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==Production== ===Development=== In December 1992, [[Paramount Pictures]] executives approached ''Star Trek: The Next Generation'' producer [[Rick Berman]] to develop two films featuring the cast of the television series. Berman decided to develop two screenplays simultaneously, and prioritize the most promising one for the first film. The effort of writers [[Brannon Braga]] and [[Ronald D. Moore]] was chosen and developed into ''[[Star Trek Generations]]''. The other, by [[Maurice Hurley]], was set aside to use in a possible second movie.<ref name="Reese-Stevens">{{cite book |last=Dillard |first=J. M. |author-link=Jeanne Kalogridis |contributor-last=Reeves-Stevens |contributor1-first=Judith |contributor2-last=Reeves-Stevens |contributor2-first=Garfield |contributor1-link=Judith and Garfield Reeves-Stevens |contributor2-link=Judith and Garfield Reeves-Stevens |name-list-style=amp |date=1994 |title=Star Trek Generations |contribution=Behind the Scenes of Star Trek Generations |url=https://archive.org/details/startrekgenerati00dill/mode/1up |contribution-url=https://archive.org/details/startrekgenerati00dill/page/245/mode/1up |url-access=registration |publisher=[[Pocket Books]] |isbn=0671511491 |pages=245–247 |via=[[Internet Archive]]}}</ref> Two months after the release of ''Generations'', Paramount decided to produce the second feature for a winter holiday 1996 release.{{sfn|Nemecek|2003|p=322}} Paramount wanted Braga and Moore, who had written the ''Generations'' script and a number of ''Next Generation'' episodes,{{sfn|Frakes|2005}} to pen the screenplay.{{sfn|Braga|Moore|2005}} Berman told Braga and Moore that he wanted them to think about doing a story involving time travel. Braga and Moore, meanwhile, wanted to use the Borg. "Right on the spot, we said maybe we can do both, the Borg and time travel," Moore recalled.{{sfn|Nemecek|2003|p=322}} The Borg had not been seen in full force since the fourth-season episode of ''The Next Generation'', "The Best of Both Worlds" and had never been heavily featured in the series due to budget constraints and the fear that they would lose their scare factor.{{sfn|Braga|Moore|2005}} "The Borg were really liked by the fans, and we liked them," Moore said. "They were fearsome. They were ''unstoppable''. Perfect foils for a feature story."{{sfn|Nemecek|2003|p=322}} Having decided that the time travel aspect of the plot would involve a Borg plan to stop humans ever reaching space,{{sfn|Nemecek|2003|p=322}} the writers considered various historical periods as a setting. "Our goals at that point were to create a story that was wonderful and a script that was [...] producible within the budget confines of a ''Star Trek'' film", said Berman.{{sfn|Kaplan|1996|p=18}} The first story draft, named ''Star Trek: Renaissance'', adopted his concept of a Borg attempt to prevent the emergence of modern European civilization during the [[Renaissance]]. In this scenario, the ''Enterprise'' crew hunted down the Borg to their hive in a 15th-century Italian castle dungeon, and envisaged sword fights alongside the use of [[Weapons in Star Trek#Energy weapons|phasers]], with Data becoming [[Leonardo da Vinci]]'s apprentice. Moore was afraid that it "risked becoming campy and over-the-top",{{sfn|Nemecek|2003|p=322}} while Stewart refused to wear tights.<ref>{{cite web|last=Restaino|first=Mike|date=September 22, 2009|url=http://www.dvdfile.com/reviews/review/star-trek-the-next-generation-movie-collection-bd-86325/5|title=Star Trek: The Next Generation Movie Collection — BD|access-date=November 6, 2009|url-status=dead|archive-url=https://web.archive.org/web/20110716113844/http://www.dvdfile.com/reviews/review/star-trek-the-next-generation-movie-collection-bd-86325/5|archive-date=July 16, 2011}}</ref> Moreover, informal research suggested that the film's core audience were unenthusiastic about the setting.<ref name="Berkmann-2016">{{cite book |last=Berkmann |first=Marcus |author-link=Marcus Berkmann |date=2016 |title=Set Phasers to Stun: 50 Years of Star Trek |url=https://archive.org/details/setphaserstostun0000berk_y4n1/page/258/mode/1up |url-access=registration |publisher=Little, Brown |isbn=9781408706831 |pages=258–261 |via=Internet Archive}}</ref> Braga, meanwhile, wanted to see the "birth of ''Star Trek''", when the Vulcans and humans first met; "that, to me, is what made the time travel story fresh", he said.{{sfn|Braga|Moore|2005}} With the idea of ''Star Trek''{{'}}s genesis in mind, the central story became Cochrane's warp drive test and humanity's first contact. Drawing on clues from previous ''Star Trek'' episodes, Cochrane was placed in mid-21st-century [[Montana]], where humans recover from a devastating world war. In the first script with this setting, the Borg attack Cochrane's lab, leaving the scientist comatose; Picard assumes Cochrane's place to continue the warp test and restore history. In this draft Picard has a love interest in the local photographer Ruby, while Riker leads the fight against the Borg on the ''Enterprise''.{{sfn|Nemecek|2003|pp=322–333}} Another draft included [[John de Lancie]]'s omnipotent character [[Q (Star Trek)|Q]].<ref>{{cite news |last=Bassave |first=Roy |date=September 1, 1996 |title=New 'Trek' film big on the Borg |work=[[Mobile Register]]|issn=2641-1563 |page=G3}}</ref> Looking at the early scripts, the trio knew that serious work was needed. "It just didn't make sense [...] that Picard, the one guy who has a history with the Borg, never meets them," Braga recalled. Riker's and Picard's roles were swapped, and the planetside story was shortened and told differently. Braga and Moore focused the new arc on Cochrane himself, making the ideal future of ''Star Trek'' come from a flawed man. The idea of Borg fighting among period costumes coalesced into a "Dixon Hill" holographic novel sequence on the holodeck. The second draft, titled ''Star Trek: Resurrection'', was judged complete enough that the production team used it to plan expenses.{{sfn|Nemecek|2003|pp=323}} The film was given a budget of $45 million, "considerably more" than ''Generations''{{'}} $35 million price tag; this allowed the production to plan a larger amount of action and special effects.