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===Social interaction=== AR can be used to facilitate social interaction. An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity.<ref>{{cite book |doi=10.1109/PERCOM.2018.8444578 |chapter=Talk2Me: A Framework for Device-to-Device Augmented Reality Social Network |title=2018 IEEE International Conference on Pervasive Computing and Communications (Per ''Com'') |pages=1β10 |year=2018 |last1=Shu |first1=Jiayu |last2=Kosta |first2=Sokol |last3=Zheng |first3=Rui |last4=Hui |first4=Pan |s2cid=44017349 |isbn=978-1-5386-3224-6 }}</ref> However, use of an AR headset can inhibit the quality of an interaction between two people if one isn't wearing one if the headset becomes a distraction.<ref>{{cite web |title=Effects of Augmented Reality on Social Interactions |url=https://www.electronicsdiary.com/2019/05/effects-of-augmented-reality-on-social.html |website=Electronics Diary|date=27 May 2019 }}</ref> Augmented reality also gives users the ability to practice different forms of social interactions with other people in a safe, risk-free environment. Hannes Kauffman, Associate Professor for virtual reality at TU [[Vienna]], says: "In collaborative augmented reality multiple users may access a shared space populated by virtual objects, while remaining grounded in the real world. This technique is particularly powerful for educational purposes when users are collocated and can use natural means of communication (speech, gestures, etc.), but can also be mixed successfully with immersive VR or remote collaboration."{{quote without source|date=October 2019}} Hannes cites [[education]] as a potential use of this technology.
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