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===Changes at id Software=== The release of ''Quake'' marks the end of the classic line-up at id Software. Due to conflicts and burnout, the majority of the staff resigned from id after the game's release including Romero, Abrash, Shawn Green, Jay Wilbur, Petersen and Mike Wilson.<ref>{{Cite web |last=Barton |first=Matt |title=Matt Chat 54: Quake with John Romero |date=March 20, 2010 |url=https://www.youtube.com/watch?v=Pq__3XNvvHI |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/Pq__3XNvvHI |archive-date=December 11, 2021 |access-date=July 15, 2021 |via=YouTube}}{{cbignore}}</ref> Petersen claimed in July 2021 that the lack of a team leader was the cause of it all. He volunteered to take lead as he had five years of experience as project manager in [[MicroProse]], but he was turned down by Carmack.<ref>{{Cite web |last=Petersen |first=Sandy |date=2021-07-02 |title=Why Is Quake Like That? |url=https://www.youtube.com/watch?v=MUeu96TKQwU |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/MUeu96TKQwU |archive-date=December 11, 2021 |access-date=July 15, 2021 |via=YouTube}}{{cbignore}}</ref> Romero has discussed their relative lack of experience at the time and failure to communicate with one another, and has stated that there is no long-lasting animosity between the staff.<ref name="doomguy 214-235" /> Even though he led the project, Romero did not receive any money from ''Quake''.<ref>{{Cite web |date=2015-05-28 |title=Meet John Romero: One of the Godfathers of the First-Person Shooter |url=https://www.youtube.com/watch?v=9v_0HD7iOz4&t=1s |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/9v_0HD7iOz4 |archive-date=December 11, 2021 |access-date=August 21, 2019 |publisher=[[Motherboard (website)|Motherboard]] |via=YouTube}}{{cbignore}}</ref> In 2000, Romero released ''[[Daikatana]]'', the game that he envisioned ''Quake'' being, and despite its shaky development, and being considered one of the worst games of all time,<ref>{{Cite web |last=Byrd |first=Matthew |date=December 31, 2018 |title=20 Most Disappointing Games Ever Made |url=https://www.denofgeek.com/us/games/277894/most-disappointing-games |access-date=August 30, 2019 |website=[[Den of Geek]]}}</ref><ref>{{Cite web |last1=Kelly |first1=Andy |last2=Senior |first2=Tom |date=June 25, 2019 |title=22 of the worst PC games of all time |url=https://www.pcgamer.com/uk/the-22-worst-pc-games-of-all-time/ |access-date=August 30, 2019 |website=[[PC Gamer]]}}</ref> he said ''Daikatana'' was "more fun to make than ''Quake''" due to the lack of creative interference.<ref>{{Cite web |last=Barton |first=Matt |date=2010-03-27 |title=Matt Chat 55: Daikatana with John Romero |url=https://www.youtube.com/watch?v=lQMtVbz_JuE |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/lQMtVbz_JuE |archive-date=December 11, 2021 |access-date=August 21, 2019 |via=YouTube}}{{cbignore}}</ref>
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