<ref>{{cite news| last = Llamas | first = Cora | date=November 26, 1996|title=Hollywood's last hurrah|work=Business Daily}}</ref><ref>{{cite news|last=Wilonsky |first=Robert |date=October 26, 1999 |url=http://www.salon.com/ent/feature/1999/10/29/trek/ |title=The trouble with Trek |work=[[Salon (magazine)|Salon]] |access-date=July 15, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20041104201441/http://www.salon.com/ent/feature/1999/10/29/trek/ |archive-date=November 4, 2004 }}</ref><ref name="Werts-1996">{{cite news |last=Werts |first=Diane |date=November 29, 1996 |title= 'First' in Command: Jonathan Frakes takes directing controls of the latest 'Star Trek' film enterprise |url=https://www.latimes.com/archives/la-xpm-1996-11-29-ca-4037-story.html |url-status=live |archive-url=https://web.archive.org/web/20110912040929/http://articles.latimes.com/1996-11-29/entertainment/ca-4037_1_star-trek |archive-date=September 12, 2011 |work=[[Los Angeles Times]] |issn=0458-3035 |access-date=April 17, 2011 |pages=F1, F32}} (Note that online and print versions of article have slightly different titles).</ref><ref name=oc>{{cite news |last=Koltnow |first=Barry |date=November 20, 1996 |title=Calling His Shots — Movies: Jonathan Frakes is second banana in front of the camera, but top dog behind it in 'Star Trek: First Contact' |work=[[The Orange County Register]] |page=F04 |issn=0886-4934}}</ref><ref>{{cite web|author=Staff|date=November 28, 1994|url=http://www.businessweek.com/archives/1994/b340152.arc.htm|title=This Season has Fangs|work=[[BusinessWeek]]|access-date=August 4, 2009|archive-url=https://web.archive.org/web/20121022210638/http://www.businessweek.com/stories/1994-11-27/this-season-has-fangs|archive-date=October 22, 2012|url-status=dead}}</ref> [[Image:Jonathan Frakes cropped1.jpg|alt=Bearded man in a black jacket gesturing while talking into a microphone.|left|thumb|Having directed several episodes of ''[[Star Trek: The Next Generation]]'', [[Jonathan Frakes]] made his feature film directorial debut with ''First Contact''.]] Braga and Moore intended the film to be easily accessible to any moviegoer and work as a stand-alone story, yet still satisfy the devoted ''Star Trek'' fans. Since much of Picard's role made a direct reference to his time as a Borg in ''The Next Generation'' episodes "The Best of Both Worlds", the opening [[dream sequence]] was added to explain what happened to him in the show.{{sfn|Braga|Moore|2005}} The pair discarded an opening which would have established what the main characters had been doing since the last film in favor of quickly setting the story.{{sfn|Kaplan|1996|p=20}} While the writers tried to preserve the idea of the Borg as a mindless collective in the original draft, Paramount head Jonathan Dolgen felt that the script was not dramatic enough. He suggested adding an individual Borg villain with whom the characters could interact, which led to the creation of the Borg Queen.{{sfn|Braga|Moore|2005}} Cast member Frakes was chosen to direct. Frakes had not been the first choice for director; [[Ridley Scott]] and [[John McTiernan]] reportedly turned down the project.<ref name="oc"/> Stewart met a potential candidate and concluded that "they didn't know ''Star Trek''".<ref name="making">{{cite AV media|people=''Star Trek'' cast and crew|date=March 15, 2005|title=Star Trek: First Contact; Making First Contact|publisher=[[Paramount Pictures]]|medium=DVD; Disc 2/2}}</ref> It was decided to stay with someone who understood the "[[Gestalt psychology|gestalt]] of ''Star Trek''", and Frakes was given the job.<ref name=improved>{{cite news|title=A New, Improved 'Star Trek' Film — Flagging Franchise Gets Big Boost With Frakes-Helmed 'First Contact'|date=November 22, 1996|work=[[Daily News of Los Angeles]]| first = Bob | last = Strauss | page=L3}}</ref> Frakes reported to work every day at 6:30 am. A major concern during the production was security—the script to ''Generations'' had been leaked online, and stronger measures were taken to prevent a similar occurrence. Some script pages were distributed on red paper to foil attempted photocopies or faxes; "We had real trouble reading them," Frakes noted.<ref name="Croal-1996">{{cite news |last1=Croal |first1=N'Gai |author-link1=N'Gai Croal |last2=Stone |first2=Brad |author-link2=Brad Stone (journalist) |name-list-style=amp |date=May 20, 1996 |title=Star Trek; it's not easy being Frakes |work=[[Newsweek]] |volume=127 |issue=21 |page=12 |issn=0028-9604}}</ref> Frakes had directed multiple episodes of ''The Next Generation'', ''Deep Space Nine'' and ''Voyager'', but ''First Contact'' was his first feature film.<ref name="record">{{cite news|title=Star Trek, First Contact: Commander Riker takes the starship helm as Jonathan Frakes directs Star Trek Movie|date=November 21, 1996| first = Jamie | last = Portman | work=[[Waterloo Region Record|The Record]]|page=E1/Front}}</ref> Whereas Frakes had seven days of preparation followed by seven days of shooting for a given television episode, the director was given a ten-week preparation period before twelve weeks of filming, and had to get used to shooting for a 2.35:1 [[Anamorphic format|anamorphic]] ratio instead of the television standard 1.33:1.{{sfn|Thompson|1996}} In preparation, he watched ''[[Jaws (film)|Jaws]]'', ''[[Close Encounters of the Third Kind]]'', ''[[2001: A Space Odyssey (film)|2001: A Space Odyssey]]'' and the works of [[James Cameron]] and Ridley Scott.<ref name=oc/> Throughout multiple script revisions a number of titles were considered, including ''Star Trek: Borg'', ''Star Trek: Destinies'', ''Star Trek: Future Generations'' and ''Star Trek: Generations II''.<ref>{{cite AV media|date=2005|title=This is a List of Titles Applied to Star Trek: First Contact Before the Final Title Was Decided| medium=DVD|publisher=Paramount Pictures}}</ref> The planned title of ''Resurrection'' was scrapped when [[20th Century Fox]] announced the title of the fourth ''[[Alien (franchise)|Alien]]'' film as ''[[Alien Resurrection]]''; the film was rebranded ''First Contact'' on May 3, 1996.