Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Pokémon
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Legacy and influences== [[File:Pokemon Jets.jpg|thumb|300px|right|Two [[Pokémon Jet]]s of All Nippon Airways]] {{See also|Cool Japan|Anime and manga fandom}} <!-- Background info, historical context --> After [[World War II]], Japan experienced [[Japanese economic miracle|a period of unprecedented growth]] and became well-known in the Western world for its consumer products, such as [[Transistor radio#Japanese transistor radios|radios]] (e.g. [[Panasonic]], [[Toshiba]]), [[Automotive industry in Japan|cars]] (e.g. [[Toyota]], [[Mitsubishi]]), and [[Sony]]'s [[Walkman]].<ref>{{Cite book | first=Simon | last=Partner | date=1999 | title=Assembled in Japan: Electrical Goods and the Making of the Japanese Consumer | page=2 | publisher=[[University of California Press]] | isbn=978-0520219397 | url=https://books.google.com/books?id=QbgwDwAAQBAJ&pg=PA2 }}</ref> From 1991 onwards, [[Lost Decades|its economy stagnated]], causing the country to lose its status as an economic superpower. However, during the 1990s and 2000s, Japan re-emerged as a source of 'cool' cultural goods, embraced by a growing international audience interested in [[Japanese culture]].{{efn-ur|Attributed to multiple references:<ref>{{Cite news | first=Anthony | last=Faiola | title=Japan's Empire of Cool | newspaper=[[The Washington Post]] | date=27 December 2003 | page=A1 | url=https://www.washingtonpost.com/archive/politics/2003/12/27/japans-empire-of-cool/ab1ae69f-756a-487c-8b34-2823072f342a/ | url-access=subscription | archive-url=https://archive.today/20230217191041/https://www.washingtonpost.com/archive/politics/2003/12/27/japans-empire-of-cool/ab1ae69f-756a-487c-8b34-2823072f342a/ | archive-date=17 February 2023 | url-status=live}}</ref><ref>{{Cite magazine | first=Douglas | last=McGray | title=Japan's Gross National Cool | magazine=[[Foreign Policy]] | date=May–June 2002 | volume=81 | issue=3 | pages=44–54 | url=http://www.foreignpolicy.com/articles/2002/05/01/japans_gross_national_cool?print=yes&hidecomments=yes&page=full | archive-url=https://web.archive.org/web/20121023181800/http://www.foreignpolicy.com/articles/2002/05/01/japans_gross_national_cool?print=yes&hidecomments=yes&page=full | archive-date=23 October 2012 | url-status=dead}}</ref><ref>{{Harvp|Allison|2009|p=90}}.</ref><ref>{{Cite book | first=Matt | last=Alt | date=8 July 2021 | title=Pure Invention: How Japan Made the Modern World | chapter=Introduction | pages=8–14 | publisher=Constable | isbn=978-1472131850}}</ref>}} [[Nintendo]], [[Sega]], and Sony launched several popular video game consoles and franchises.<ref name="Eisenberg_(1998)" /><ref>{{Harvp|Alt|2021|loc=Chapter 8: Gaming the World|pp=215-242}}.</ref><ref>{{Cite web | first=Jacopo | last=Prisco | title=How Japan changed video games forever | website=CNN | date=12 November 2017 | url=https://edition.cnn.com/2017/11/12/asia/future-japan-videogame-landmarks/index.html | archive-url=https://web.archive.org/web/20190412060246/https://edition.cnn.com/2017/11/12/asia/future-japan-videogame-landmarks/index.html | archive-date=12 April 2019 | url-status=live}}</ref> In terms of children's properties, the success of ''[[Mighty Morphin Power Rangers]]'' changed perceptions on the viability of such Japanese imports in the West.<ref>{{Harvp|Allison|2006|p=128}}: "In 1994, one year after it had debuted as the top-ranking children's show on U.S. television, ''Mighty Morphin Power Rangers'' sold $330 million of toy merchandise for Bandai America—a spectacular success and major breakthrough into a market (U.S. kids' entertainment, a portal to global kid fads) long resistant to Japanese properties."