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=== Audio === [[File:Koji Kondo - GDC 2007 cropped.jpg|right|thumb|upright=0.5|[[Koji Kondo]], the series's original composer]] Games in ''The Legend of Zelda'' series frequently feature in-game musical instruments, particularly in musical [[puzzle video game|puzzles]], which are widespread.<ref name="Pichlmair">{{cite journal | last = Pichlmair | first = Martin | author2 = Kayali, Fares | title = Levels of Sound: On the Principles of Interactivity in Music Video Games | url = http://www.digra.org/dl/db/07311.14286.pdf | journal = Situated Play, Proceedings of DiGRA 2007 Conference | year = 2007 | access-date = March 11, 2008 | archive-date = July 25, 2008 | archive-url = https://web.archive.org/web/20080725103955/http://www.digra.org/dl/db/07311.14286.pdf | url-status = live}}</ref> Often, instruments trigger game events: for example, the [[recorder (musical instrument)|recorder]] in ''The Legend of Zelda'' can reveal secret areas, as well as warp Link to the dungeon entrances. This warping with music feature has also been used in ''A Link to the Past'' and ''[[Link's Awakening]]''. In ''Ocarina of Time'', playing instruments is a core part of the game, with the player needing to play the instrument through the use of the game controller to succeed.<ref name="Lane">{{cite news | last = Lane | first = Pete | title = Review: Legend of Zelda | url = http://news.bbc.co.uk/2/hi/entertainment/278662.stm | work = BBC News | date = February 26, 1999 | access-date = April 6, 2008 | archive-date = September 21, 2013 | archive-url = https://web.archive.org/web/20130921131829/http://news.bbc.co.uk/2/hi/entertainment/278662.stm | url-status = live}}</ref> ''Ocarina of Time'' is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",<ref name="McDonald">{{cite web | last = McDonald | first = Glenn | title = A Brief Timeline of Video Game Music | url = http://www.gamespot.com/gamespot/features/video/vg_music/index.html | archive-url = https://web.archive.org/web/20071018061157/http://www.gamespot.com/gamespot/features/video/vg_music/index.html | archive-date = October 18, 2007 | work = [[GameSpot]] | date = February 26, 1999 | access-date = April 6, 2008}}</ref> using music as a [[heuristic]] device and requiring the player to utilise songs to progress in the game<ref name="Whalen">{{cite journal | last = Whalen | first = Zach | title = Play Along β An Approach to Videogame Music | url = http://www.gamestudies.org/0401/whalen/ | journal = Game Studies | year = 2007 | volume = 4 | issue = 1 | access-date = April 6, 2008 | archive-date = October 3, 2006 | archive-url = https://web.archive.org/web/20061003122633/http://www.gamestudies.org/0401/whalen/ | url-status = live}}</ref> β a [[game mechanic]] that is also present in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.<ref name="Mirabella">{{cite web | last = Mirabella | first = Fran | title = Legend of Zelda: Majora's Mask | url = http://www.ign.com/articles/2000/10/26/legend-of-zelda-majoras-mask | work = [[IGN]] | date = October 26, 2000 | access-date = April 6, 2008 | archive-date = November 28, 2012 | archive-url = https://web.archive.org/web/20121128052904/http://www.ign.com/articles/2000/10/26/legend-of-zelda-majoras-mask | url-status = live}}</ref> "The Legend of Zelda Theme" is a recurring piece of music that was created for the first game. The composer and sound director of the series, [[Koji Kondo]], initially planned to use [[Maurice Ravel]]'s ''[[BolΓ©ro]]'' as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.<ref>{{cite web|first=Mark|last=MacDonald|title=Zelda Exposed from 1UP.com|url=http://www.1up.com/do/feature?pager.offset=7&cId=3140040|work=[[1UP.com]]|publisher=[[IGN]]|date=May 3, 2005|access-date=October 2, 2015|archive-url=https://web.archive.org/web/20151016042303/http://www.1up.com/do/feature?pager.offset=7&cId=3140040|archive-date=October 16, 2015|url-status=dead|df=mdy-all}}</ref> Up until ''[[Breath of the Wild]]'', the ''Legend of Zelda'' series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer [[Eiji Aonuma]] previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting".<ref>{{cite web|title=Zelda producer says Link may never talk|date=August 14, 2010|url=http://www.gamesradar.com/zelda-producer-says-link-may-never-talk/|publisher=GamesRadar|access-date=July 22, 2011|archive-date=March 12, 2012|archive-url=https://web.archive.org/web/20120312121448/http://www.gamesradar.com/zelda-producer-says-link-may-never-talk/|url-status=live}}</ref> Instead of theme music for different locations, ''Breath of the Wild'' plays natural ambience around the player as main sounds, in addition to some minimalist piano music.<ref>{{cite news |last=Lloyd |first=Rod |date=June 15, 2016 |title=Breath of the Wild's Soundtrack Makes Heavy Use of Piano and Environmental Sounds |url=http://www.zeldainformer.com/news/breath-of-the-wilds-soundtrack-makes-heavy-use-of-piano-and-environmental-s |archive-url=https://web.archive.org/web/20160618105147/http://www.zeldainformer.com/news/breath-of-the-wilds-soundtrack-makes-heavy-use-of-piano-and-environmental-s |url-status=dead |archive-date=June 18, 2016 |access-date=June 16, 2016}}</ref><!--This source is conditionally accepted, according to WP:VGRS, if no other sources are available. I attempted to find another source saying this, but could not at the time. -- Gestrid-->
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