{{sfn|Nemecek|2003|p=325}} ===Design=== [[Image:St08-uss enterprise e.png|alt=A spaceship glides out of a vibrant, multicolored nebula. The ship is composed of a saucer-shaped primary hull, connected to a thicker secondary hull. Paired glowing engines are attached to the secondary hull via swept-back struts.|thumb|The new ''Sovereign''-class ''Enterprise''-E was designed to be sleeker than its predecessor.<ref name="Hochman-1996"/> The ship was the last element added to the above scene; the computer-generated nebula background was built first, with the starship composited in later.{{sfn|Magid|1996|p=68}}]] ''First Contact'' was the first ''Star Trek'' film to make significant use of computer-generated starship models, though physical miniatures were still used for the most important vessels.{{sfn|Eaves|2005}} With the [[USS Enterprise (NCC-1701-D)|''Enterprise''-D]] destroyed during the events of ''Generations'', the task of creating a new starship fell to veteran ''Star Trek'' production designer [[Herman Zimmerman]]. The script's only guide on the appearance of the vessel was the line "the new ''Enterprise'' sleekly comes out of the nebula".{{sfn|Nemecek|2003|pp=323}} Working with illustrator [[John Eaves]], the designers conceived the new ''Sovereign''-class ''Enterprise''-E as "leaner, sleeker, and mean enough to answer any Borg threat you can imagine".<ref name="Hochman-1996"/> Braga and Moore intended it to be more muscular and militaryesque.{{sfn|Braga|Moore|2005}} Eaves looked at the structure of [[Starship Enterprise|previous ''Enterprise'' iterations]], and designed a more streamlined, capable war vessel than the ''Enterprise''-D, reducing the neck area of the ship and lengthening the [[nacelle]]s. Eaves produced 30 to 40 sketches before he found a final design he liked and began making minor changes.{{sfn|Eaves|2005}} Working from blueprints created by Paramount's [[Rick Sternbach]], the model shop at effects house [[Industrial Light & Magic]] (ILM) fabricated a {{convert|10.5|ft|adj=on}} miniature over a five-month period. Hull patterns were carved out of wood, then cast and assembled over an aluminum armature. The model's panels were painted in an alternating matte and gloss scheme to add texture.{{sfn|Magid|1996|p=68}} The crew had multiple difficulties in prepping the miniature for filming; while the model shop originally wanted to save time by casting windows using a clear fiberglass, the material came out tacky. ILM instead cut the windows using a laser.{{sfn|Eaves|2005}} Slides of the sets were added behind the window frames to make the interior seem more dimensional when the camera tracked past the ship.{{sfn|Magid|1996|p=68}} In previous films, Starfleet's range of capital ships had been predominantly represented by the ''Constitution''-class ''Enterprise'' and just five other ship classes: the ''Miranda'' class from ''[[Star Trek II: The Wrath of Khan]]'', the ''Excelsior'' and the ''Oberth'' class from ''[[Star Trek III: The Search for Spock]]'', and the ''Galaxy'' and ''Nebula'' classes from ''The Next Generation''. ILM supervisor [[John Knoll]] insisted that ''First Contact''{{'}}s space battle prove the breadth of Starfleet's ship configurations. "Starfleet would probably throw everything it could at the Borg, including ships we've never seen before," he reasoned. "And since we figured a lot of the background action in the space battle would need to be done with computer-generated ships that needed to be built from scratch anyway, I realized there was no reason not to do some new designs." [[Alex Jaeger]] was appointed visual effects art director to the film and assigned the task of creating four new starships. Paramount wanted ships that would look different from a distance, so the director devised multiple hull profiles.{{sfn|Magid|1996|p=70}} Knoll and Jaeger had decided that the ships had to obey certain ''Star Trek'' ship precedents, with a saucer-like primary hull and elongated warp nacelles in pairs.{{sfn|Kaplan|1996|p=23}} The ''Akira'' class featured the traditional saucer section and nacelles combined with a catamaran-style double hull; the ''Norway'' class was based on the [[USS Voyager (Star Trek)|USS ''Voyager'']]; the ''Saber'' class was a smaller ship with nacelles trailing off the tips of its saucer section; and the ''Steamrunner'' class featured twin nacelles trailing off the saucer and connected by an engineering section in the rear. Each design was modeled as a three-dimensional digital [[wire-frame model]] for use in the film.{{sfn|Magid|1996|p=70}} The film also required a number of smaller non-Starfleet designs. The warp ship ''Phoenix'' was conceived as fitting inside an old nuclear missile, meaning that the ship's nacelles had to fold into a space of less than {{convert|10|ft|0}}. Eaves made sure to emphasize the mechanical aspect of the ship, to suggest it was a highly experimental and untested technology. The ''Phoenix''{{'}}s cockpit labels came from [[McDonnell-Douglas]] space shuttle manuals.{{sfn|Nemecek|2003|pp=332}} Eaves considered the Vulcan ship a "fun" vessel to design. Only two major Vulcan ships had been previously seen in ''Star Trek'', including a courier vessel from ''[[Star Trek: The Motion Picture|The Motion Picture]]''. Since the two-engine ship format had been seen many times, the artists decided to step away from the traditional ship layout, creating a more artistic than functional design. The ship incorporated elements of a starfish and a crab. Because of budget constraints, the full ship was realized as a computer-generated design. Only a boomerang-shaped landing foot was fabricated for the actors to interact with.{{sfn|Eaves|2005}} The ''Enterprise'' interior sets were mostly new designs. The [[Bridge (ship)|bridge]] was designed to be comfortable-looking, with warm colors.{{sfn|Kaplan|1996|p=24}} Among the new additions was a larger holographic viewscreen that would operate only when activated, leaving a plain wall when disabled. New flatscreen computer monitors were used for displays, using less space and giving the bridge a cleaner look. The new monitors also allowed for video playback that could simulate interaction with the actors.