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=== The end of the classic lineup === ''Quake'' was released on June 22, 1996 and was considered a difficult game to develop due to creative differences. Animosity grew within the company and it caused a conflict between Carmack and Romero, which led the latter to leave id after the game's release. Soon after, other staff left the company as well such as [[Michael Abrash]], Shawn Green, Jay Wilbur, Petersen and Mike Wilson.<ref>{{Cite web |last=Barton |first=Matt |title=Matt Chat 54: Quake with John Romero |url=https://www.youtube.com/watch?v=Pq__3XNvvHI |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/Pq__3XNvvHI |archive-date=2021-12-11 |access-date=15 July 2021 |website=YouTube|date=March 20, 2010 }}{{cbignore}}</ref> Petersen claimed in July 2021 that the lack of a team leader was the cause of it all. In fact, he volunteered to take lead as he had five years of experience as project manager in [[MicroProse]] but he was turned down by Carmack.<ref>{{Cite web |last=Petersen |first=Sandy |title=Why Is Quake Like That? |url=https://www.youtube.com/watch?v=MUeu96TKQwU |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/MUeu96TKQwU |archive-date=2021-12-11 |access-date=15 July 2021 |website=YouTube|date=July 2, 2021 }}{{cbignore}}</ref>
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