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===MicroProse=== {{rquote|right|Sid Meier has stated on numerous occasions that he emphasizes the "fun parts" of a simulation and throws out the rest.|''[[Computer Gaming World]]'', 1994{{r|brooks199405}}}} Meier founded [[MicroProse]] with Stealey in 1982.<ref>{{cite web |url=http://kotaku.com/5836022/remembering-the-house-that-civilization-built |title=Remembering The House That Civilization Built |last=Plunkett |first=Luke |date=August 31, 2011 |website=[[Kotaku]] |publisher=[[Gawker Media]] |access-date=September 8, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120110015058/http://kotaku.com/5836022/remembering-the-house-that-civilization-built |archive-date=January 10, 2012}}</ref> After a few initial [[2D computer graphics|2D]] action games, such as Meier's platformer ''[[Floyd of the Jungle]]'',<ref name="floyd_mania">{{cite web |url=http://www.atarimania.com/game-atari-400-800-xl-xe-floyd-of-the-jungle_22318.html |title=Floyd of the Jungle |website=Atari Mania |access-date=March 16, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180317102133/http://www.atarimania.com/game-atari-400-800-xl-xe-floyd-of-the-jungle_22318.html |archive-date=March 17, 2018}}</ref> MicroProse settled into a run of flight simulation titles beginning with ''Hellcat Ace'' (1982) and continuing with ''[[Spitfire Ace]]'' (1982), ''[[Solo Flight (video game)|Solo Flight]]'' (1983), and ''[[F-15 Strike Eagle (video game)|F-15 Strike Eagle]]'' (1985), all designed and programmed by Meier.<ref>{{cite book |last=Rouse |first=Richard |date=2001 |title=Game Design: Theory & Practice |url=https://books.google.com/books?id=oEv_RypcojwC |location=Plano, Texas |publisher=Wordware Publishing, Inc. |page=41 |isbn=1-55622-735-3}}</ref> The first appearance of Meier's name on the retail box of a game was as the credited creator of ''Formula 1 Racing'' in 1982. In 1984 Stealey began marketing Meier himself, hoping to attract other developers by promoting him as an ''[[auteur]]'';{{r|Meaning-of-Civilization}} by 1986 MicroProse was using Meier's name and face in advertisements for its games.<ref name="run198602">{{cite news | url=https://archive.org/stream/run-magazine-26/Run_Issue_26_1986_Feb#page/n47/mode/2up | title=Another Great Simulation from Sid Meier - Author of F-15 Strike Eagle (advertisement) | work=Run | date=February 1986 | access-date=October 8, 2013 | page=48}}</ref> In 1987, the company released ''[[Sid Meier's Pirates!]]'', the first game with Meier's name in the title. He later explained that the inclusion of his name was because ''Pirates!'' is very different from the company's earlier titles. Stealey decided that Meier's name would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a [[Software Publishers Association]] meeting, and [[Robin Williams]] was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on ''Pirates'', and ''Civilization''."{{r|kotaku}}<ref name="glixel meier" /> The idea was successful; by 1992, an entry in ''[[Computer Gaming World]]''{{'s}} poetry contest praised Meier's name as "a guarantee they got it right".<ref name="cgw199212">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=101 | title=CGW's Last Annual Game Poetry Contest | magazine=Computer Gaming World|date=December 1, 1992|access-date=July 5, 2014|page=48}}</ref> While emphasizing that he did not encourage MicroProse promoting his name, Meier did insist on doing all of the work on games himself, including sound and art, until work by artist Michael Haire,<ref>{{cite book|title=Sid Meier's Memoir!|last=Meier|first=Sid|publisher=W. W. Norton & Company|year=2020|isbn=9781324005872|at=p. 50}}</ref> whom Stealey had hired for ''[[Silent Service (video game)|Silent Service]]'' (1985), persuaded him.