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=== Single-player === In each of the three games' single-player campaigns, the player starts each mission with a group of soldiers and must use that group to accomplish a specific goal or set of goals. These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map, escorting a unit safely to a certain area, or destroying a specific object or enemy.<ref>{{cite book | title=Myth: The Fallen Lords Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual | publisher=[[Bungie]] | year=1997 | chapter=Playing the Single-Player Campaign | page=23 | access-date=May 4, 2016}}</ref><ref name="GSpotSB">{{cite web | url=http://www.gamespot.com/reviews/myth-ii-soulblighter-review/1900-2542747/ | title=Myth II: Soulblighter Review | last=Ryan | first=Michael E. | website=[[GameSpot]] | date=December 30, 1998 | access-date=May 4, 2016}}</ref><ref name="ImpressionsWA">{{cite web | url=http://www.gamespot.com/articles/e3-2001-first-impression-myth-iii/1100-2762016/ | title=E3 2001: First Impression: Myth III | website=[[GameSpot]] | last=Parker | first=Sam | date=May 18, 2001 | access-date=May 4, 2016}}</ref> The focus of the single-player campaign is on a smaller force defeating a much larger enemy force; in every mission, the Light units are outnumbered by enemies, often vastly, and so the player must use the terrain, employ the specific skills of their individual units, and gradually decrease the enemy force, or attempt to avoid it altogether.<ref name="IGNWA"/><ref>{{cite book | title=Myth: The Fallen Lords Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual | publisher=[[Bungie]] | year=1997 | chapter=Gameplay Hints | page=24 | access-date=May 4, 2016}}</ref> Units in the single-player campaign acquire experience with each kill. Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type).<ref name="FLManual21"/><ref name="SBManual28"/><ref name="WAManual25"/> In the single-player campaign in ''The Wolf Age'', players can avail of a "morale boost" for normal units when fighting alongside "Champion" units; any normal unit engaged in combat whilst in close proximity to a Champion unit will gain experience at a faster rate than normal.<ref name="WAManual25"/>
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