</ref><ref>{{Cite news | first=Joseph | last=Pereira | title=Hasbro Hopes Japan's 'Pokemon' Grabs Interest of U.S. Children | work=[[The Wall Street Journal]] | date=26 May 1998 | url=https://www.wsj.com/articles/SB896140267672665000 | url-access=subscription | archive-url=https://archive.today/20230405220008/https://www.wsj.com/articles/SB896140267672665000 | archive-date=5 April 2023 | url-status=live | quote=The U.S. marketing interest in Pokemon shows a new respect for Japanese children's products. Japanese hits were once thought to be difficult to translate into American sales. The Mighty Morphin Power Rangers and Tamagotchi virtual pets, two blockbusters sold here by Bandai Co., of Japan, changed all that.}}</ref><ref>{{Harvp|Keveney|1998b}}: "Interest in Japanese children's programming enjoyed a renaissance in the past decade after Saban Entertainment succeeded with the "Mighty Morphin Power Rangers""</ref> The [[Tamagotchi]] fad (1997–98),<ref>{{Harvp|Allison|2006|p=163-164 + 188}}.</ref> centered around a portable [[digital pet]] device, was said to have "paved the way for Pokémon".<ref name="Gellene_(1998)" /> <!-- Pokémon's influence on Japan's position in worldwide entertainment --> [[Anne Allison]] wrote that, before the 1990s, Japan figured little in the face of the worldwide hegemony of Euro-American cultural industries, in particular that of the US. "Hollywood has been hostile to imports", she wrote, "and foreignness has largely been, and been seen as, an impediment to mass popularization in the United States".<ref>{{Harvp|Allison|2006|p=115}}.</ref> The surprise success of ''Pokémon'' was "an undeniable breakthrough in the homeland of [[Disney]]" that "changed preexisting assumptions about the US marketplace at the same time that it was constantly resisted for deviating from them".<ref>{{Harvp|Allison|2006|p=242}}.</ref> ''Pokémon'' was a welcomed boon to Japan's faltering economy,<ref name="Allison p. 194, 236" /> and positively influenced the country's [[soft power]].<ref>{{Harvp|Allison|2009|p=93}}.</ref><ref>{{Cite journal | first=Peng Er | last=Lam | date=27 October 2007 | title=Japan's Quest for "Soft Power": Attraction and Limitation | journal=East Asia | volume=24 | issue=4 | page=351 | doi=10.1007/s12140-007-9028-6| s2cid=12341694 }}</ref> Sociologist Yoshinori Kamo interviewed various American children and found that kids who thought ''Pokémon'' was cool, were more likely to believe that Japan was a cool nation.<ref>{{Harvc | first=Koichi | last=Iwabuchi | year=2004 | chapter=How "Japanese" Is Pokémon? | in=Tobin | p=61}}</ref> Anne Allison gave a similar finding: all the children she interviewed knew where ''Pokémon'' originated, and "many said that, as a result of ''Pokémon'' and other 'cool' Japanese goods, they had developed an interest in Japan. A number said that they now wanted to study Japanese and travel there one day".<ref>{{Cite journal | first=Anne | last=Allison | author-link=Anne Allison | date=2003 | title=Portable monsters and commodity cuteness: Pokémon as Japan's new global power | journal=Postcolonial Studies | volume=6 | issue=3 | page=384 | doi=10.1080/1368879032000162220 | s2cid=26984168}}</ref> Author Chris Kohler wrote: "Japanese are proud of ''Pokémon'', the most successful export of Japanese popular culture ever".<ref>{{Harvp|Kohler|2004|p=238}}.</ref> Although, sociologist Koichi Iwabuchi questioned to what extent ''Pokémon'' really is 'Japanese', and to what extent it is simply a good property with universal appeal. He noted that [[Japanese nationalist]] commentators celebrated ''Pokémon''{{'}}s global success and retrospectively attributed this to its "Japanese cultural power",<ref>{{Harvc | first=Koichi | last=Iwabuchi | year=2004 | chapter=How "Japanese" Is Pokémon? | in=Tobin | pp=59–61}} "While feared and envied in the West, Japan's success in exporting cultural products led to the emergence in the 1990s of a chauvinistic, self-praising discourse in Japan. Flush with nationalistic pride, Japanese social commentators suddenly found a specifically Japanese "fragrance" in these previously culturally odorless products".