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===Precursors and development of ''Magic: the Gathering''=== While searching for a publisher for ''[[RoboRally]]'', which he designed in 1985,<ref name="vasel 05" /> [[Wizards of the Coast]] began talking to Garfield through Mike Davis, but Wizards was still a new company and felt the game would be too expensive to produce.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|278}} [[Peter Adkison]] of Wizards of the Coast expressed interest in a fast-playing game with minimal equipment, something that would be popular at a game convention.<ref name = "Garfield Magic">{{cite web |url= https://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/238b|archive-url= https://web.archive.org/web/20130314232528/http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/238b|url-status= dead|archive-date= March 14, 2013|title= The Creation of Magic: the Gathering|last1= Garfield|first1= Richard|date= March 12, 2013 |publisher= Wizards of the Coast|access-date=22 June 2013}}</ref> Adkison asked if Garfield could develop a game with lower production costs than ''RoboRally'', with the idea of making such a game more portable and easy to bring to conventions; Garfield thought of an idea that came from combining a card game with collecting baseball cards and spent a week creating a full game from that rough idea.<ref name="designers"/>{{rp|278}} Garfield had been creating card games since at least 1982, starting with a card game called ''Five Magics'' that was inspired by ''[[Cosmic Encounter]]'', and his work with this new card game built on his existing older prototypes.<ref name="designers"/>{{rp|278}} Garfield thus combined ideas from two previous games to invent the first trading card game, ''[[Magic: The Gathering]]''.<ref name = "Garfield Magic"/> At first, Garfield and Adkison called the game ''Manaclash'' and worked on it in secret during a lawsuit filed by [[Palladium Games]] against Wizards. They were able to protect the game's [[intellectual property]] by using the [[shell company]] Garfield Games.<ref name="designers"/>{{rp|278}} Garfield began designing ''Magic'' as a Penn [[graduate student]]. Garfield's [[playtester]]s were mostly fellow Penn students.<ref name="elias 02">{{cite web | url = https://www.wizards.com/default.asp?x=mtgcom/daily/rb10 | archive-url = https://web.archive.org/web/20020614062453/http://www.wizards.com/default.asp?x=mtgcom/daily/rb10 | url-status = dead | archive-date = June 14, 2002 | title = Legendary Difficulties | work = Latest Developments | author = Elias, Skaff | date = 2002-03-08 }}</ref>
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