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===Equipment and abilities=== The basic function of equipment in ''SaGa'' games is to increase character attributes. Arming a character with a gold helmet increases his or her base defense statistic, for example. The amount of equipment that can be placed on any one character at any time depends on the character's class. Humans can hold eight, mutants four, and monsters none. There are five types of armor: ''shields'', ''helmets'', ''breastplates'', ''gauntlets'', and ''shoes''. Only one of each at a time may be added to one character and cannot be added to monsters.<ref name="gbman31">[[Square (video game company)|Square Co.]] p. 31. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Weapons, consisting of swords, hammers, whips, spell books, and guns, utilize either the strength, agility or mana attribute of a character, and can be used only a certain number of times before breaking and being removed from the player's inventory. Shields can be used as items in combat, most with a limited number of uses, and allow the user to evade enemy attacks.<ref name="gbman38">[[Square (video game company)|Square Co.]] p. 38. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Mutants and monsters have different spells and abilities depending on their battle experience and sub-class. These come in one of four categories: ''attack'', ''non-combative'', ''healing'', and ''resistances/weaknesses''. When used in combat, attack spells and abilities will damage a target by an elemental type, while non-combative spells and abilities inflict various status ailments (such as "blindness") or grant benefits upon a target. Healing spells and abilities restore a target's HP and can be used outside of combat.<ref name="gbman39" /> Certain spells and abilities have added traits, like affecting a group of enemies or draining HP from a target.<ref name="gbman43-45">[[Square (video game company)|Square Co.]] pp. 43-45. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Each spell and ability has a finite number of uses, and once depleted the party must visit an inn to recharge them.<ref name="gbman39">[[Square (video game company)|Square Co.]] p. 39. ''Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Resistances and weaknesses are abilities that are active throughout combat. Represented by an "O" or "X" next to the related element or status ailment, they respectively give the user either resistance or weakness to one or more types of attack; status ailments grant immunity against a particular ailment.<ref name="gbman42">[[Square (video game company)|Square Co.]] p. 42. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref> Curative items can be found or purchased in the game through various means, each with a limited number of uses and able to be activated from a character's inventory or the items sub-menu to restore HP or remove a status ailment in or out of combat from a single target. Like other inventory items, in order to be used during combat these must be placed in a party member's equipment slot prior to battle.<ref name="gbman40-41">[[Square (video game company)|Square Co.]] pp. 40-41. ''The Final Fantasy Legend, instruction manual'', Retrieved on 2009-06-04.</ref>
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