</ref> while ignoring the localization of ''Pokémon'' overseas,<ref>{{Harvc | first=Koichi | last=Iwabuchi | year=2004 | chapter=How "Japanese" Is Pokémon? | in=Tobin | pp=66–69}} "However, American involvement in Pokémon is not just limited to distribution; it includes as well involvement in production, in the form of alterations in the substance of Pokémon"</ref> as well as decades of increasing cooperation and cultural exchange between countries ([[globalization]]).<ref>{{Harvc | first=Koichi | last=Iwabuchi | year=2004 | chapter=How "Japanese" Is Pokémon? | in=Tobin | p=64}} "It is important to locate the global popularity of Pokémon, and of Japanese animation and computer games in general, within a wider picture of the increasing interconnectedness of transnational media industries and markets, an interconnectedness that in turn reflects larger processes of globalization."</ref> <!-- Influence of the Pokémon anime series and films --> In the 20th century, [[anime]] found niche popularity in North America and Europe in series (''[[Astro Boy]]'', ''[[Kimba the White Lion]]'', ''[[Speed Racer]]'') and films (''[[Akira (1988 film)|Akira]]'', ''[[Ghost in the Shell (1995 film)|Ghost in the Shell]]'').{{efn-ur|Attributed to multiple references:<ref name="Keveney_(1998)" /><ref name="Saunders_(1998)" /><ref>{{Cite news | first=Alan | last=Frutkin | title=Land of the rising shows: Japanese imports are catching on at broadcast and cable nets | work=[[Mediaweek (American magazine)|Mediaweek]] | date=12 April 1999 | volume=9 | issue=15 | pages=9–12 | url=https://www.proquest.com/docview/213654957/DE18D7609BB4F75PQ | url-access=subscription}}</ref><ref>{{Cite magazine | first=Richard | last=Corliss | title=Amazing Anime / The History of Animania | magazine=[[Time (magazine)|Time]] | date=22 November 1999 | volume=154 | issue=21 | url=http://www.time.com/time/magazine/article/0,9171,34340-2,00.html | archive-url=https://web.archive.org/web/20010214033858/http://www.time.com/time/magazine/article/0,9171,34340-2,00.html | archive-date=14 February 2001 | url-status=dead}}</ref>}} The [[Pokémon (TV series)|''Pokémon'' TV series]] and [[List of Pokémon films|films]] marked a breakthrough for anime, contributing to its growing worldwide success at the turn of the 21st century.{{efn-ur|Attributed to multiple references:<ref name="Mallory_(2001)" /><ref name="Howe_(2000)" /><ref>{{Cite news | first=Emru | last=Townsend | title=Anime breaks through with the Hollywood-sponsored debuts of Pokémon and Princess Mononoke | work=[[The Globe and Mail]] | date=20 November 1999 | page=R7 | url=https://www.proquest.com/docview/384549764/2964573DBB0C481FPQ | url-access=subscription}}</ref><ref>{{Cite web | first=Charles | last=Solomon | title='Pokémon' at 15: Success is still in the cards, films and TV shows | date=11 April 2012 | website=Hero Complex | publisher=[[Los Angeles Times]] | url=http://herocomplex.latimes.com/tv/pokemon-ash-ketchum/ | archive-url=https://web.archive.org/web/20130614220933/http://herocomplex.latimes.com/tv/pokemon-ash-ketchum/ | archive-date=14 June 2013 | url-status=live}}</ref>}} For some children, ''Pokémon'' was their introduction to 'Japanimation',<ref>{{Cite web | first=Andrew | last=Yoon | title=Review: Spectrobes | date=9 June 2007 | website=[[Anime News Network]] | url=https://www.animenewsnetwork.com/review/nintendo-ds/spectrobes | archive-url=https://web.archive.org/web/20180222044225/https://www.animenewsnetwork.com/review/nintendo-ds/spectrobes | archive-date=22 February 2018 | url-status=live | quote=While the Saturday morning cartoon may not feature the depth of other critically renowned series, it's undeniable that for many, Pokemon was the first step into the world of anime.}}</ref><ref>{{Harvp|Dockery|2022|p= XIV}}: "Because of ''Pokémon'', some fans were introduced to Japanese animation, or anime, on a grand scale, which was localized and placed alongside some of the heaviest hitters that Western cartoons had to offer at the time."