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Three men's morris
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==Related games== * Six men's morris and [[nine men's morris]] use six and nine pieces, respectively, and are played on different boards. * In [[tic-tac-toe]], pieces are placed (or marks are made) until the board is full; if neither player has an [[orthogonal]] or diagonal line at this point, the game is a draw. * Extended tic-tac-toe, like the three men's morris game, each player has three pieces, but when moving pieces, players must first move their first pieces, then the second pieces, then the third pieces, then the first pieces, and so on. This game is harder than both tic-tac-toe and three men's morris, but the first player has a way to win by taking the edge first. Alternatively, by taking the center or corner first, the game will be drawn. * ''Tapatan'', from [[Philippine]], the same game with additional rule that pieces can only move to adjacent spaces. * ''Marelle'', from [[France]], the same game with additional rule that pieces can only move to adjacent spaces and the center space (central intersection point) cannot be used until after each player drops their first piece. * ''[[Tant Fant]]'', from [[India]], the same game with additional rule that pieces can only move to adjacent spaces and the pieces are already dropped before the game is started. * ''[[Achi (game)|Achi]]'', from [[Ghana]], the same game with additional rule that pieces can only move to adjacent spaces, and each player has four (instead of three) pieces.<ref name="Bell vol. 2">{{cite book |last=Bell |first=R. C. |title=Board and Table Games from Many Civilizations, volume 2 |date=1979 |publisher=[[Dover Publications]] |location=New York |isbn=0-486-23855-5<!-- Volumes 1 and 2 are bound in the same book and thus have the same ISBN. --> |pages=55β56 }}</ref> * ''[[Picaria]]'', a Native American variation invented in New Mexico, adds diagonal attachments to the central edge points, yielding four additional interior points each located between the center and corner points, may have 9 or 13 spaces, the center space (central intersection point) cannot be used until after each player drops their first piece (a variant is the center space cannot be used after all pieces are dropped).<ref name="Simonds Mohr Games">{{cite book |last=Simonds Mohr |first=Merilyn |title=The Games Treasury |url=https://archive.org/details/gamestreasurymor0000mohr |url-access=registration |date=1993 |publisher=Chapters Publishing |location=Shelburne, Vermont |isbn=1-881527-23-9 |page=[https://archive.org/details/gamestreasurymor0000mohr/page/28 28] }}</ref>
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