Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Shenmue (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== [[File:Yu Suzuki - Game Developers Conference 2011 - Day 3 (2).jpg|thumb|''Shenmue'' creator [[Yu Suzuki]]]] ''Shenmue'' was created by [[Yu Suzuki]]. After joining Sega in 1983, Suzuki created several successful [[arcade game]]s including ''[[Hang-On]]'' (1985)'', [[Out Run]]'' (1986) and ''[[Virtua Fighter (series)|Virtua Fighter]]'' (1993).<ref name="Corriea-2014">{{cite web|last=Corriea|first=Alexa Ray|date=March 19, 2014|title=Creator Yu Suzuki shares the story of Shenmue's development|url=http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem|url-status=live|archive-url=https://web.archive.org/web/20150628071042/http://www.polygon.com/2014/3/19/5527120/yu-suzuki-shenmue-gdc-2014-classic-game-postmortem|archive-date=June 28, 2015|access-date=June 29, 2015|website=[[Polygon (website)|Polygon]]}}</ref> In comparison to arcade games, where the ideal experience is only a few minutes long, Suzuki wanted to make a longer experience and researched [[Role-playing video game|role-playing games]] (RPGs).<ref name="Corriea-2014"/> To test camera, combat and conversation systems, Suzuki and [[Sega AM2]] built a prototype [[Sega Saturn]] game, ''The Old Man and the Peach Tree,'' about a young man, Taro, seeking a martial arts [[grandmaster (martial arts)|grandmaster]] in 1950s [[Luoyang]], China.<ref name="Eurogamer-2014">{{cite web|date=March 19, 2014|title=''Shenmue'' once featured cats that walk on two legs|url=http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs|url-status=live|archive-url=https://web.archive.org/web/20151001191709/http://www.eurogamer.net/articles/2014-03-19-shenmue-once-featured-cats-that-walk-on-two-legs|archive-date=October 1, 2015|access-date=June 29, 2015|website=[[Eurogamer]]}}</ref> Taro brings an old man a peach in exchange for information about the grandmaster; at the end of the game, the man skillfully skips stones across water to hunt fish, revealing that he is the grandmaster.<ref name="Corriea-2014"/> In 1996, AM2 began developing a 3D Saturn RPG with the working title ''Guppy''.<ref name="Eurogamer-2014"/> This became ''Virtua Fighter RPG: Akira's Story'', an RPG starring the ''[[Virtua Fighter]]'' character [[Akira Yuki|Akira]]. AM2 planned a "cinematic" approach, including voice acting and elaborate combat sequences.<ref name="Corriea-2014"/> Suzuki researched locations in China, and constructed four acts with the themes "sadness", "fight",{{Sic|}} "departure" and "starting afresh". In this version of the story, Akira would overcome his grief following his father's death, travel to China, defeat an antagonist, and begin a journey with a new friend. Suzuki recruited a screenwriter, a playwright and film directors to write the multi-part story,<ref name="Corriea-2014"/><ref name="Polygon-2015"/> which ''[[IGN]]'' described as a "revenge epic in the tradition of [[Chinese cinema]]".<ref>{{cite web|url=http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8 |title=''IGN'' presents the history of Sega|website=[[IGN]] |date=April 21, 2009|access-date=November 18, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151106173810/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=8 |archive-date=November 6, 2015 }}</ref> In 1997, development moved to Sega's upcoming console, the [[Dreamcast]]. In 1998, the Sega of America vice president, [[Bernie Stolar]], told [[Next Generation (magazine)|''Next Generation'']] that Suzuki's next project would "rock the gaming world".<ref name="TheHistory">{{cite web|date=July 13, 1999|title=''Shenmue'', the History|url=https://www.ign.com/articles/1999/07/14/shenmue-the-history|access-date=June 8, 2020|website=[[IGN]]}}</ref> That year, to better market the game as a Dreamcast "[[Killer application|killer app]]", the ''Virtua Fighter'' connection was dropped and Suzuki announced the working title ''Project Berkley''.<ref name="TheHistory"/> By the time of the Dreamcast's release that November, it had been retitled ''Shenmue''.<ref name="Corriea-2014" /> Sega announced that ''Shenmue'' was so unique it belonged to a new genre it termed "full reactive eyes entertainment" or "FREE".<ref name="TheHistory" />[[File:Shenmue Saturn.png|thumb|A screenshot of an early version of ''Shenmue'', then titled ''Virtua Fighter RPG: Akira's Story,'' for the [[Sega Saturn]]]]AM2 focused on developing the game world, creating a large open environment with minigames and subquests. The setting is modeled on Dobuita in [[Yokosuka]], Japan.