Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Pointing device
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Buxton's Three-State-Model == This model describes different states that a pointing device can assume. The three common states as described by Buxton are ''out of range, tracking and dragging''. Not every pointing device can switch to all states.<ref>{{cite web |first=William A.S. |last=BUXTON| title=A THREE-STATE MODEL OF GRAPHICAL INPUT | website=Dynamic Graphics Project {{!}} Computer Science, University of Toronto | url=https://www.dgp.toronto.edu/OTP/papers/bill.buxton/3state.html |year=1990}}</ref> {| border="1" style="border-collapse:collapse" ! Model ! Explanation |- | {{center|'''2 State Transaction'''}} [[File:Tsm mouse svg.svg|250px]] | A mouse is moved without the button being pushed. This state can be called ''tracking'', meaning the user just moves the mouse without further interacting with the system. If the mouse is pointed at an icon and the button is pressed while moving the mouse, a new state called ''dragging'' is entered. These states are shown in the image ''"2 State Transaction"''. |- | {{center|'''Out of Range & Tracking'''}} [[File:Tsm touch svg.svg|250px]] | If a touch tablet, which is able to sense touch or no-touch, is used instead of a mouse, the state model looks different. More precisely this means that any movement of the finger off the display is ''out of range'' and has no effect on the system. Only when the finger touches the display, the state switches to ''tracking'' (Figure: ''"Out of Range & Tracking"''). |- | {{center|'''Out of Range, Tracking & Dragging'''}} [[File:Tsm stylus svg.svg|250px]] | If a graphics tablet with a stylus is used, it is possible to sense all three states. When the stylus is lifted, it is ''out of range''. When it is in range, the state switches to ''tracking'' and the pointer follows the stylus' movement. Performing extra pressure on the stylus initiates state 2 ''dragging'' (Figure: ''"Out of Range, Tracking & Dragging"''). |- | {{center|'''State 2 Set'''}} [[File:Tsm multiple svg.svg|250px]] | By using a multiple-button mouse or multiple clicks, State 2 can be split into a set of states, i.e. pressing different buttons leads to different states. For example, selecting an object with ''Button 1'' switches to the state ''Drag Original'' whereas ''Button 2'' switches to ''Drag Copy''. The same goes for multiple clicks known from [[Windows]]: one click on an object selects an object, double-clicks open it (Figure: ''"State 2 Set"''). |}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Pointing device
(section)
Add topic