{{sfn|Nemecek|2003|pp=332}} The designers created a larger and less-spartan ready room, retaining elements from the television series; Zimmerman added a set of golden three-dimensional ''Enterprise'' models to a glass case in the corner. The observation lounge was similar to the design in the ''Enterprise''-D; the set itself was re-used from the television show, the only such set not to be struck following the filming of ''Generations'', though it was expanded and underwent a color change. Engineering was simulated with a large, three-story set, corridors, a lobby, and the largest warp core in the franchise to date.{{sfn|Nemecek|2003|pp=324}} For its Borg-corrupted state, the engineering section was outfitted with Borg drone alcoves, conduits and Data's "assimilation table" where he is interrogated by the Queen.{{sfn|Okuda|Okuda|2005}} To save money, the sickbay set from ''Voyager'' was redressed to serve as the sickbay of ''Enterprise'', while the USS ''Defiant'' scenes were filmed on ''Deep Space Nine''{{'}}s standing set.{{sfn|Nemecek|2003|pp=324}} Some set designs took inspiration from the ''[[Alien (franchise)|Alien]]'' film series, ''Star Wars'' and ''2001: A Space Odyssey''.{{sfn|Frakes|2005}}<ref name=improved/> The [[Extra-vehicular activity|spacewalk]] scene on the ''Enterprise'' exterior was one of the most challenging sets to envision and construct for the film. The production had to design a [[space suit]] that looked practical rather than exaggerated. Fans were built into the helmets so that the actors would not get overheated, and neon lights built into the front so that the occupant's faces could be seen. When the actors first put the helmets on, the fully enclosed design made it hard to breathe; after a minute of wearing the suit Stewart became ill, and shooting was discontinued.{{sfn|Nemecek|2003|p=330}} The set for the ship's outer hull and deflector dish were built on [[gimbal]]s at Paramount's largest [[sound stage]],{{sfn|Magid|1996|p=72}} surrounded by [[Chroma key|bluescreen]] and rigged with wires for the [[zero gravity]] sequences.{{sfn|Frakes|2005}} The stage was not large enough to accommodate a full-sized replica of the ''Enterprise'' dish, so Zimmerman had to scale down the plans by 15 percent.{{sfn|Kaplan|1996|p=24}} ===Costumes and makeup=== The [[Starfleet uniforms]] were redesigned for the film by the ''Star Trek'' costumer [[Robert Blackman|Bob Blackman]] to give a more militaristic feel, with grey padded shoulders, black torso/sleeves/leggings and colored undershirts/stripe cuffs. Since Blackman was also handling the costumes for the television series, non-Starfleet design clothes were delegated to [[Deborah Everton]],{{sfn|Nemecek|2003|p=325}} a newcomer to ''Star Trek'' who was responsible for more than 800 costumes during production.{{sfn|Kaplan|1996|p=28}} Everton was tasked with updating the Borg's costumes to something new, but reminiscent of the television series. The bulky suits were made sleeker and outfitted with [[fiber optic]] lights.{{sfn|Kaplan|1996|p=24}} The time-travel aspect of the story also required period costumes for the mid 21st century and the 1940s "Dixon Hill" nightclub holodeck recreation. Everton enjoyed designing Woodard's costumes because the character went through many changes during the course of the film, switching from a utilitarian vest and pants in many shots to a glamorous dress during the holodeck scene.{{sfn|Kaplan|1996|p=28}} Everton and makeup designers [[Michael Westmore]], [[Scott Wheeler (makeup artist)|Scott Wheeler]], and [[Jake Garber]] wanted to upgrade the pasty white look the Borg had retained since ''The Next Generation''{{'}}s second season, born out of a need for budget-conscious television design. "I wanted it to look like they were [assimilated or "Borgified"] from the inside out rather than the outside in," Everton said.{{sfn|Nemecek|2003|p=325}} Each Borg had a slightly different design, and Westmore designed a new one each day to make it appear that there was an army of Borg; in reality, between eight and twelve actors{{sfn|Frakes|2005}}{{sfn|Nemecek|2003|p=330}} filled all the roles as the costumes and makeup were so expensive to produce. Background Borg were simulated by half-finished [[mannequin]]s.{{sfn|Braga|Moore|2005}} Westmore reasoned that since the Borg had traveled the galaxy, they would have assimilated other races besides humans. In the television series, much of the Borg's faces had been covered by helmets, but for ''First Contact'' the makeup artist removed the head coverings and designed assimilated versions of familiar ''Star Trek'' aliens such as Klingons, [[Bolians]], Romulans, [[Bajoran]]s, and [[Cardassian]]s. Each drone received an electronic eyepiece. The blinking lights in each eye were programmed by Westmore's son to repeat a production member's name in [[Morse code]].{{sfn|Kaplan|1996|p=24}} The makeup time for the Borg expanded from the single hour needed for television to five hours, in addition to the 30 minutes necessary to get into costume and 90 minutes to remove the makeup at the end of the day.{{sfn|Nemecek|2003|p=330}} While Westmore estimated that a fully staffed production would have around 50 makeup artists, ''First Contact'' had to make do with fewer than ten people involved in preparation, and at most 20 artists a day.{{sfn|Kaplan|1996|p=24}} Despite the long hours, Westmore's teams began to be more creative with the prosthetics even as they decreased their preparation times. "They were using two tubes, and then they were using three tubes, and then they were sticking tubes in the ears and up the nose," Westmore explained. "And we were using a very gooey caramel coloring, maybe using a little bit of it, but by the time we got to the end of the movie we had the stuff dripping down the side of [the Borg's] faces—it looked like they were leaking oil! So, at the very end [of the film], they're more ferocious."{{sfn|Nemecek|2003|p=330}} The Borg Queen was a challenge because she had to be unique among Borg but still retain human qualities; Westmore was conscious of avoiding comparisons to films like ''Alien''.{{sfn|Nemecek|2003|p=325}} The final appearance involved pale gray skin and an elongated, oval head, with coils of wire rather than hair.