{{r|Meaning-of-Civilization}} Meier is not always the main designer on titles that carry his name. For instance, [[Brian Reynolds (game designer)|Brian Reynolds]] has been credited as the primary designer behind ''[[Civilization II|Sid Meier's Civilization II]]'', ''[[Sid Meier's Alpha Centauri]]'', and ''[[Sid Meier's Colonization]]'',<ref>{{cite web|url=http://archive.gamespy.com/e32002/special/reynolds/|title=GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches|publisher=Archive.gamespy.com|access-date=November 26, 2014|url-status=dead|archive-url=https://web.archive.org/web/20081017112345/http://archive.gamespy.com/e32002/special/reynolds/|archive-date=October 17, 2008}}</ref><ref name="gslegacy">{{cite web|url=http://www.gamespot.com/features/sidlegacy/colon.html|title=GameSpot Presents: The Sid Meier Legacy|website=GameSpot|archive-url=https://web.archive.org/web/20130812223912/http://www.gamespot.com/features/sidlegacy/colon.html|archive-date=August 12, 2013}}</ref> while [[Jeff Briggs]] designed ''[[Civilization III|Sid Meier's Civilization III]]'',<ref>{{cite news |last=Musgrove |first=Mike |date=December 10, 2001 |title=For the Fun of It |url=https://www.washingtonpost.com/archive/business/2001/12/10/for-the-fun-of-it/475e27a6-9baa-4509-ba0e-1c965b13d1bf/ |newspaper=[[The Washington Post]] |access-date=November 26, 2014}}</ref> [[Soren Johnson]] led ''[[Civilization IV|Sid Meier's Civilization IV]]'',<ref name="cavgames">{{cite web |url=https://www.computerandvideogames.com/142558/interviews/looking-back-civilization-iv/?skip=yes |title=Interview: Looking Back... Civilization IV |author=PC Zone staff |author-link=PC Zone |date=July 6, 2006 |series=Interviews: PC |publisher=[[Computer and Video Games]] U.S. |pages=1β3 |format=PHP |id=142558 |access-date=February 28, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20100726233931/http://www.computerandvideogames.com/article.php?id=142558&skip=yes |archive-date=July 26, 2010 |quote=We pull up a pew with developer Firaxis and talk deep, dark diplomacy.}}</ref> [[Jon Shafer]] led ''[[Civilization V|Sid Meier's Civilization V]]'',<ref name="GamePro1">{{cite web |url=http://www.gamepro.com/article/features/215018/civilization-5/ |title=Civilization 5 |publisher=GamePro.com |last1=Murdoch |first1=Julian |last2=Wilson |first2=Jason |date=April 30, 2010 |access-date=August 10, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100503063127/http://www.gamepro.com/article/features/215018/civilization-5/ |archive-date=May 3, 2010}}</ref> and Will Miller and David McDonough were the designers of ''[[Civilization: Beyond Earth|Sid Meier's Civilization: Beyond Earth]]''.<ref>{{cite web |url=https://www.gamasutra.com/view/news/238152/We_should_have_been_more_audacious__A_Civilization_Beyond_Earth_retrospective.php |title='We should have been more audacious' - A Civilization: Beyond Earth retrospective |last=Parkin |first=Simon |date=March 5, 2015 |website=[[Gamasutra]] |access-date=March 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150306114423/https://www.gamasutra.com/view/news/238152/We_should_have_been_more_audacious__A_Civilization_Beyond_Earth_retrospective.php |archive-date=March 6, 2015}}</ref> After the release of ''[[F-19 Stealth Fighter]]'', Meier focused on strategy games, later saying "Everything I thought was cool about a flight simulator had gone into that game."<ref name="gamedesigntheory">{{cite book|title=[[Game Design: Theory and Practice|Game Design: Theory & Practice Second Edition]]|last=Rouse III|first=Richard|publisher=Wordware Publishing|year=2005|isbn=1-55622-912-7|at=pp. 20β39}}</ref> Inspired by ''[[SimCity (1989 video game)|SimCity]]'' and ''[[Empire (1977 video game)|Empire]]'', he created ''[[Sid Meier's Railroad Tycoon]]'' and later the game series for which he is most widely recognized, ''[[Civilization (video game)|Sid Meier's Civilization]]'',<ref name="gslegacy" /> although he designed only the first installment. Around 1990, Stealey wanted to expand MicroProse to produce arcade games, which Meier felt was too risky. Unable to resolve the matter with Stealey, Meier sold Stealey his half of the company, but remained with the company in his same role.<ref name="pcgamesn meier memoir">{{cite web|url = https://www.pcgamesn.com/sid-meiers-memoir-civilization | title = An excerpt from Sid Meier's Memoir! on the making of Civilization | first = Richard | last= Scott-Jones | date = September 1, 2020 | access-date = September 26, 2020 | work = [[PCGamesN]] }}</ref>
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