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==Development== [[File:WaterlooMathBuilding.jpg|thumb|''Tux Racer'' was developed in the [[University of Waterloo]] Computer Graphics Lab.]] ''Tux Racer'' was originally developed by Jasmin Patry, a student attending the [[University of Waterloo]] in [[Ontario]], Canada, where he aimed to begin a career in the video game industry by pursuing a computer graphics degree.<ref name="Imprint">{{cite web|url=http://imprint.uwaterloo.ca/issues/110300/3Science/science01.shtml |title=An equation for success - Waterloo grads create fun-filled game for all|date=November 3, 2000|author=Ganthan, Durshan|newspaper=[[Imprint (newspaper)|Imprint]]|access-date=March 23, 2010 |archive-url = https://web.archive.org/web/20010127144700/http://imprint.uwaterloo.ca/issues/110300/3Science/science01.shtml |archive-date = January 27, 2001}}</ref> Development of the game began in August 1999 as a final [[computer graphics (computer science)|computer graphics]] project in Computer Graphics Lab, and was completed in three days to positive class reception.<ref name="Imprint"/><ref name="Waterloo">{{cite web|url=http://www.student.cs.uwaterloo.ca/~cs488/gallery-A5-98-99.html <!-- Bot generated title -->|title=University of Waterloo CS488/688 1998-1999 Gallery|date=2000-03-09|publisher=[[University of Waterloo]]|access-date=March 22, 2010|archive-date=June 19, 2010|archive-url=https://web.archive.org/web/20100619090023/http://www.student.cs.uwaterloo.ca/~cs488/gallery-A5-98-99.html|url-status=live}}</ref> A webpage for the game was then started, and someone suggested he release the game's source code.<ref name="Imprint"/> [[File:Tux Racer gameplay, pre-v0.60.png|thumb|Screenshot of an early version of the game, featuring a basic gameplay]] Patry felt that made sense due to Tux being the mascot for the open-source Linux, and continued to work on the game before publicly uploading it to [[SourceForge]] for Linux under the free [[GNU General Public License]] on February 28, 2000, hoping others would join in on developing it.<ref name=idg-review/><ref name="Imprint"/><ref>{{cite web|url=https://sourceforge.net/projects/tuxracer/files/tuxracer/0.10/|title=tuxracer / 0.10|work=[[SourceForge]]|publisher=Jasmin Patry|access-date=July 26, 2019|archive-date=July 27, 2019|archive-url=https://web.archive.org/web/20190727024243/https://sourceforge.net/projects/tuxracer/files/tuxracer/0.10/|url-status=live}}</ref> This early version featured a very basic gameplay that consisted of Tux sliding down a hill of snow, ice, rock, and trees for Tux to avoid along the way. To write the game, Patry tended to use free premade content such as textures borrowed from websites, rather than original content made from scratch.<ref name=idg-review/> In December 1999, Patry, fine arts students Rick Knowles and Mark Riddell, and computer graphics students Patrick Gilhuly, Eric Hall, and Rob Kroeger announced the foundation of the company Sunspire Studios to develop a video game project.<ref name="Imprint"/> Patry stated the game would have a [[massively multiplayer online role-playing game|massively multiplayer]] and a persistent universe with [[real-time strategy]] and [[first-person shooter]] components. Since their ideas were limited by that time's 3D engines, they embarked on creating their own, which according to Patry would make ''[[Quake III Arena|Quake 3]]'' and ''[[Unreal (1998 video game)|Unreal]]'' [[video game engine|engine]] look "tame" in comparison. Fine arts undergraduate classmate Roger Fernandez was chosen as the artist. The project was eventually abandoned due to it being a "massive undertaking",<ref name="Imprint"/> and in August 2000, Knowles suggested the company resume working on ''Tux Racer'', which became their first official project.<ref name="Imprint"/> Continued development of the free version was swift; numerous elements such as herrings, jumping, and a soundtrack, as well as graphical improvements, were added in just three weeks. [[Porting]] the game from Linux to Windows was easy, as it used [[cross-platform]] tools such as [[OpenGL]] and [[Simple DirectMedia Layer]].<ref name="Imprint"/> A major update including those improvements, version 0.60, was freely uploaded to SourceForge for both Linux and Windows on October 2, 2000.