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===Items and tools=== [[File:Nethack-inventory.png|250px|thumb|A player's inventory]] ''NetHack'' features a variety of items: [[weapon]]s (melee or ranged), [[armor]] to protect the player, [[scroll]]s and spellbooks to read, [[potion]]s to [[wiktionary:quaff|quaff]], wands, rings, amulets, and an assortment of [[tool]]s, such as keys and lamps.<ref>{{Cite web|url=http://www.nethack.org/v343/Guidebook.html#_TOCentry_20 |title=NetHack 3.4.3: Guidebook for NetHack 3.4 |publisher=Nethack.org |access-date=2010-09-08}}</ref> ''NetHack''<nowiki>'</nowiki>s identification of items is almost identical to ''[[Rogue (computer game)|Rogue]]''<nowiki>'</nowiki>s. For example, a newly discovered potion may be referred to as a "pink potion" with no other clues as to its identity. Players can perform a variety of actions and tricks to deduce, or at least narrow down, the identity of the potion.<ref>{{Cite web|url=http://www.nethack.org/v343/Guidebook.html#_TOCentry_51 |title=NetHack 3.4.3: Guidebook for NetHack 3.4 |publisher=Nethack.org |access-date=2010-09-08}}</ref> The most obvious is the somewhat risky tactic of simply drinking it. All items of a certain type will have the same description. For instance, all "scrolls of enchant weapon" may be labeled "TEMOV", and once one has been identified, all "scrolls of enchant weapon" found later will be labeled unambiguously as such. Starting a new game will scramble the items' descriptions again, so the "silver ring" that is a "ring of levitation" in one game might be a "ring of hunger" in another.
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