;break: When a thrower completes a throw to the βbreakβ side of the field. The break side of the field is the opposite direction of the force.<ref>{{cite web |url=https://discdish.org/2021/05/10/ultimate-frisbee-terms/|title=Ultimate Frisbee Terms|work=DiscDish.org|date=May 10, 2021|access-date=May 18, 2021}}</ref> ;brick: When the pull goes out of bound, play starts at the sideline or the ''brick'' mark located in the center of the field 20 yards in front of the goal line the receiving team is defending. The offensive player picking up the disc signals that she or he wants to play from the brick mark by clapping hands above head. ;Callahan: A defensive player catches the disc in the far end endzone while defending. This yields an immediate score for the defending team (akin to an own goal in other sports), as this endzone is their endzone to score in.<ref>{{cite web |url=http://ultimatefrisbeehq.com/ultimate-frisbee-terms/#C |title=All Ultimate Frisbee Terms and lingo β C |work=The Ultimate HQ |access-date=March 1, 2017}}</ref> Considered a very impressive achievement. ;cup: A type of zone defense. Usually, 2-4 players (including a mark) all standing 10 feet from the thrower, and attempting to block the throwing lanes the thrower has.<ref>{{cite web |url=https://discdish.org/2021/05/10/ultimate-frisbee-terms/ |title=Ultimate Frisbee Terms|work=DiscDish.org|date=May 10, 2021|access-date=May 28, 2021}}</ref> ;force: The direction the mark is trying to force the player with the disc to throw. Usually the force is towards one sideline or the other.<ref>{{cite web |url=https://discdish.org/2021/05/10/ultimate-frisbee-terms/|title=Ultimate Frisbee Terms|work=DiscDish.org|date=May 10, 2021|access-date=May 13, 2021}}</ref> ;layout: A player extends her or his body horizontally towards the disc, ending up lying on the ground usually. This can happen offensively to catch a far or low disc, or defensively to hit the disc and force a turnover.<ref>{{cite web |url=http://ultimatefrisbeehq.com/ultimate-frisbee-terms/#l |title=All Ultimate Frisbee Terms and lingo β L |work=The Ultimate HQ |access-date=March 1, 2017}}</ref> ;D: Getting the defense or turnover.[[File:Ultimate Frisbee Jump (cropped).jpg|thumb|The player in light blue is attempting to sky the opponent.]] ;greatest: A player jumps to out of bounds for the disc, and while in the air throws back the disc to be caught inside the field of play.<ref>{{cite web |url=http://ultimatefrisbeehq.com/ultimate-frisbee-terms/#g |title=All Ultimate Frisbee Terms and lingo β G |work=The Ultimate HQ |access-date=March 1, 2017}}</ref> ;huck: To throw the disc a long distance. ;mark: The defender guarding the person throwing the disc.<ref>{{cite web |url=https://discdish.org/2021/05/10/ultimate-frisbee-terms/|title=Ultimate Frisbee Terms|work=DiscDish.org|date=May 10, 2021|access-date=May 12, 2021}}</ref> ;pick: One player obstructs or screens a defensive player, preventing them from placing an effective guard on the player they are marking. Picks are against the rules and are generally accidental, and the player causing the pick may be an offensive or defensive player. ;sky: To grab the disc in the air over the opponent. ;spike: To throw the disc to the ground forcefully after scoring; borrowed from [[American football]].
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