</ref> serving as a "gateway" to other anime, manga, and Japanese culture in general.<ref>{{Cite magazine | first=Daniel | last=Roth | title=It's... Profitmón! | magazine=[[Fortune (magazine)|Fortune]] | date=12 December 2005 | volume=152 | issue=11 | page=56 | url=https://money.cnn.com/magazines/fortune/fortune_archive/2005/12/12/8363101/index.htm | archive-url=https://web.archive.org/web/20181218120342/http://archive.fortune.com/magazines/fortune/fortune_archive/2005/12/12/8363101/index.htm | archive-date=18 December 2018 | url-status=live | quote=Even Pokémon, the gateway anime of today's otaku, built from episode to episode, drawing in fans.}}</ref><ref>{{Cite news | first=Charles | last=Solomon | title=Still choosing Pokemon: A decade and a half later, the animated TV show, video and card game are going strong | work=[[The Baltimore Sun]] | date=30 April 2012 | page=C1 | url=https://www.proquest.com/docview/1011048151/4A7B71E295574869PQ | url-access=subscription | quote=[Pokémon] introduced audiences, usually kids, to what I call anime style ... Shows like 'Pokémon' and 'Dragon Ball Z' serve as gateway drugs to anime, manga and sometimes Japanese culture itself.}}</ref> ''[[Pokémon: The First Movie]]'' became one of the most successful Japanese animated films in history.<ref name="Sammut_(2023)" /> After ''[[Princess Mononoke]]'', ''Pokémon: The First Movie'' became the second anime film to open at mainstream cinemas in the West, as opposed to the usual art house venues.<ref>{{Cite magazine | first=Benjamin | last=Fulford | title=Anime Opens on Main Street | magazine=[[Forbes]] | date=18 October 1999 | volume=164 | issue=10 | url=http://www.forbes.com/forbes/99/1018/6410058a.htm | archive-url=https://web.archive.org/web/20000617145005/http://www.forbes.com/forbes/99/1018/6410058a.htm | archive-date=17 June 2000 | url-status=dead}}</ref> Pioneering anime importer [[John Ledford]] noted that ''Pokémon'' underscored the commercial potential of anime, thus making it interesting from a business perspective.<ref>{{Cite web | first1=Brian | last1=Bremner | first2=Hiroko | last2=Tashiro | title=Anime Fantasy Is Big-Biz Reality | website=[[Bloomberg Businessweek|BusinessWeek.com]] | date=19 March 2007 | url=http://www.businessweek.com/globalbiz/content/mar2007/gb20070319_620018.htm | archive-url=https://web.archive.org/web/20070328191657/http://www.businessweek.com/globalbiz/content/mar2007/gb20070319_620018.htm | archive-date=28 March 2007 | url-status=dead | quote=[Pokémon] was a real breakthrough, [Ledford] contends. It spawned a wave of money-spinning manga comic books, toys, and video games, and underscored the commercial potential of anime.}}</ref> <!-- Influence of the Pokémon video games --> In the field of video games, the [[Pokémon (video game series)#Games|main ''Pokémon'' series]] became the paradigm of the [[monster-taming game]]. While not the first to use this concept, the ''Pokémon'' games became so synonymous with it that later titles involving catching and training monsters, RPGs or not, were inevitably compared to ''Pokémon''.<ref>{{Cite web | first=Jeremy | last=Parish | title=The Shin Megami Tensei games beginner's guide | url=https://www.polygon.com/guides/2018/8/1/17509374/shin-megami-tensei-games-persona-explainer-guide | website=[[Polygon (website)|Polygon]] | date=1 August 2018 | archive-url=https://web.archive.org/web/20240319181115/https://www.polygon.com/guides/2018/8/1/17509374/shin-megami-tensei-games-persona-explainer-guide | archive-date=19 March 2024 | url-status=live}}</ref><ref>{{Cite magazine | first=Kimberley | last=Wallace | title=Games That Influenced Modern Genres | url=https://www.gameinformer.com/b/features/archive/2012/09/21/games-that-influenced-modern-genres.aspx | magazine=[[Game Informer]] | date=21 October 2012 | archive-url=https://web.archive.org/web/20190221085128/https://www.gameinformer.com/b/features/archive/2012/09/21/games-that-influenced-modern-genres.aspx | archive-date=21 February 2019 | url-status=live}}</ref><ref>{{Cite web | first=Tom | last=Steel | title=10 Best Games Inspired By Pokémon, Ranked | url=https://www.cbr.com/greatest-pokemon-inspired-games-ranked/ | website=[[Comic Book Resources]] | date=29 July 2023 | archive-url=https://web.archive.org/web/20230801143038/https://www.cbr.com/greatest-pokemon-inspired-games-ranked/ | archive-date=1 August 2023 | url-status=live}}</ref> Examples of this include ''[[Dragon Warrior Monsters]]'' (1998),{{efn-ur|Attributed to multiple references:<ref>{{Cite news | first=Greg | last=Howson | title=Importance of good breeding: Dragon Warrior Monsters | work=[[The Guardian]] | date=15 March 2000 | url=https://www.theguardian.com/technology/2000/mar/16/onlinesupplement2 | archive-url=https://web.archive.org/web/20140509075211/https://www.theguardian.com/technology/2000/mar/16/onlinesupplement2 | archive-date=9 May 2014 | url-status=live | quote=an engrossingly spiced up Pokémon-alike.}}</ref><ref>{{Cite web | first=Jeff | last=Gerstmann | title=Dragon Warrior Monsters Review | date=7 February 2000 | website=[[GameSpot]] | url=https://www.gamespot.com/gbc/rpg/dragonwarriormonsters/review.html | archive-url=https://web.archive.org/web/20080516113202/http://www.gamespot.com/gbc/rpg/dragonwarriormonsters/review.html | archive-date=16 May 2008 | url-status=live | quote=fans of Pokemon (...) should definitely take a look at Dragon Warrior Monsters}}</ref><ref>{{Cite web | first=Craig | last=Harris | title=Dragon Warrior Monsters | website=[[IGN]] | date=26 January 2000 | url=http://pocket.ign.com/reviews/12825.html | archive-url=https://web.archive.org/web/20000229233059/http://pocket.ign.com/reviews/12825.html | archive-date=29 February 2000 | url-status=dead | quote=Dragon Warrior Monsters is a traditional Japanese RPG, but its foundation is to do what Pokemon did, but better}}</ref><ref>{{Cite web | first=Timothy | last=Donohoo | title=Dragon Quest's Best Spinoff Is Basically Medieval Pokémon | website=[[Comic Book Resources]] | date=1 January 2023 | url=https://www.cbr.com/dragon-quest-monsters-spinoff-pokemon/ | archive-url=https://web.archive.org/web/20230313104100/https://www.cbr.com/dragon-quest-monsters-spinoff-pokemon/ | archive-date=13 March 2023 | url-status=live | quote=the similarities between it and Nintendo's Pokémon were obvious}}</ref><ref>{{Harvp|Dockery|2022|p=150}}.</ref>}} [[Robopon Sun, Star, and Moon Versions|''Robopon Sun'' and ''Star'']] (1998),<ref>{{Cite web | first=Craig | last=Harris | title=Robopon: Sun Version | date=13 December 2000 | website=[[IGN]] | url=http://pocket.ign.com/reviews/15299.html | archive-url=https://web.archive.org/web/20010418065957/http://pocket.ign.com/reviews/15299.html | archive-date=18 April 2001 | url-status=dead | quote=a blatant Pokémon clone}}</ref><ref>{{Cite web | first=Nick | last=Statt | title=One of the Game Boy's weirdest games was a Pokémon clone with built-in infrared | website=[[The Verge]] | date=18 April 2019 | url=https://www.theverge.com/2019/4/18/18412495/nintendo-game-boy-anniversary-robopon-gb-kiss-hudson-software-pokemon | archive-url=https://web.archive.org/web/20190419124929/https://www.theverge.com/2019/4/18/18412495/nintendo-game-boy-anniversary-robopon-gb-kiss-hudson-software-pokemon | archive-date=19 April 2019 | url-status=live}}</ref> ''[[Spectrobes (video game)|Spectrobes]]'' (2007),{{efn-ur|Attributed to multiple references:<ref>{{Harvp|Yoon|2007}}: "Spectrobes is one of the many Pokemon clones".