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Strife (1996 video game)
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==Development== {{More citations needed section|date=July 2015}} ''Strife'' was originally being developed by [[Cygnus Studios]], the creators of ''[[Raptor: Call of the Shadows]]'', for [[id Software]].<ref name="host2002">{{cite web | url = http://forums.3drealms.com/vb/showpost.php?p=30610&postcount=23 | title = Who owns the rights to Raptor | last = Host | first = Scott | date = 2002-05-30 | website = [[3D Realms]] Forums | access-date = 2017-05-12}}</ref> Cygnus Studios was already working on another first-person shooter role-playing game, ''The Second Sword'', utilizing the older [[ShadowCaster]] game engine by id Software.<ref name="host2002" /><ref>{{cite web | url = http://legacy.3drealms.com/news/2006/04/the_apogee_legacy_14.html | title = The Apogee Legacy #14 - Scott Host | last = Siegler | first = Joe | date = 2006-04-10 | website = [[3D Realms]] | access-date = 2017-05-12}}</ref> id Software asked Cygnus Studios to create a game based on the [[id Tech 1|Doom engine]] and requested that the studio be relocated to Texas from Chicago while they were still developing ''Raptor'' so that they would be able to develop the new title for id Software.<ref name="host2002" /><ref name="romero2015">{{cite web | url = https://www.doomworld.com/forum/topic/72509-more-goodies-from-romero-doomed-source-maps-graphics/?page=5#comment-1364221 | title = More goodies from Romero (DoomEd source, maps, graphics) | last = Romero | first = John | date = 2015-04-23 | website = Doomworld | access-date = 2017-05-12}}</ref> The studio agreed and after relocating, the studio no longer wanted to work on ''The Second Sword'' and the title was dropped in favor of working on ''Strife''.<ref name="host2002" /> Cygnus Studios worked on ''Strife'' for a few months following ''Raptor'' being finished.<ref name="host2002" /> However, internal conflicts soon arose and employees split off from Scott Host, the original founder of Cygnus Studios, and he re-located back to Chicago and ''Strife'' was essentially cancelled.<ref name="romero2015" /><ref>{{cite web | url = http://www.rinkworks.com/apogee/s/2.7.1.shtml | title = [2.7.1] What is Apogee's relationship with id? | last = Stoddard | first = Samuel | date = 2005-09-30 | website = The Apogee FAQ | access-date = 2017-05-12}}</ref> This group of employees then founded [[Rogue Entertainment]] and resumed development on ''Strife''.<ref name="host2002" /> The shareware version was released on February 23, 1996, while the full version was released on May 31. It was the last commercially released standalone PC game to utilize the [[Doom engine|id Tech 1]] engine from [[id Software]]. ===Community support=== After the game's official [[End-of-life (product)|support ended]], [[game engine recreation]]s of ''Strife'' were created by Doom source port developers through [[reverse engineering]]. Notably authors were Jānis Legzdiņš (author of the [[Doom source port#Vavoom|Doom source port Vavoom]]), Randy Heit (author of [[Doom source port#ZDoom and derivatives|ZDoom]]), Samuel Villarreal (author of ''SvStrife''), and James Haley (author with Samuel Villareal of [[Doom source port#Chocolate Doom|''Chocolate Strife'']]). Except for the last, these allow for high resolution graphics modes, better [[mouselook]], and expanded modding capabilities. ''Strife'' was ported to the [[Amiga]] in 2013.<ref>https://aminet.net/package/game/misc/StrifeAGA-1.0</ref> ===Digital re-release=== In 2014 [[Night Dive Studios]] coordinated the digital re-release of ''Strife'' as ''Strife: Veteran Edition'' (or ''The Original Strife: Veteran Edition''), after acquiring rights to the game. Because the game's [[source code]] had been lost by Rogue Entertainment, a derivative of the [[List of Doom source ports#Chocolate Doom|Chocolate Doom]] subproject ''Chocolate Strife'' was used as the game's engine, with its original programmers being contracted to do additional coding for the re-release. The source code of ''Strife: Veteran Edition'' was made available under [[GNU General Public License|GNU GPL-2.0-or-later]] on [[github.com]].<ref>{{cite web | url = https://github.com/svkaiser/strife-ve | title = Strife Veteran Edition GPL Source Release | last = Villarreal | first = Samuel | date = December 12, 2014 | website = [[GitHub]] | access-date = July 1, 2016}}</ref><ref>[http://freegamer.blogspot.de/2014/12/strife-veteran-edition.html Strife: Veteran Edition] on freegamer.blogspot.de/ (December 13, 2014)</ref> The enhanced version of the game was released as ''Strife: Veteran Edition'' by [[Night Dive Studios]] on [[Steam (service)|Steam]] on December 12, 2014. ''Veteran Edition'' was subsequently released for Nintendo Switch on October 25, 2020, and for [[Amazon Luna]] on September 29, 2022.<ref>{{Cite web |date=2020-10-20 |title=Strife: Veteran Edition for Switch launches October 25 |url=https://www.gematsu.com/2020/10/strife-veteran-edition-for-switch-launches-october-25 |access-date=2022-12-18 |website=Gematsu |language=en-US}}</ref><ref>{{Citation |title=New on Luna: Strife: Veteran Edition |url=https://www.youtube.com/watch?v=4FLlsXQBM8Q |language=en |access-date=2022-12-18}}</ref>
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