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==Strategy== Designer McAllister writes of the importance of blocking in ''Titan'' and arranging one's legions in a defensive position to prevent another player from easy movement of recruiting.<ref name="Giver">{{cite journal |last=McCallister |first=Jason |year=1983 |title= The Giver of the Law - Titan Design Notes|journal=[[The General Magazine|The General]] |volume=20 |issue=2 |url=http://files.boardgamegeek.com/geekfile_view.php?fileid=7650 |access-date=2008-08-11}}</ref> There are a variety of general strategies players use to traverse the map with their legions. One example of this is what McCallister calls "the caravan", which is keeping legions following each other on the outer ring of map spaces where they can protect and support each other. Given that the outer ring is not the most desirable place for recruiting, the Caravan is usually used as a short term strategy for protecting forces until a better recruiting area can be found.<ref name="Giver"/> Writer Gerald Lientz emphasizes that the main strategic rule of movement is to keep one's enemies in front of you at all times. Since the movement system often allows movement in one direction but not another, the worst situation a player can find oneself in is one in which an opponent can follow one's legions with no risk of retaliation.<ref>{{cite journal |last=Lientz |first=Gerald |year=1983 |title= A Game Player's Fantasy|journal= The General|volume=20 |issue=2 |url=http://files.boardgamegeek.com/geekfile_view.php?fileid=7650 |access-date=2008-08-11 }}</ref> Unlike many wargames, players are not allowed to examine opposing enemy forces (they are hidden under legion markers) until they engage them in battle. This secrecy allows opportunities for deception and bluffing.<ref name="Giver"/>
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