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==Display technologies== Response time is the amount of time a [[pixel]] in a display takes to change. It is measured in [[millisecond]]s (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts. Display monitors with long response times would create [[display motion blur]] around moving objects, making them unacceptable for rapidly moving images. Response times are usually measured from grey-to-grey transitions, based on a VESA industry standard from the 10% to the 90% points in the pixel response curve.<ref>{{cite web|website=Blur Busters|last1=Rejhon|first1=Mark|title = GtG versus MPRT: Frequently Asked Questions About Display Pixel Response | url = https://www.blurbusters.com/gtg-versus-mprt-frequently-asked-questions-about-display-pixel-response/}}</ref><ref>{{cite web|last1=Simmons|first1=Adam|title=Factors Affecting PC Monitor Responsiveness|website=PC Monitors| url=https://pcmonitors.info/articles/factors-affecting-pc-monitor-responsiveness}}</ref> In fast paced competitive games such as [[Counter-Strike]], the response time of a display is crucial for optimal performance. Displays that have a lower response time are more responsive to player input and produce less visual errors when displaying a rapidly changing image, making low response time important for [[competitive gaming]]. Most modern [[Computer monitor|monitors]] that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in high end monitors, and >1ms response time on less expensive monitors or monitors that have a higher [[Display resolution|resolution]].<ref>{{Cite web |last1=Lee |first1=Kevin |last2=Abraham |first2=Danielle |date=2023-03-22 |title=Best Gaming Monitor 2023 |url=https://www.ign.com/articles/best-gaming-monitor |access-date=2023-05-03 |website=IGN |language=en}}</ref>
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