Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Fallout (franchise)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== SPECIAL === SPECIAL is a [[character creation]] and statistics system developed for use in the ''Fallout'' series. "SPECIAL" is an [[acronym]], representing the seven [[attribute (role-playing games)|attributes]] used to define characters': '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. SPECIAL is heavily based on [[GURPS]], which was originally intended to be the character system used in the game. The SPECIAL system involves the following sets of key features: * [[Attribute (role-playing games)|Attributes]] (listed above) represent a character's core, innate abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by [[medication|drugs]], altered indefinitely by conditions such as the usage of Power Armor, the presence of certain NPCs, eye damage received from a critical hit, or permanently changed at certain points in the game through use of certain items or perks. * [[skill (role-playing)|Skills]] represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as [[percentage]]s, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character [[Experience level|levels up]] can be used to raise skill percentage. At [[character creation]], the player selects three "tag skills"โskills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill. The SPECIAL system was used in ''[[Fallout (video game)|Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics: Brotherhood of Steel]]''. A modified version of the system was used in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout 4]]'', ''[[Fallout 76]]'' and ''[[Fallout Shelter]]''. Aside from ''Fallout'' games, modified versions of SPECIAL were also used in ''[[Lionheart: Legacy of the Crusader]]'' (also referred to as ''Fallout Fantasy'' early in production), a fantasy [[role-playing video game]] that involved spirits and magic in addition to the traditional SPECIAL features, as well as the canceled project ''[[Black Isle's Torn]]''. {{Anchor|pipboy}}{{Anchor|vaultboy}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Fallout (franchise)
(section)
Add topic