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===Appearance and profession=== According to Miyamoto, Mario's profession was chosen to fit with the game design. Because ''Donkey Kong'' takes place on a construction site, Mario was made into a carpenter; and when he appeared again in ''[[Mario Bros.]]'', it was decided that he should be a [[plumber]], because a lot of the game is situated in underground settings.<ref name="usatoday">{{Cite news |last=Snider |first=Mike |date=November 8, 2010 |title=Q&A: 'Mario' creator Shigeru Miyamoto |work=[[USA Today]] |url=https://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |url-status=dead |access-date=November 9, 2010 |archive-url=https://web.archive.org/web/20101111140107/https://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |archive-date=November 11, 2010 }}</ref> Mario's character design, particularly his large nose, draws on Western influences; once he became a plumber, Miyamoto decided to "put him in [[New York City|New York]]" and make him [[Italians|Italian]],<ref name="usatoday" /> light-heartedly attributing Mario's nationality to his mustache.<ref name="IGN Miyamoto Interview">{{Cite magazine |last=Kohler |first=Chris |date=June 27, 2008 |title=Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement |url=https://www.wired.com/2008/06/interview-90-mi/ |url-status=live |archive-url=https://web.archive.org/web/20100727214650/https://www.wired.com/gamelife/2008/06/interview-90-mi |archive-date=July 27, 2010 |access-date=July 30, 2010 |magazine=[[Wired (magazine)|Wired]]}}</ref> Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.<ref name="mariomania">{{Cite book |editor-last=Arakawa |editor-first=Minoru |date=1991 |title=Mario Mania |location=Redmond, WA |publisher=[[Nintendo]] |pages=30–32 |asin=B000BPL42C |chapter=The Man Behind Mario }}</ref> After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed ''Mario Bros.'',<ref name="History"/> featuring the character in the sewers of [[New York City]].<ref name="Grajqevci">{{Cite web |last=Grajqevci |first=Jeton |date=October 9, 2000 |title=Profile: Shigeru Miyamoto |url=https://www.n-sider.com/contentview.php?contentid=223 |website=N-Sider |access-date=May 6, 2009 |archive-date=May 14, 2011 |archive-url=https://web.archive.org/web/20110514232650/http://www.n-sider.com/contentview.php?contentid=223 |url-status=live}}</ref> Due to the graphical limitations of [[Arcade cabinet|arcade hardware]] at the time, Miyamoto clothed the character in red [[overalls]] and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.<ref name=NGen38>{{Cite magazine |first=Neil |last=West |title=The Way Games Ought to Be... |magazine=[[Next Generation (magazine)|Next Generation]]|issue=38 |date=February 1998 |pages=106}}</ref> A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref name=History/><ref name=usatoday /> To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.<ref name=CNN>{{Cite web |last=Rao |first=Anjali |date=February 15, 2007 |title=Shigeru Miyamoto Talk Asia interview |url=https://edition.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html |website=[[CNN]] |access-date=February 28, 2009 |archive-date=April 1, 2009 |archive-url=https://web.archive.org/web/20090401060304/https://edition.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html |url-status=live}}</ref> Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.<ref name=NGen38/> Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. According to an interview, Japanese character designer [[Yōichi Kotabe]], who worked on redesigning characters in ''[[Super Mario Bros.]]'' (1985), revealed that Mario's M on his hat was originally the resemblance of [[McDonald's]] logo; Kotabe later changed the design of M and straightened its lines to clearly distinguish the difference.<ref>{{Cite web |url=https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |title=Les confidences du dessinateur historique des personnages Nintendo |trans-title=The secrets of the historic designer of Nintendo characters |author=William Audureau |website=[[Le Monde]] |date=December 6, 2018 |access-date=March 29, 2024 |language=fr |quote=J’ai gardé la ligne de contour épaisse du personnage. En revanche, j’ai accentué les traits du « M » sur la casquette de Mario, pour bien le distinguer du logo de McDonald’s, qui nous demandait, au contraire, s’ils pouvaient davantage se ressembler. [I kept the thick outline of the character. On the other hand, I accentuated the lines of the "M" on Mario's cap, to clearly distinguish it from the McDonald's logo, which asked us, on the contrary, if they could be more alike.] |archive-date=October 11, 2021 |archive-url=https://web.archive.org/web/20211011004513/https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |url-status=live }}</ref> The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.<ref name="mariomania" />
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