{{sfn|Kaplan|1996|p=24}} Krige recalled the first day she had her makeup applied: "I saw everyone cringing. I thought, great; they made this, and they've scared themselves!"<ref name=improved/><ref name="BBC-Krige">{{cite web |author=<!--Not stated--> |title=Alice Krige: First Contact's Borg Queen |website=BBC |url=https://www.bbc.co.uk/cult/st/interviews/krige/printpage.html |url-status=dead |archive-url=https://web.archive.org/web/20020220032947/http://www.bbc.co.uk:80/cult/st/interviews/krige/printpage.html |archive-date=February 20, 2002 |access-date=May 7, 2011}}</ref> Frakes noted that the Queen ended up being alluring in a disturbing way, despite her evil behavior and appearance.<ref name="making"/> Zimmerman, Everton and Westmore combined their efforts to design and create the Borgified sections of the ''Enterprise'' to build tension and to make the audience feel that "[they are being fed] the Borg".{{sfn|Frakes|2005}} ===Filming=== [[Principal photography]] was more leisurely than on ''The Next Generation'' as only four instead of eight pages of script were filmed each day.<ref name=making/> Frakes hired a cinematographer new to the ''Star Trek'' franchise, [[Matthew F. Leonetti]], whose work on films such as ''[[Poltergeist (1982 film)|Poltergeist]]'' and ''[[Strange Days (film)|Strange Days]]'' he admired. Being unfamiliar with the ''Star Trek'' canon, Leonetti prepared for the assignment by studying the previous four films in the franchise, each of which had used a different cinematographer ([[Donald Peterman]] on ''[[Star Trek IV: The Voyage Home|The Voyage Home]]'', [[Andrew Laszlo]] on ''[[Star Trek V: The Final Frontier|The Final Frontier]]'', [[Hiro Narita]] on ''[[Star Trek VI: The Undiscovered Country|The Undiscovered Country]]'', and [[John Alonzo]] on ''Generations''). He also spent several days observing filming on the sets of ''Voyager'' and ''Deep Space Nine''.{{sfn|Thompson|1996|p=60}} Leonetti devised multiple lighting methods for the ''Enterprise'' interiors for ship standard operations, "Red alert" status, and emergency power. He reasoned that since the ship was being taken over by a foreign entity, it required more dramatic lighting and framing. While much of the footage was shot at 50–70 mm focal lengths using anamorphic lenses, 14 mm spherical lenses were used for Borg's-eye-view shots. Leonetti preferred shooting with long lenses to provide a more claustrophobic feel, but made sure the length did not flatten the image. Handheld cameras were used for battle sequences so that viewers were brought into the action and the camera could follow the movements of the actors.{{sfn|Thompson|1996|p=61}} The Borg scenes were received positively by [[test screening|test-screening]] audiences, so once the rest of the film had been completed, additional scenes of the ''Enterprise'' crew being assimilated were added with leftover budget to add action.{{sfn|Braga|Moore|2005}}{{sfn|Frakes|2005}} [[File:Tucson05 TitanICBM.jpg|thumb|right|A fiberglass capsule was fitted over this decommissioned missile to convert it into Cochrane's ''Phoenix''.|alt=View looking down a textured metal cylindrical enclosure. Inside sits a long, thin missile that is cylindrical in shape with a conical nose.]] Since so many new sets were needed, filming began with location photography. Four days were spent in the [[Titan Missile Museum]], south of [[Tucson, Arizona]]. The disarmed nuclear missile was fitted with a fiberglass capsule shell to stand in for the ''Phoenix''{{'}}s [[Booster (rocketry)|booster]] and command module.{{sfn|Nemecek|2003|p=329}} The missile silo provided a large set that would have been prohibitively expensive to build from scratch, but the cramped environment created difficulties.{{sfn|Thompson|1996|p=62}} Each camera move was planned in advance to work around areas where the lighting would be added, and electricians and grips donned rock-climbing harnesses to move down the shaft and attach the lights. To give greater dimension to the rocket and lend the missile a futuristic appearance, Leonetti chose to offset the missile's metallic surface with complementary colors. Using different-colored gels made the rocket appear longer than it actually was; to complete the effect, shots from the ''Phoenix''{{'}}s nose downwards and from the engines up were filmed with a 30 mm lens to lengthen the missile.{{sfn|Thompson|1996|pp=63–64}} From Arizona the crew moved to the [[Angeles National Forest]] in California for two weeks of nighttime filming. Zimmerman created a village of fourteen huts to stand in for Montana; the cast enjoyed the scenes as a chance to escape their uniforms and wear "normal" clothes.{{sfn|Frakes|2005}} The last location shoot was at an [[art deco]] restaurant in Los Angeles' [[Union Station (Los Angeles)|Union Station]], which stood in for the Dixon Hill holonovel; Frakes wanted a sharp contrast with the dark, mechanical Borg scenes.{{sfn|Frakes|2005}} While the cinematographer wanted to shoot the scene in black and white, Paramount executives deemed the test footage "too experimental" and the idea was dropped. The site made using high-wattage lights impractical, so Leonetti opted to use dimmer master lights near the ceiling and took advantage of a large window to shine diffused lights through. To give the scene a black-and-white feel, Leonetti made sure to use light without any coloration. "I like creating separation with lighting as opposed to using color," he explained. "You can't always rely on color because the actor might start to melt into the background." By separating the backlights, Leonetti made sure that the principal actors stood out of the backdrop.{{sfn|Thompson|1996|p=66}} The shoot used a ten-piece orchestra, 15 stuntmen, and 120 extras to fill the seats.{{sfn|Nemecek|2003|p=329}} Among the nightclub patrons were Braga, Moore, and the film's stunt coordinator, Ronnie Rondell.{{sfn|Braga|Moore|2005}} After location shooting was completed, shooting on the new Engineering set began May 3. The set lasted less than a day in its pristine condition before it was "Borgified". Filming then proceeded to the bridge.