<ref name=v0.60-release>{{cite web|url=https://forest.watch.impress.co.jp/article/2000/10/05/tuxracer.html|title=ペンギンが雪山を滑り降りるスピード感満点の3Dゲーム「Tux Racer」v0.60|language=ja|last=Hinuma|first=Satoshi|website=Windows Forest|date=October 5, 2000|access-date=July 7, 2019|archive-date=July 8, 2019|archive-url=https://web.archive.org/web/20190708040550/https://forest.watch.impress.co.jp/article/2000/10/05/tuxracer.html|url-status=live}}</ref> A minor patch for that release was often included in most [[Linux distribution]]s,<ref name=rl-5th/>{{rp|191}} and a port for Macintosh was released on November 21, 2000.<ref name=tr-news/> ===Ports and remakes=== [[File:Tux Racer arcade cabinet.jpg|thumb|right|''Tux Racer'' is the first [[GPL]]-licensed video game to receive an arcade adaption.<ref name=LinuxJournal-136/>]] On February 5, 2002, Sunspire Studios released in retail a proprietary and commercial expansion of the game titled ''Tux Racer'', with each CD designed to support both Linux and Windows operating systems.<ref name=tuxracer.com>{{cite web|url=http://tuxracer.com/|title=Tux Racer website|publisher=Sunspire Studios|archive-url=https://web.archive.org/web/20040904142508/http://tuxracer.com/|archive-date=September 4, 2004}}</ref><ref>{{cite web|url=https://www.gamestar.de/artikel/tux-racer-rasende-pinguine,1332941.html|title=Tux Racer: Racing Penguins|work=[[GameStar]]|language=de|date=January 18, 2002|access-date=July 9, 2019|archive-date=July 9, 2019|archive-url=https://web.archive.org/web/20190709082847/https://www.gamestar.de/artikel/tux-racer-rasende-pinguine,1332941.html|url-status=live}}</ref> Improvements from the open-source version include a vastly enhanced engine and graphics, the ability to perform tricks, character selection, and competitive multiplayer.<ref>{{cite web|url=http://www.tuxracer.com/index.php?page=game_info.php|archive-url=https://web.archive.org/web/20040203145247/http://www.tuxracer.com/index.php?page=game_info.php|title=Tux Racer game info|work=Tux Racer website|publisher=Sunspire Studios|archive-date=February 3, 2004}}</ref> The open-source version of ''Tux Racer'', however, remained available to download on SourceForge.<ref name=rl-5th/>{{rp|191}} Sunspire Studios ceased business towards the end of 2004.<ref name=tuxracer.com/> Since its inception, ''Tux Racer'' has seen unofficial updates.<ref>{{cite web|url=http://www.notebookreview.com/default.asp?newsID=4044|title=Asus Eee PC Initial Hands On and Video Review<!-- Bot generated title -->|date=October 25, 2007|author1=Jackson, Jerry|author2=O'Brien, Kevin|author3=Baxter, Andrew|publisher=Notebook Review|access-date=March 29, 2010|archive-date=November 21, 2010|archive-url=https://web.archive.org/web/20101121111610/http://www.notebookreview.com/default.asp?newsID=4044|url-status=dead}}</ref> One of the most popular examples is ''[[Extreme Tux Racer]]'', released in September 2000, ''PlanetPenguin Racer''.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/77349-Extreme-Tux-Racer-Released|title=''Extreme Tux Racer'' Released|first=Corvus|last=Elrod|work=[[The Escapist (magazine)|The Escapist]]|publisher=[[Defy Media]]|date=September 27, 2007|access-date=August 10, 2016|archive-date=August 20, 2016|archive-url=https://web.archive.org/web/20160820120207/http://www.escapistmagazine.com/news/view/77349-Extreme-Tux-Racer-Released|url-status=live}}</ref><ref name=LinuxVoice-7>{{cite magazine|title=FOSSpicks|last=Saunders|first=Mike|magazine=[[Linux Voice]]|date=October 2014|issue=7|page=73}}</ref> An arcade version of the game was released by [[Roxor Games]],<ref>{{cite web|url=https://www.bizjournals.com/austin/stories/2005/08/01/smallb1.html|title=Stepping out|last=LeClaire|first=Jennifer|work=[[Austin Business Journal]]|date=July 31, 2005|access-date=July 6, 2019|archive-date=November 14, 2016|archive-url=https://web.archive.org/web/20161114235440/http://www.bizjournals.com/austin/stories/2005/08/01/smallb1.html|url-status=live}}</ref> making it the first [[GPL]]-licensed video game to receive an arcade adaption.<ref name=LinuxJournal-136>{{cite magazine|title=Editors' Choice Awards 2005|last=Marti|first=Don|magazine=[[Linux Journal]]|date=August 2005|issue=136|page=86}}</ref>
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