</ref><ref>{{Cite news | first=Steve | last=Lawson | title=Evolution in the Air – Games & Technology Round-up – Spectrobes | date=23 March 2007 | work=[[Daily Record (Scotland)|Daily Record]] | page=65 | url=https://www.proquest.com/docview/328120993/EF2947C0E6914721PQ/ | quote=It's impossible to review Spectrobes without mentioning Pokemon}}</ref><ref>{{Cite news | first=Nick | last=Gillett | title=Spectrobes | date=7 April 2007 | page=30 | work=[[The Guardian]] | url=https://www.theguardian.com/technology/2007/apr/07/gamesreviews.games | archive-url=https://web.archive.org/web/20141003105812/https://www.theguardian.com/technology/2007/apr/07/gamesreviews.games | archive-date=3 October 2014 | url-status=live | quote=Taking most of its cues, including Japanesey looks and collect-'em- up play mechanics, from the unstoppable marketing machine that is Pokemon}}</ref><ref>{{Cite news | first=Billy | last=O'Keefe | title=Game On: Spectrobes | date=15 April 2007 | work=[[Detroit Free Press]] | page=F6 | url=https://www.proquest.com/docview/436803821/B64B95DD7E204BD7PQ/| quote="Spectrobes" wants to out-Pikachu "Pokemon," and it's pulling out every stop to do so.}}</ref><ref>{{Cite news | first=Lou | last=Kesten | title=On the DS—Pokemon that is | date=18 May 2007 | work=[[Chicago Tribune]] | page=64 | url=https://www.proquest.com/docview/420596391/EF2947C0E6914721PQ/ | quote=Spectrobes is clearly Disney's attempt to create a Pokemon-like franchise}}</ref>}} ''[[Invizimals (video game)|Invizimals]]'' (2009),{{efn-ur|Attributed to multiple references:<ref>{{Cite web | first=Stephen | last=Totilo | title=Review: Invizimals | website=[[Kotaku]] | date=18 October 2010 | url=https://kotaku.com/review-invizimals-5666843 | archive-url=https://web.archive.org/web/20230205210708/https://kotaku.com/review-invizimals-5666843 | archive-date=5 February 2023 | url-status=live | quote=If this is Sony's Pokémon, that's not such a bad thing, right?}}</ref><ref>{{Cite news | first=Nick | last=Gillett | title=Invizimals, PSP | work=[[The Guardian]] | date=27 November 2009 | url=https://www.theguardian.com/technology/2009/nov/28/games-previews-nintendo-playstation | archive-url=https://web.archive.org/web/20240417194529/https://www.theguardian.com/technology/2009/nov/28/games-previews-nintendo-playstation | archive-date=17 April 2024 | url-status=live | quote=you get to fight other Invizimals in a way that is copyright-threateningly close to Pokémon}}</ref><ref>{{Cite news | title=Move over Pokemon ... 'Invizimals' tries to take over your PSP | work=[[New York Daily News]] | date=7 November 2010 | url=https://www.nydailynews.com/2010/11/07/move-over-pokemon-invizimals-tries-to-take-over-your-psp/ | archive-url=https://archive.today/20240416090627/https://www.nydailynews.com/2010/11/07/move-over-pokemon-invizimals-tries-to-take-over-your-psp/ | archive-date=16 April 2024 | url-status=live | quote=there are more than 100 invizimals to find, and they're as diverse as anything Pokemon could create}}</ref><ref>{{Cite magazine | first=Douglas | last=Wilson | title=Digital game delivery boosts small shops | magazine=[[Variety (magazine)|Variety]] | date=2 October 2010 | url=https://variety.com/2010/digital/news/digital-game-delivery-boosts-small-shops-1118024943/ | archive-url=https://web.archive.org/web/20240417194940/https://variety.com/2010/digital/news/digital-game-delivery-boosts-small-shops-1118024943/ | archive-date=17 April 2024 | url-status=live | quote="Invizimals" sets its ambitions high, aspiring to be a 21st century "Pokemon."}}</ref><ref>{{Cite web | first=Jack | last=DeVries | title=Pokemon Report: Invizimal Man | website=[[IGN]] | date=16 June 2009 | url=https://www.ign.com/articles/2009/06/16/pokemon-report-invizimal-man | archive-url=https://web.archive.org/web/20121029090831/https://www.ign.com/articles/2009/06/16/pokemon-report-invizimal-man | archive-date=29 October 2012 | url-status=live}}</ref>}} ''[[Monster Crown]]'' (2021),{{efn-ur|Attributed to multiple references:<ref>{{Cite web | first=Austin | last=Wood | title=Monster breeding RPG Monster Crown looks like build-a-Pokémon | website=[[PC Gamer]] | date=11 April 2018 | url=https://www.pcgamer.com/monster-breeding-rpg-monster-crown-looks-like-build-a-pokemon/ | archive-url=https://web.archive.org/web/20200803051413/https://www.pcgamer.com/monster-breeding-rpg-monster-crown-looks-like-build-a-pokemon/ | archive-date=3 August 2020 | url-status=live | quote=Jason Walsh and Shad Shwarck, the two halves of Studio Aurum, grew up playing games like Pokémon and wishing that they had more involved, realistic taming and breeding systems. So, in February 2016, they decided to make their own breeding-centric monster game: Monster Crown.