{{sfn|Nemecek|2003|p=329}} During normal operation scenes, Leonetti chose to cast crosslighting on the principals; this required the ceiling of the set to be removed and lighting grids to be situated around the sides. These lights were then directed towards the actors' faces at 90-degree angles. The set was lined with window paneling backed by red lights, which would blink intermittently during red-alert status. These lights were supplemented by what Leonetti called "interactive light"; these were off-stage, red-gelled lights that cast flashing rims on the bridge set and heads of the crew. For the Borg intrusion, the lighting originated solely from instrument panels and red-alert displays. The [[fill light]] on these scenes was reduced so that the cast would pass through dark spots on the bridge and interiors out of the limited range of these sources. Small 30- and 50-watt lights were used to throw extremely localized shafts of light onto the sets.{{sfn|Thompson|1996|p=61}} Next came the action sequences and the battle for the ''Enterprise'', a phase the filmmakers dubbed "Borg Hell".{{sfn|Nemecek|2003|p=329}} Frakes directed the Borg scenes similar to a horror film, creating as much suspense as possible. To balance these elements he added more comedic elements to the Earth scenes, intended to momentarily relieve the audience of tension before building it up again.{{sfn|Frakes|2005}} Leonetti reconfigured the lighting to reflect the takeover of the ship interiors. "When the ship gets Borgified, everything is changed into more of a squared-off, robotic look with sharp edges but rounded images," he explained. To give the corridor walls more shape, Leonetti lit them from underneath. Since the halls were so small and the ceilings would be visible in many of the shots, special attention was paid to hiding the light fixtures.{{sfn|Thompson|1996|p=61}} {{rquote|left|We were on a circle, which has no geography to it. We had our three heroes [Picard, Worf and Hawk] in space suits, which look identical so you couldn't tell who was who until you got in real close. But the minute you get in close, you defeat the whole purpose of being on the outside of the ship, so you can see the cells and the stars and Earth looming in the background. It was a shooting and editing nightmare.|Jonathan Frakes on the difficulty of the spacewalk scene.<ref name=improved/>}} For the live-action spacewalk scenes, visual-effects supervisor Ronald B. Moore spent two weeks of bluescreen photography at the deflector set.{{sfn|Magid|1996|p=72}} Frakes regarded filming the scene to be the most tedious in the film because of the amount of preparation it took for each day's shoot.{{sfn|Frakes|2005}} Since the rest of the ''Enterprise''-E, as well as the backdrop of Earth, were to be added later in post-production, it became confusing to coordinate shots. Moore used a laptop with digital reproductions of the set to orient the crew and help Frakes understand what the finished shot would look like.{{sfn|Magid|1996|p=72}} A one-armed actor portrayed the Borg whose arm Worf slices off to accurately portray the effect intended,{{sfn|Frakes|2005}} and the actors' shoes were fitted with lead weights to remind the actors they were to move slowly as if actually wearing gravity boots. McDonough recalled that he joined Stewart and Dorn in asking whether they could do the shots without the {{convert|10|to|15|lb|kg|adj=on}} weights, as "they hired us because we are actors", but the production insisted on using them.{{sfn|Kaplan|1996|p=29}} The last scene filmed was the film's first, Picard's Borg nightmare.{{sfn|Nemecek|2003|p=330}} The shot begins inside the iris of Picard's eyeball and pulls back first to reveal the captain aboard a massive Borg ship, and then the exterior of the ship. The scene was inspired by a New York City production of ''[[Sweeney Todd: the Demon Barber of Fleet Street]]'' in which the stage surrounded the audience, giving a sense of realism.{{sfn|Frakes|2005}} The shot was filmed as three separate elements merged with digital effects. The crew used a 50 mm lens to make it easier for the effects team to dissolve the closeup shots with the other elements. Starting from Stewart's eye, the camera pulled back {{convert|25|ft}}, requiring the key light to increase in intensity up to 1,000 [[foot-candle]]s so that there was enough depth to keep the eye sharp. The surface of the stage proved too uneven to accomplish the smooth dolly pullback required by the effects team, who needed a steady shot to blend a computer-generated version of Picard's eye with the pullback. The {{convert|135|ft|adj=on}} dolly track was raised off the stage floor and layered with pieces of double-thick birch plywood, chosen for its smooth finish. The entire set for the scene was {{convert|100|ft}} wide and {{convert|25|ft}} high; gaps left by the dolly reveal were filled in later digitally.{{sfn|Thompson|1996|p=62}} Principal photography finished on July 2, 1996,<ref>{{cite news|title=Making First Contact With Frakes' 'First Contact'|date=August 9, 1996| first = Ian | last = Spelling | work=[[Chicago Tribune]]|page=68}}</ref> two days over schedule but still under budget.{{sfn|Nemecek|2003|p=330}} ===Effects=== The majority of ''First Contact''{{'}}s effects were handled by Industrial Light & Magic under the supervision of John Knoll; more than a quarter of the film's budget went to effects.<ref name="Perenson-1996">{{cite magazine |last=Perenson |first=Melissa |date=December 1996 |title=Riker's Command |magazine=[[Starburst (magazine)|Starburst]]|volume=19 |issue=4#220 |pages=10–13 |issn=0955-114X}}</ref> Smaller effects sequences, such as phaser fire, computer graphics, and transporter effects, were delegated to a team led by visual-effects supervisor David Takemura.{{sfn|Kaplan|1996|p=28}} Accustomed to directing episodes for the television series, Frakes was frequently reminded by effects artist [[Terry Frazee]] to "think big, blow everything up".{{sfn|Frakes|2005}} Most of the effects sequences were planned using low-resolution computer-generated [[Storyboard#Animatics|animatics]]. These rough animated storyboards established length, action and composition, allowing the producers and director to ascertain how the sequences would play out before they were shot.