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== Development == ''Radical Dreamers'' was developed by [[Square (video game company)|Square]], the company which had previously developed ''Chrono Trigger''.<ref>{{cite web|url=https://www.cnn.com/2000/TECH/computing/09/19/chrono.tanaka.interview.idg/index.html|access-date=May 19, 2020|publisher=CNN|title=Interview: Chrono Cross producer|date=September 19, 2000}}</ref> Masato Kato wrote ''Radical Dreamers'' after ''Chrono Trigger''{{'}}s release, feeling that ''Trigger'' concluded with "unfinished business".<ref name="ultimania">{{cite book|script-title=ja:クロノ・クロス アルティマニア|trans-title=Chrono Cross Ultimania|publisher=[[Square Enix]] Studio BentStuff|isbn=978-4-7575-1249-8|language=ja|date=2004-07-30|pages=462–480}} [https://web.archive.org/web/20090418044713/http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html Translation]</ref> He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by his peers.<ref name="easteregg">{{cite web |date=November 1999 | title=Procyon Studio: Interview with Masato Kato | url=http://www.procyon-studio.com/special/mf_kato.html|language=ja | archive-url=https://web.archive.org/web/20030816203716/http://www.procyon-studio.com/special/mf_kato.html | archive-date=2003-08-16 | website=Procyon Studio | access-date=3 June 2007 }}</ref> He allowed Makoto Shimamoto to write the entire "Kid and the Sunflower" segment, later joking that he "avoided having any part in that episode,"<ref name="easteregg" /> while Miwa Shoda was in charge of the "Shadow Realm and the Goddess of Death" segment.<ref>{{cite web|script-title=ja:自己紹介文 |url=http://shoda-miwa.cocolog-nifty.com/about.html |work=LevelScript |access-date=1 June 2010 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20140103082309/http://shoda-miwa.cocolog-nifty.com/about.html |archive-date=3 January 2014 }}</ref> According to scenario writer Daisuke Fukugawa (responsible for the game's "The Enigmatic Gigaweapon: Paradise X" subplot), the game's graphical content pushed the Satellaview's technical limits, requiring developers to redraw prerendered models until functional gameplay could be ensured.<ref name="tsushin">{{cite magazine |script-title=ja:Square Presents: ラジカル・ドリーマーズ -盗めない宝石-|issue=9 |magazine=[[Famitsu|Satellaview Tsūshin]] |publisher=[[ASCII Corporation]] |pages=86–87 |date=1995|language=ja}} [https://web.archive.org/web/20150505003133/https://www.chronocompendium.com/Term/Supporting_Material_Translation Translation]</ref> Compared to ''Chrono Trigger'', the plot of ''Radical Dreamers'' had a bleak tone which Kato ascribed to his deep frustration and anger about coming to work every day following ''Chrono Trigger''{{'}}s hectic development. Specifically, Kid's "nihilistic" feelings were Kato's own expressions at the time.<ref name="easteregg" /> Kato intended both ''Dreamers'' and its eventual successor ''[[Chrono Cross]]'' to prompt players to pursue their personal dreams in life.<ref name="crossost" /> Due to being a small side project, there was a general sense of freedom compared to other Square titles.<ref name="RadicalScore"/> The decision to make it a text-based adventure helped push the game into its darker direction. Kato intended for it to be a survival adventure title, but abandoned this specific approach after the release of ''[[Resident Evil (1996 video game)|Resident Evil]]''. The more comedic additional scenarios helped balance out the sombre elements in the main narrative. Reflecting on his work, Kato felt his work on ''Radical Dreamers'' helped solidify his style.<ref name="easteregg" /> Kato's team completed ''Radical Dreamers'' in only three months under a rushed production schedule, prompting him to label the game "unfinished" in an interview for the ''[[Ultimania]]'' ''[[Chrono Cross]]'' guide.<ref name="crossost"/><ref name="ultimania"/> Square had initially requested it be finished in two months.<ref name="mastiempo">{{cite book|title=Más Allá del Tiempo|publisher=Héroes de Papel|isbn=978-8494288166|language=es|date=2015-12-01|pages=253}} [https://www.chronocompendium.com/Term/2015_-_Masato_Kato,_by_Mariela_Gonzalez.html Translation] {{Webarchive|url=https://web.archive.org/web/20210803113132/https://www.chronocompendium.com/Term/2015_-_Masato_Kato,_by_Mariela_Gonzalez.html |date=2021-08-03 }}</ref> Kato regretted that the schedule hampered the quality of his work, and explained that the connections to ''Chrono Trigger'' were evoked towards the end of the project.<ref name="ultimania"/> The finished ROM totaled 8 megabits; the developers later reflected that the scenario was changed three times to work within this limited capacity.<ref name="tsushin2">{{cite magazine |date=1996 |script-title=ja:Square Presents: ラジカル・ドリーマーズ -盗めない宝石- |magazine=[[Famitsu|Satellaview Tsūshin]] |publisher=[[ASCII Corporation]] |pages=96–97 |language=ja |issue=10}} [https://archive.org/details/monthly-satellaview-tsushin-no.-10-february-1996/Monthly%20Satellaview%20Tsushin%20-%20No.%209%20-%20February%201996/]</ref> === Music === {{listen|filename=Radical_dreamers_under_the_moonlight.ogg|title="Under the Moonlight"|description=A 45-second sample of "Under the Moonlight", illustrating the game's ambient musical atmosphere.|format=[[Ogg]]}} {{See also|Music of Chrono Cross}} The music of ''Radical Dreamers'' was written by [[composer]] [[Yasunori Mitsuda]], who scored ''Chrono Trigger'' and later ''Chrono Cross''.<ref name="crossost">{{cite web|date=2000-12-18 |author=Yasunori Mitsuda |title=Chrono Cross OST Liner Notes |url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html |work=Chrono Compendium |access-date=24 July 2006 |url-status=live |archive-url=https://web.archive.org/web/20060705222749/http://www.chronocompendium.com/Term/Music_%28Chrono_Cross%29.html |archive-date=5 July 2006 }}</ref> During this time, Mitsuda was listening to Russian folk music, and used this style in the music for ''Radical Dreamers''. He wrote the score in a very relaxed style, which he felt produced his best work at that time.<ref name="RadicalScore">{{cite web|url=http://shmuplations.com/yasunorimitsuda2/|title=Yasunori Mitsuda – 2000 Developer Interview|website=Shmuplations|access-date=25 November 2020|archive-url=https://web.archive.org/web/20201125192602/http://shmuplations.com/yasunorimitsuda2/|archive-date=25 November 2020|url-status=live}}</ref> Mitsuda wrote the music in around three months, and in retrospect thought it turned out well.<ref name="Mitsuda">{{cite web|url=http://shmuplations.com/yasunorimitsuda/|title=Yasunori Mitsuda – 2003 Composer Interview|publisher=Shmuplations|access-date=30 November 2018|archive-url=https://web.archive.org/web/20181130133826/http://shmuplations.com/yasunorimitsuda/|archive-date=30 November 2018|url-status=live}}</ref> Several themes and musical patterns were later adapted for ''Chrono Cross'' at Kato's suggestion; many appear unchanged except for new instrumentation.<ref name="crossost" /> Mitsuda estimated that about half the music for ''Radical Dreamers'' was reused in ''Chrono Cross''.<ref name="Mitsuda"/> {{Clear}}
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