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== Forms == [[File:Bolognini-CIMs.JPG|thumb|right|[[Maurizio Bolognini]], ''Collective Intelligence Machines'' series (CIMs, from 2000): interactive installations using the mobile phone network and participation technologies taken from e-democracy.<ref>[[Maurizio Bolognini]], "De l'interaction à la démocratie. Vers un art génératif post-digital" / [http://www.bolognini.org/lectures/amx.htm "From interactivity to democracy. Towards a post-digital generative art"], in ''Ethique, esthétique, communication technologique'', Edition L'Harmattan. Paris, 2011, pp. 229-239.</ref>]] There are many different forms of interactive art. Such forms range from interactive dance, music, and even drama.<ref>Dannenberg, R, Bates, J: "[https://www.cs.cmu.edu/~rbd/papers/interactiveart.pdf A model for interactive art]", ''Proceedings of the Fifth Biennial Symposium for Arts and Technology'', 51(78):2</ref> New technology, primarily computer systems and computer technology, have enabled a new class of interactive art.<ref>Dannenberg, R, Bates, J: "A model for interactive art", ''Proceedings of the Fifth Biennial Symposium for Arts and Technology'', 51(78):1</ref> Examples of such interactive art are [[installation art]], [[interactive architecture]], [[interactive film]], and [[interactive storytelling]]. Since there is a presumed participant or agent in interactivity, interactive art has a deep connection with performance art.<ref>{{Cite book|last=Dixon|first=Steve|title=Digital Performance A History of New Media in Theater, Dance, Performance Art, and Installation|publisher=MIT Press|year=2007|isbn=9780262042352|location=Boston|pages=2, 3, 4, 5, 6}}</ref>
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