{{sfn|Magid|1996|p=68}} ''First Contact'' was the last film to feature a physical model of the ''Enterprise''. For the ship's dramatic introduction, the effects team combined [[motion control]] shots of the ''Enterprise'' model with a computer-generated background. Sequence supervisor Dennis Turner, who had created ''Generations''{{'}} energy ribbon and specialized in creating natural phenomena, was charged with creating the star cluster, modeled after the [[Eagle Nebula]]. The nebular columns and solid areas were modeled with basic wireframe geometry, with surface shaders applied to make the edges of the nebula glow. A particle render that ILM had devised for the earlier tornado film ''[[Twister (1996 film)|Twister]]'' was used to create a turbulent look within the nebula. Once the shots of the ''Enterprise'' had been captured, Turner inserted the ship into the computer-generated background and altered its position until the images matched up.{{sfn|Magid|1996|p=69}} The opening beauty pass of the new ''Enterprise'' was the responsibility of visual-effects cinematographer Marty Rosenberg, who handled all the other miniatures, explosions, and some live-action bluescreen elements. Rosenberg had previously shot some of the ''Enterprise''-D effects for ''Generations'', but had to adjust his techniques for the new model; the cinematographer used a 50 mm lens instead of the 35 mm used for ''Generations'' because the smaller lens made the new ''Enterprise''{{'}}s dish appear stretched out. Knoll decided to shoot the model from above and below as much as possible; side views made the ship appear too flat and elongated.{{sfn|Magid|1996|p=69}} Rosenberg preferred motion-control passes of ships over computer-generated versions, as it was much easier to capture a high level of detail with physical models rather than trying to recreate it by computer graphics.{{sfn|Kaplan|1996|p=23}} For the Borg battle, Knoll insisted on closeup shots that were near the alien vessel, necessitating a physical model.{{sfn|Kaplan|1996|p=23}} ILM layered their {{convert|30|in|cm|adj=on}} model with an additional five inches of etched brass over a glowing neon lightbox for internal illumination. To make the Borg vessel appear even larger than it was, Knoll made sure that an edge of it was facing the camera like the prow of a ship and that the Cube broke the edges of the frame. To give the Cube greater depth and texture, Rosenberg shot the vessel with harsher light.{{sfn|Magid|1996|p=69}} "I created this really odd, raking three-quarter backlight coming from the right or left side, which I balanced out with nets and a couple of little lights. I wanted it to look scary and mysterious, so it was lit like a point, and we always had the camera [[Dutch angle|dutched]] to it; we never just had it coming straight at us," he said.{{sfn|Magid|1996|p=70}} Small lights attached to the Cube's surface helped to create visual interest and convey scale; the model was deliberately shot with a slow, determined pacing to contrast with the Federation ships engaged in battle with the Borg. The impact of Federation weaponry on the Borg Cube was simulated using a {{convert|60|in|cm|sp=us|adj=on}} model of the Cube. The model had specific areas which could be blown up multiple times without damaging the miniature. For the final explosion of the Cube, Rosenberg shot ten {{convert|30|in|cm|sp=us|adj=on}} Cube miniatures with explosive-packed lightweight skins. The Cubes were suspended from pipes sixty feet above the camera on the ground. Safety glass was placed over the lens to prevent damage, while the camera was covered with plywood to protect it from bits of plastic that rained down after each explosion. The smaller Borg sphere was a {{convert|12|in|cm|adj=on}} model that was shot separately from the Cube and digitally added in post-production. The time-travel vortex the Sphere creates was simulated with a rocket re-entry effect; bowshock forms in front of the ship, then streams backwards at high speed. Interactive lighting was played across the computer-generated ''Enterprise'' model for when the ship is caught in the time vortex.{{sfn|Magid|1996|p=70}} The miniature ''Enterprise'' was again used for the spacewalk sequence. Even on the large model, it was hard to make the miniature appear realistic in extreme close-up shots.{{sfn|Magid|1996|p=70}} To make the pullback shot work, the camera had to be within one eighth of an inch from the model. Painter Kim Smith spent several days on a tiny area of the model to add enough surface detail for the close-up, but even then the focus was barely adequate. To compensate, the crew used a wider-angle lens and shot at the highest [[f-stop]] they could. The live-action scenes of the spacewalking crew were then digitally added. Wide shots used footage of photo doubles walking across a large bluescreen draped across ILM's parking lot at night.{{sfn|Magid|1996|p=72}} ILM was tasked with imagining what the immediate assimilation of an ''Enterprise'' crewmember would look like. Jaeger came up with a set of cables that sprang from the Borg's knuckles and buried themselves in the crewmember's neck. Wormlike tubes would course through the victim's body and mechanical devices break the skin. The entire transformation was created using computer-generated imagery. The wormlike geometry was animated over the actor's face, then blended in with the addition of a skin texture over the animation. The gradual change in skin tone was simulated with [[shader]]s.{{sfn|Magid|1996|p=74}} [[File:S08-first contact borg queen assembled.ogv|thumbtime=14|220px|thumb|alt=Video clip from the film, showing the disembodied head and shoulders of a woman being lowered into a tight black suit by cables. The woman has pale, mottled skin and wires protruding from the back of her head; a mechanical spine hangs from the rest of her upper body.|right|The lowering of the [[Borg Queen]]'s head into her body took ILM five months to produce.<ref name="improved"/>]] Frakes considered the entrance of the Borg Queen—when her head, shoulders, and steel spine are lowered by cables and attached to her body—as the "signature [[visual effect]] in the film". The scene was difficult to execute, taking ILM five months to finish.