}}</ref><ref>{{Cite magazine | first=Daniel | last=Tack | title=Like Pokémon? Check Out Monster Crown | magazine=[[Game Informer]] | date=10 June 2020 | url=https://www.gameinformer.com/2020/06/10/like-pokemon-check-out-monster-crown | archive-url=https://web.archive.org/web/20200613140458/https://www.gameinformer.com/2020/06/10/like-pokemon-check-out-monster-crown | archive-date=13 June 2020 | url-status=live}}</ref><ref>{{Cite web | first=Imogen | last=Beckhelling | title=Pokémon-like RPG Monster Crown has left early access | website=[[Rock Paper Shotgun]] | date=12 October 2021 | url=https://www.rockpapershotgun.com/pokemon-like-rpg-monster-crown-has-left-early-access | archive-url=https://web.archive.org/web/20211012150326/https://www.rockpapershotgun.com/pokemon-like-rpg-monster-crown-has-left-early-access | archive-date=12 October 2021 | url-status=live}}</ref><ref>{{Cite web | first=Ryan | last=Craddock | title=Pokémon-Inspired Monster Crown Is Out Today On Switch, Here's The Launch Trailer | website=[[Nintendo Life]] | date=12 October 2021 | url=https://www.nintendolife.com/news/2021/10/pokemon-inspired-monster-crown-is-out-today-on-switch-heres-the-launch-trailer1 | archive-url=https://archive.today/20240419184320/https://www.nintendolife.com/news/2021/10/pokemon-inspired-monster-crown-is-out-today-on-switch-heres-the-launch-trailer1 | archive-date=19 April 2024 | url-status=live}}</ref><ref>{{Cite web | first=Tyler | last=Fischer | title=Monster Crown is Pokemon, But Darker And With More Focus on Breeding | date=15 April 2018 | website=[[ComicBook.com]] | url=https://comicbook.com/gaming/news/monster-crown-pokemon-inspired-pc-nintendo-switch-game-trailer/ | archive-url=https://web.archive.org/web/20230325181248/https://comicbook.com/gaming/news/monster-crown-pokemon-inspired-pc-nintendo-switch-game-trailer/ | archive-date=25 March 2023 | url-status=live}}</ref>}} and ''[[Palworld]]'' (2024).{{efn-ur|Attributed to multiple references:<ref>{{Cite web | first=Zachary | last=Small | title=Mocked as 'Pokémon With Guns,' Palworld Becomes an Instant Hit | url=https://www.nytimes.com/2024/01/22/arts/palworld-pokemon-steam-release.html | url-access=subscription | website=[[The New York Times]] | date=22 January 2024 | archive-url=https://web.archive.org/web/20240122233551/https://www.nytimes.com/2024/01/22/arts/palworld-pokemon-steam-release.html | archive-date=22 January 2024 | url-status=live}}</ref><ref>{{Cite web | first=Keith | last=Stuart | title=Pokémon with guns: why Palworld could become 2024's biggest game | url=https://www.theguardian.com/games/2024/jan/23/palworld-game-pokemon-guns-survival | website=[[The Guardian]] | date=23 January 2024 | archive-url=https://web.archive.org/web/20240124162449/https://www.theguardian.com/games/2024/jan/23/palworld-game-pokemon-guns-survival | archive-date=24 January 2024 | url-status=live}}</ref><ref>{{Cite magazine | first=Miles | last=Klee | title='Palworld' is a Smash Hit. Gamers Claim It's 'Pokémon With Guns' | url=https://www.rollingstone.com/culture/culture-news/palworld-pokemon-steam-game-accused-copying-1234951508/ | magazine=[[Rolling Stone]] | date=22 January 2024 | archive-url=https://web.archive.org/web/20240122230312/https://www.rollingstone.com/culture/culture-news/palworld-pokemon-steam-game-accused-copying-1234951508/ | archive-date=22 January 2024 | url-status=live}}</ref><ref>{{Cite web | first=Stacey | last=Henley | title=Interview: Palworld Developers Don't Know Why You Think Their Game Is Just Pokemon With Guns | website=TheGamer | date=9 June 2021 | url=https://www.thegamer.com/interview-palworld-not-just-pokemon-with-guns/ | archive-url=https://web.archive.org/web/20210830172600/https://www.thegamer.com/interview-palworld-not-just-pokemon-with-guns/ | archive-date=30 August 2021 | url-status=live}}</ref><ref>{{Cite web | first=Adam | last=Bankhurst | title=The Pokemon Company Makes an Official Statement on Palworld: 'We Intend to Investigate' | website=[[IGN]] | date=25 January 2024 | url=https://www.ign.com/articles/the-pokemon-company-makes-an-official-statement-on-palworld-we-intend-to-investigate | archive-url=https://web.archive.org/web/20240125050032/https://www.ign.com/articles/the-pokemon-company-makes-an-official-statement-on-palworld-we-intend-to-investigate | archive-date=25 January 2024 | url-status=live}}</ref>}} <!-- Japanese IPs of which the import was (partly) inspired by Pokémon --> The success of ''Pokémon'' encouraged companies to look for other popular Japanese properties that might be localized for Western markets.<ref name="Stewart_(2004)" /><ref>{{Cite web | first=Robert | last=Cameron | title=Hot new anime vies to ride Pokémon wave | date=1 December 1999 | website=[[Kidscreen]] | url=https://kidscreen.com/1999/12/01/27464-19991201/ | archive-url=https://web.archive.org/web/20141013085031/https://kidscreen.com/1999/12/01/27464-19991201/ | archive-date=13 October 2014 | url-status=live}}</ref><ref>{{Cite magazine | first=Edwin | last=De La Cruz | title=Son of Pokemon | magazine=[[Video Store Magazine]] | date= 21–27 January 2001 | volume=23 | issue=4 | pages=20–23 | url=https://www.proquest.com/docview/197588720/CAE32FC3CD3E4C31PQ | url-access=subscription}}</ref> The importing of at least three similar franchises were confirmed by business executives to have been (partly) inspired by ''Pokémon'': ''[[Yu-Gi-Oh!]]'',<ref>{{Harvp|Dockery|2022|p=143-145}}.</ref> ''[[Digimon]]'',<ref>{{Cite news | first=T. L. | last=Stanley | title=Making sure Digimon is 'What's next' at retail | work=[[Brandweek]] | date=1 November 1999 | volume=40 | issue=41 | pages=36–38 | url=https://www.proquest.com/docview/218106451/17E8A01B10D74637PQ | url-access=subscription | quote=When Pokemon blew the doors off, we said, "OK, the genre's working, what do we have to fit?" Digimon floated to the top. (...) Pokemon created a large, voraciously hungry market that we intend to help supply.}}</ref> and ''[[Monster Rancher]]''.<ref>{{Cite web | first=Andrea | last=Haman | title=BKN launch takes cue from Pokémon | website=[[Kidscreen]] | date=1 September 1999 | url=https://kidscreen.com/1999/09/01/26572-19990901/ | archive-url=https://web.archive.org/web/20230222144755/https://kidscreen.com/1999/09/01/26572-19990901/ | archive-date=22 February 2023 | url-status=live}}</ref> The import of ''[[Cardcaptor Sakura]]'' (as ''Cardcaptors'') might also have been prompted by ''Pokémon''.<ref>{{Cite news | first=Donald | last=Liebenson | title=Hot on the heels of 'Pokemon,' here comes the next big thing | work=[[Chicago Tribune]] | date=23 July 2000 | url=https://www.chicagotribune.com/news/ct-xpm-2000-07-23-0007230175-story.html | archive-url=https://archive.today/20221222202759/https://www.chicagotribune.com/news/ct-xpm-2000-07-23-0007230175-story.html | archive-date=22 December 2022 | url-status=dead}}</ref><ref>{{Cite press release | title=Nelvana's Cardcaptors Debuts on Kids WB | publisher=[[Nelvana]] | date=19 July 2000 | url=https://www.proquest.com/docview/454743577/3C77719631414013PQ | url-access=subscription | quote=Cardcaptors ... premiered on the Kids' WB! on Saturday, June 17 at 9:30 a.m. (ET) and has captivated young viewers and delivered strong gains from its Pokemon lead-in at 9 a.m.}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Pokémon
(section)
Add topic