Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Ludo
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Rules== ===Overview=== [[File:Ludo_paths.svg|thumb|upright=1.2|Trajectory of tokens of each colour on the original Ludo board]] Two, three, or four can play, without partnerships.{{efn|name=2to4|"From two to four-play, each with four pieces, and without partnerships."<ref name="Parlett">Parlett (1999), p. 49.</ref>}} At the beginning of the game, each player's four tokens are out of play and {{boardgloss|staging area|staged}} in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players enter their tokens one per turn on their respective starting squares and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below their home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die<ref name=Parlett /><ref name=DG_p13 /> control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers. ===Gameplay=== Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six.<ref name=Parlett /><ref name="DG_p13">Diagram Group (1975), p. 13.</ref> Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player. Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If a token advances onto a spot occupied by opponent's token then the opposing token is returned to its respective home point. This forces the opponent to roll another 6 to take it out of their home and move it again.<ref name=":2">{{Cite web |last=MacQuaid |first=Murphy |date=2021-05-18 |title=Ludo Board Game - Rules You Should Know |url=https://bargames101.com/ludo-rules/ |access-date=2022-10-18 |website=Bar Games 101 |language=en-US}}</ref> If a token advances onto a spot occupied by a token of the same colour, then they create something that is called a "block".<ref name="Bell_1983">Bell (1983), p. 113.</ref> If an opposing token lands on the same spot as the block, the advancing token is returned to its respective home point.<ref name=":2" /><ref>{{cite web |title=Ludo Official BSE Rules |url=http://www.banglagym.com/wp-content/uploads/2016/06/Ludo_Rules.pdf |website=Banglagym.com}}</ref><ref>{{cite web |title=New Ludo Rules |url=https://www.ludoculture.com/ludo-rules/ |archive-url=https://web.archive.org/web/20231124095954/https://www.ludoculture.com/ludo-rules/ |archive-date=Nov 24, 2023 |website=Ludo Culture}}</ref> If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll.{{efn|"Should a player throw two sixes in succession, he is allowed a third throw."<ref name=DG_p13 />}} If the third roll is also a six, the player may not move and the turn immediately passes to the next player. A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ludo
(section)
Add topic