Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Red Faction (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== ''Descent 4''<!-- no link; redirects to a different game --> was a game being developed by Volition as part of the ''Descent'' game franchise, as a prequel to ''[[Descent (1995 video game)|Descent]]''. However, it was cancelled and the technology behind it and some of the plot were incorporated into ''Red Faction''. Examples include the main character Parker as well as the GeoMod engine.<ref>{{cite web | url = http://www.planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp | title = Planet Descent Volition Interview | author = Asrale | website = [[GameSpy|PlanetDescent]] | publisher = IGN Entertainment | date = September 11, 2000 | archive-url = https://web.archive.org/web/20070222091516/http://www.planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp | archive-date = February 22, 2007 | access-date = May 9, 2007}}</ref> Similarities between ''Red Faction'' and the 1990 film [[Total Recall (1990 film)|''Total Recall'']] have been pointed out, with its setting on Mars and the rebellion against the guards. Lead designer Alan Lawrance acknowledged the similarities in a 2014 interview but stated the film was not used as the main inspiration; any connection is purely coincidental.<ref name="EuroMaking">{{cite web | url = https://www.eurogamer.net/the-making-of-red-faction | title = The making of Red Faction | last = Mason | first = Graeme | website = Eurogamer | publisher = Gamer Network | date = March 9, 2014 | archive-url = https://web.archive.org/web/20231112021849/https://www.eurogamer.net/the-making-of-red-faction | archive-date = November 12, 2023 | url-status = live | access-date = February 9, 2024}}</ref> ''Red Faction'' entered a pre-production phase in 1998. The original intention was for every part of the game to be destructible but this was reduced in scope due to technical challenges and the requirement to guide the player through a linear game. It was created by a small team on a relatively limited budget, and released in 2001.<ref name="EuroMaking"/> The [[N-Gage (device)|N-Gage]] version was developed by [[John Romero]]'s studio [[Monkeystone Games]].
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Red Faction (video game)
(section)
Add topic