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=== Prologue === {{blockquote|It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous ...|Clothos|Loom: The Audio Drama}} The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of ''Loom'' is not defined in relation to ours, but the game takes place in the year 8021, raising the possibility it is set on Earth in a distant future. People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality". They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom, after the great [[loom]] that was the symbol of their guild. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who are named after [[Greek mythology]]'s three [[Moirai|Fates]], reprimand Cygna, telling her that it is not their place to play gods. Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "[[Transcendence (philosophy)|Transcendence]]" draft on her, transforming her into a [[swan]] and banishing her from the pattern (the name ''Cygna'' is the feminine form of ''swan'' in [[Latin]]). Hetchel names the child Bobbin, and cares for him as her own. Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence", as it is described in the game's audio drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins.
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