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==Gameplay== The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref> ===Tank controls=== The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref> While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]]. ===Third-person shooter gameplay=== ''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Third-person (video games)|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" /> ===First-person shooter gameplay and VR=== ''Resident Evil 7'' is the first main ''Resident Evil'' game to use the first-person perspective and to use [[virtual reality]]. It drew comparisons to modern survival horror games such as ''[[Outlast]]'' and ''[[P.T. (video game)|PT]]''.<ref name="historyofRE" /> The eighth main-series game, ''[[Resident Evil Village]]'', also features a first-person perspective.<ref>{{cite web |url=https://www.polygon.com/2021/1/21/22243195/resident-evil-village-first-gameplay-details-capcom |title=Resident Evil Village has a Resident Evil 4-style inventory and merchant |last=McWhertor |first=Michael |date=January 21, 2021 |website=TheVerge.com |publisher=The Verge |access-date=January 22, 2021}}</ref> A VR version of ''[[Resident Evil 4]]'' was released on the [[Oculus Quest 2]] on October 21, 2021.<ref>{{cite news|last=Robertson|first=Adi|date=September 27, 2021|title=''Resident Evil 4 VR'' is launching October 21st, but only on Oculus Quest 2|work=[[The Verge]]|url=https://www.theverge.com/2021/9/27/22692268/resident-evil-4-vr-capcom-oculus-quest-2-release-date|access-date=November 5, 2021}}</ref>
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