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==Development== The game was revealed at [[Nintendo Space World]] 2000 as a [[Technology demonstration|technological demo]] designed to show off the graphical capabilities of the GameCube.<ref>{{cite web|url=https://www.ign.com/articles/2001/10/09/luigis-mansion-2|title=Luigi's Mansion preview|website=IGN|date=October 9, 2001|access-date=May 3, 2022|archive-date=May 18, 2022|archive-url=https://web.archive.org/web/20220518004247/https://www.ign.com/articles/2001/10/09/luigis-mansion-2|url-status=live}}</ref> The full motion video footage had scenes seen in later trailers and commercials for the game, but were not used in the final release. This footage includes Luigi screaming in horror at the camera, running from an unknown ghost in the Foyer, ghosts playing cards in the Parlor, ghosts circling around Luigi, and a gloomy-looking Luigi standing outside the mansion with lightning flashing. These were animated at three graphic houses to pay homage to the GameCube. Soon after its creation, Nintendo decided to transform the demo into a full-fledged video game. A year later, ''Luigi's Mansion'' was shown at the Electronic Entertainment Expo alongside the GameCube console. Development was led by [[Hideki Konno]], [[Shigeru Miyamoto]], and [[Takashi Tezuka]].<ref>{{cite web|url=https://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|title=Pre-E3: Luigi's Mansion Disc and Controller Revealed|website=IGN|date=May 15, 2001|access-date=May 3, 2022|archive-date=May 16, 2022|archive-url=https://web.archive.org/web/20220516091114/https://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|url-status=live}}</ref> A newer version of the game, more closely related to the final version, was revealed at Nintendo Space World 2001.<ref>{{cite web|url=https://www.ign.com/articles/2001/08/25/spaceworld-2001-ghostbusting-with-luigi|title=Spaceworld 2001: Ghostbusting with Luigi|website=IGN|date=August 25, 2001|access-date=May 3, 2022|archive-date=May 17, 2022|archive-url=https://web.archive.org/web/20220517043643/https://www.ign.com/articles/2001/08/25/spaceworld-2001-ghostbusting-with-luigi|url-status=live}}</ref> The original plan for ''Luigi's Mansion'' involved a game where the levels revolved around a large mansion or complex. Beta tests were done with ''Mario'' characters in dollhouses and other buildings. As the lighting scheme was developed, darkness and shadows became key areas of focus, and an older American-styled [[haunted house]] was ultimately chosen as the setting. Once it was transitioned into a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a [[role-playing video game|role-playing game]]-like system which made real-time changes to rooms, as well as a cave area located under the mansion, were scrapped due to the inclusion of the new ideas.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=414|title=The Making of Luigi's Mansion|publisher=N-Sider|author=Anthony JC|date=September 2001|access-date=November 24, 2007|archive-url=https://web.archive.org/web/20071014103505/http://www.n-sider.com/articleview.php?articleid=414|archive-date=October 14, 2007|url-status=dead|df=mdy-all}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/nom/0109/lu_inter/index.html|title=『ルイージマンション』制作スタッフインタビュー|publisher=Nintendo|date=September 2001|access-date=January 17, 2024|archive-url=https://web.archive.org/web/20030118103502/http://www.nintendo.co.jp/nom/0109/lu_inter/index.html|archive-date=January 18, 2003|url-status=dead|df=mdy-all}}</ref> ''Luigi's Mansion''{{'}}s music was composed by Shinobu Tanaka and [[Kazumi Totaka]],<ref>{{cite web|url=http://www.mobygames.com/game/gamecube/luigis-mansion/credits|title=Game Credits for Luigi's Mansion|publisher=[[MobyGames]]|access-date=February 6, 2008|archive-date=June 3, 2017|archive-url=https://web.archive.org/web/20170603095548/http://www.mobygames.com/game/gamecube/luigis-mansion/credits|url-status=live}}</ref> and as such contains "[[Totaka's Song]]", a song featured in almost every game that Totaka has composed.<ref>{{cite web|url=https://www.engadget.com/2006-12-14-totakas-song-the-search-is-on.html|title=Totaka's song: The search is On|last=Orland|first=Kyle|date=December 14, 2006|publisher=[[Engadget]]|archive-url=https://web.archive.org/web/20150128031807/http://www.joystiq.com/2006/12/14/totakas-song-the-search-is-on/|archive-date=January 28, 2015|access-date=May 3, 2022}}</ref> It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes.<ref>{{cite web|title='Kazumi Totaka's Song' |url=http://www.nindb.net/feature/totakas-song.html |access-date=February 7, 2008 |work=NinDB |url-status=dead |archive-url=https://web.archive.org/web/20150226195812/http://www.nindb.net/feature/totakas-song.html |archive-date=February 26, 2015 }}</ref> The main theme of ''Luigi's Mansion'' was orchestrated and arranged by Shogo Sakai for ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web|url=http://www.smashbros.com/en_us/music/music24_list.html |title=Full Song List with Secret Songs |publisher=Smash Bros. Dojo |access-date=September 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20121101032549/http://www.smashbros.com/en_us/music/music24_list.html |archive-date=November 1, 2012 }}</ref> The game featured voice actors [[Charles Martinet]] as the voice of Mario and Luigi, [[Jen Taylor]] as the voice of [[Toad (Nintendo)|Toad]], and an uncredited Totaka as the voice of E. Gadd.<ref>{{cite web|url=http://imdb.com/title/tt0285312/fullcredits#cast|title=Full cast and crew for Ruîgi manshon|publisher=[[Internet Movie Database]]|access-date=February 6, 2008|archive-date=February 28, 2021|archive-url=https://web.archive.org/web/20210228164713/https://www.imdb.com/title/tt0285312/fullcredits#cast|url-status=live}}</ref> ''Luigi's Mansion'' received an award for its audio by [[BAFTA Interactive Entertainment Awards]] in 2002.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/luigismansion/news.html?sid=2885427&mode=all|title=BAFTA 2002 awards announced|website=[[GameSpot]]|last=Parker |first=Sam|date=October 11, 2002|access-date=February 6, 2008}}</ref> All GameCube systems support the display of [[stereoscopic 3D]], and ''Luigi's Mansion'' was planned to utilize this feature;<ref name=KonnoEdge>{{cite web |url=http://www.edge-online.com/features/hideki-konno-discusses-3ds/ |archive-url=https://archive.today/20130115075919/http://www.edge-online.com/features/hideki-konno-discusses-3ds/ |url-status=dead |archive-date=January 15, 2013 |title=Hideki Konno Discusses The 3DS |publisher=Edge Magazine |date=July 7, 2010 |access-date=July 8, 2011 }}</ref> however, 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was not enabled outside of development.<ref name=IwataAsks3DS>{{cite web|url=https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top|archive-url=https://archive.today/20120213182527/http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top|archive-date=February 13, 2012|url-status=dead|title=Iwata Asks: Nintendo 3DS|quote='''Iwata:''' To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] '''Itoi:''' Nintendo GameCube did? And all the Nintendo GameCube systems around the world? '''Iwata:''' Yeah. If you fit it with a certain accessory, it could display 3D images. [...] '''Iwata:''' We already had a game for it, though - Luigi's Mansion, simultaneously released with Nintendo GameCube. '''Itoi:''' The one in which Luigi shoulders a vacuum cleaner? '''Iwata:''' Yeah, that one. We had a functional version of that in 3D.|access-date=January 11, 2011}}</ref>
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