<ref name="improved"/> Jaeger devised a rig that would lower the actress on the set, and applied a prosthetic spine over a blue suit so that ILM could remove Krige's lower body. This strategy enabled the filmmakers to incorporate as many live-action elements as possible without resorting to further digital effects. To make the prosthetics appear at the proper angle when her lower body was removed, Krige extended her neck forward so it appeared in line with the spine. Knoll did not want it to seem that the Queen was on a hard, mechanical rig; "we wanted her to have the appropriate 'float'," he explained. Using separate motion control passes on the set, Knoll shot the lower of the upper torso and the secondary sequence with Krige's entire body. A digital version of the Borg body suit was used for the lowering sequence, at which point the image was morphed back to the real shot of Krige's body. The animated claws of the suit were created digitally as well using a detailed model.{{sfn|Magid|1996|p=74}} As reference to the animators, the shot required Krige to realistically portray "the strange pain or satisfaction of being reconnected to her body".{{sfn|Frakes|2005}} ===Music=== {{Main|Star Trek: First Contact (soundtrack)}} [[Jerry Goldsmith]] scored ''First Contact'', his third ''Star Trek'' feature. He wrote a sweeping main title which begins with [[Alexander Courage]]'s [[Theme from Star Trek|''Star Trek'' fanfare]].<ref name="Norman-1996">{{cite AV media notes |title=Star Trek: First Contact Original Motion Picture Soundtrack |others=[[Jerry Goldsmith]] |year=1996 |chapter=Liner notes |first=Neil |last=Norman |type=CD booklet |publisher=GNP Crescendo}}</ref> Instead of composing a menacing theme to underscore the Borg, Goldsmith wrote a pastoral theme linked to humanity's hopeful first contact. The theme uses a four-note motif used in Goldsmith's ''Star Trek V: The Final Frontier'' score, which is used in ''First Contact'' as a friendship theme and general thematic link.{{sfn|Bond|1999|pp=155–156}} A menacing march with touches of synthesizers was used to represent the Borg. In addition to composing new music, Goldsmith used music from his previous ''Star Trek'' scores, including his theme from ''The Motion Picture''.<ref name="Norman-1996"/> The Klingon theme from the same film is used to represent Worf.<ref name="larson"/> Because of delays with Paramount's ''[[The Ghost and the Darkness]]'', the already-short four-week production schedule was cut to just three weeks. While Berman was concerned about the move,{{sfn|Bond|1999|p=158}} Goldsmith hired his son, [[Joel Goldsmith|Joel]], to assist.{{sfn|Bond|1999|p=155}} The young composer provided additional music for the film, writing three cues based on his father's motifs<ref name="larson">{{cite magazine|author=Larson, Randall D.|title=Star Trek: First Contact|magazine=Soundtrack!: the Collector's Quarterly|date=March 16, 1997|page=30}}</ref> and a total of 22 minutes of music.<ref name="Norman-1996"/> Joel used variations of his father's Borg music and the Klingon theme as Worf fights hand-to-hand.{{sfn|Bond|1999|p=156}} When the Borg invade sickbay and the medical hologram distracts them, Joel wrote what critic Jeff Bond termed "almost Coplandesque" material of tuning strings and clarinet, but the cue was unused. While Joel composed many of the film's action cues, his father contributed to the spacewalk and ''Phoenix'' flight sequences. During the fight on the deflector dish, Goldsmith used low-register electronics punctuated by stabs of violent, dissonant strings.{{sfn|Bond|1999|p=156}} In a break with ''Star Trek'' film tradition, the soundtrack incorporated two licensed songs: [[Roy Orbison]]'s "[[Dick Penner#Ooby Dooby|Ooby Dooby]]" and [[Steppenwolf (band)|Steppenwolf]]'s "[[Magic Carpet Ride (Steppenwolf song)|Magic Carpet Ride]]". [[GNP Crescendo Records|GNP Crescendo]] president Neil Norman explained that the decision to include the tracks was controversial, but said that "Frakes did the most amazing job of integrating those songs into the story that we had to use them".<ref name="Sprague-1996">{{cite magazine |last=Sprague |first = David |date=December 14, 1996 |title=The Reel Thing: Soundtrack and Film Score News |magazine=[[Billboard (magazine)|Billboard]] |issn=0006-2510 |page=58}}</ref> GNP released the ''First Contact'' soundtrack on December 2, 1996.<ref name="Sprague-1996"/> The album contained 51 minutes of music, with 35 minutes of Jerry Goldsmith's score, 10 minutes of additional music by Joel Goldsmith, "Ooby Dooby" and "Magic Carpet Ride". The compact disc shipped with [[CD-ROM]] features only accessible if played on a personal computer,<ref name="Herries-1997">{{cite magazine |last=Herries |first=Iain |date=March–April 1997 |title=Score: The Latest in Soundtrack CD Releases |url=https://www.filmscoremonthly.com/backissues/viewissue.cfm?issueID=11 |format=PDF |url-status=live |archive-url=https://web.archive.org/web/20191225143213if_/https://www.filmscoremonthly.com/backissues/viewissue.cfm?issueID=11 |archive-date=December 25, 2019 |magazine=[[Film Score Monthly]] |volume=2 |issue=2 |pages=34–36 |issn=1077-4289}}</ref> including interviews with Berman, Frakes, and Goldsmith.<ref name="Sprague-1996"/> On April 2, 2012, GNP Crescendo Records announced a limited-edition collector's CD featuring the complete score by Jerry Goldsmith (with additional music by Joel Goldsmith), newly remastered by recording engineer Bruce Botnick, with an accompanying 16-page booklet including informative notes by Jeff Bond and John Takis. The expanded album [GNPD 8079] runs 79 minutes and includes three tracks of alternates.<ref>[[Jerry Goldsmith]] (1996). [http://store.gnpcrescendo.com/new/product_info.php?products_id=227&osCsid=2d68487d12453bdfe6ba473b0a408d31 "Star Trek: First Contact Limited Edition Complete Motion Picture Score"] {{Webarchive|url=https://web.archive.org/web/20131007083939/http://store.gnpcrescendo.com/new/product_info.php?products_id=227&osCsid=9593662e260fae9930ead6b4c16cc928 |date=October 7, 2013 }} [[GNP Crescendo Records]]. Retrieved August 21, 2013</ref>
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