<ref>{{Cite news|url=https://www.stripes.com/news/yokosuka-street-hosts-players-of-video-game-1.47957|title=Yokosuka street hosts players of video game|last=BATDORFF|first=ALLISON|date=April 21, 2006|work=Stars and Stripes|access-date=July 9, 2018|archive-url=https://web.archive.org/web/20180709153725/https://www.stripes.com/news/yokosuka-street-hosts-players-of-video-game-1.47957|archive-date=July 9, 2018|url-status=live}}</ref> The team worked with interior decorators to design more than 1,200 rooms and locations,<ref name="Corriea-2014"/><ref name="Edge68">''[[Edge (magazine)|Edge]]'', issue 68, January 1999, page 22</ref> and created over 300 characters, each with names, personalities and relationships, some modeled on Sega employees,<ref>[http://shmuplations.com/shenmue/ Shenmue β 2000 Developer Interview] {{webarchive|url=https://web.archive.org/web/20150817001900/http://shmuplations.com/shenmue/ |date=August 17, 2015 }}, Shmupulations</ref><ref>{{Cite web|title=Classic 'Shenmue' Interview Unearthed |url=https://www.forbes.com/sites/olliebarder/2015/08/16/classic-shenmue-interview-unearthed/ |website=Forbes |access-date=December 12, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160102161135/http://www.forbes.com/sites/olliebarder/2015/08/16/classic-shenmue-interview-unearthed/ |archive-date=January 2, 2016 }}</ref> with detailed clay models as animation references.<ref>{{cite book|url=https://books.google.com/books?id=NUFIBQAAQBAJ&pg=PA212|title=A Brief History Of Video Games: From Atari to Virtual Reality|page=212|author=Richard Stanton|year=2015|publisher=Little, Brown Book |isbn=978-1-47211-880-6|access-date=August 24, 2018}}</ref> [[Meteorological]] records of 1986 Yokosuka were used to create algorithmically generated weather and day-and-night cycles.<ref name="Corriea-2014"/> The cut scenes are rendered in [[Real-time computer graphics|real time]], without [[full-motion video]] (FMV), and [[motion capture]] was used to capture the movements of [[BudΕ]] ([[Japanese martial arts]]) experts.<ref>''Game Informer'', issue 71 (March 1999), page 51</ref> To fit the material onto a manageable number of discs, AM2 developed a new type of [[data compression]].<ref name="Corriea-2014"/> In 1999, AM2 focused on fixing bugs, finding hundreds each day. At the time, there were no [[bug tracking system|bug-tracking system]]s, so the team tracked bugs with [[Microsoft Excel|Excel]] spreadsheets; at one point, they had tracked over 10,000 unresolved bugs.<ref name="Corriea-2014"/> On one occasion, several [[non-player character]]s became trapped in the convenience store where they had gone as part of their scripted routines; Suzuki's solution was to widen the store's door.<ref name="Eurogamer-2014"/> The [[product placement]] of the [[Coca-Cola]] and [[Timex Group USA|Timex]] brands also created problems, as the companies had strict specifications for their implementation.<ref name="Corriea-2014"/> Suzuki said the biggest challenge was management, with over 300 staff and no experience of large projects.<ref name="Corriea-2014"/> According to the localizer [[Jeremy Blaustein]], ''Shenmue''{{'}}s English [[Video game localization|localization]] was fraught with problems exacerbated by the project's scale. At Suzuki's insistence, the English voices were recorded in Japan, which greatly restricted the casting; Blaustein said "we hired basically every single [English-speaking] person that exists [in Japan] and calls themselves a voice actor".<ref name="Szczepaniak">{{Cite web |last=Szczepaniak |first=John |title=The life and games of Jeremy Blaustein |url=http://www.hardcoregaming101.net/jb/jb2.htm#shenmue |url-status=dead |archive-url=https://web.archive.org/web/20151210021137/http://www.hardcoregaming101.net/jb/jb2.htm |archive-date=December 10, 2015 |access-date=December 4, 2015 |website=[[Hardcore Gaming 101]]}}</ref> The scripts were translated by several people, creating consistency problems, and arrived late, leaving no time for rewrites or proper direction.<ref name="Szczepaniak"/> ''Shenmue'' became the [[List of most expensive video games to develop|most expensive game ever developed]] at the time, reported to have cost Sega {{US$|70 million|long=no}}. In 2011, Suzuki said the figure was closer to $47 million including marketing.<ref name="Diver-2015"/> Development also covered some of ''[[Shenmue II]]'' (2001), which was completed for a smaller amount,<ref name="IGN History of Dreamcast">{{cite web|last=Fahs|first=Travis|date=September 9, 2010|title=''IGN'' presents the history of Dreamcast|url=http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|url-status=live|archive-url=https://web.archive.org/web/20140928201508/http://www.ign.com/articles/2010/09/10/ign-presents-the-history-of-dreamcast|archive-date=September 28, 2014|access-date=October 31, 2014|website=[[IGN]]}}</ref> and groundwork for future ''Shenmue'' games.<ref name="Ages">{{cite web|title = Shenmue: Through the Ages|website=IGN|url =https://www.ign.com/articles/2007/08/08/shenmue-through-the-ages|date=August 8, 2007|access-date = June 8, 2020}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Shenmue (video game)
(section)
Add topic