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===Speedrunning=== As an example of the dedication that ''Quake'' has inspired in its fan community, a group of expert players recorded [[speedrun]] demos (replayable recordings of the player's movement) of ''Quake'' levels completed in record time on the "Nightmare" [[difficulty level|skill level]]. The footage was edited into a continuous 19 minutes, 49 seconds demo called ''[[Quake done Quick]]'' and released on June 10, 1997. Owners of ''Quake'' could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.{{citation needed|date=May 2023}} Most full-game speedruns are a collaborative effort by a number of runners (though some have been done by single runners on their own). Although each particular level is credited to one runner, the ideas and techniques used are iterative and collaborative in nature, with each runner picking up tips and ideas from the others, so that speeds keep improving beyond what was thought possible as the runs are further optimized and new tricks or routes are discovered. Further time improvements of the continuous whole game run were achieved into the 21st century. In addition, many thousands of individual level runs are kept at [[Speed Demos Archive]]'s ''Quake'' section, including many on custom maps. Speedrunning is a counterpart to multiplayer modes in making ''Quake'' one of the first games promoted as a virtual sport.{{citation needed|date=May 2023}}
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