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===Games Workshop=== Livingstone co-founded [[Games Workshop]] in early 1975 with flatmates [[John Peake (craftsman)|John Peake]] and [[Steve Jackson (UK)|Steve Jackson]].<ref>{{cite journal | last = Livingstone | first = Ian | title = Editorial | journal =[[Owl and Weasel]] | issue = 3 | pages = 2 | publisher = Games Workshop | date = April 1975 }}</ref><ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|43}} They began publishing the monthly newsletter ''[[Owl and Weasel]]'', and distributed copies of the first issue to [[fanzine]] ''[[Albion (magazine)|Albion]]'' subscribers; [[Brian Blume]] received one of these copies, and sent them a copy of the new game ''[[Dungeons & Dragons]]'' in return. Livingstone and Jackson found this game to be more imaginative than games produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell ''D&D'' in Europe.<ref name="designers"/>{{rp|43}} They began distributing ''Dungeons & Dragons'' and other [[TSR, Inc.|TSR]] products later in 1975.<ref>{{cite journal | last = Livingstone | first = Ian | title = Editorial | journal =[[Owl and Weasel]] | issue = 6 | pages = 10 | publisher = Games Workshop | date = July 1975 }}</ref> Livingstone and Jackson organised a convention for their first time in late 1975, which became known as the first [[Games Day]].<ref name="designers"/>{{rp|43}} Because they were selling products out of their flat, customers would come there looking for a store that did not exist; because of this their landlord evicted them in summer 1976.<ref name="designers"/>{{rp|43}} Under the direction of Livingstone and Jackson, Games Workshop expanded from a bedroom mail order company to a successful gaming manufacturer and retail chain, with the first Games Workshop store opening in [[Hammersmith]] in 1977.<ref name=independent>{{cite news | url=https://www.independent.co.uk/arts-entertainment/a-visit-to-the-fantasy-world-of-ian-livingstone-1162339.html | author=McGrath, Melanie | title=A Visit to the Fantasy World of Ian Livingstone | work=[[The Independent]] | date=2 June 1998 | access-date=11 January 2018}}</ref> In June of that year, partially to advertise the opening, Livingstone and Jackson launched the gaming magazine ''[[White Dwarf magazine|White Dwarf]]'', with Livingstone as the editor. Livingstone chose the title, which had meaning relevant to both the fantasy and science fiction genres: a ''white dwarf'' could be a reference to both a [[white dwarf|stellar phenomenon]] and to a [[Dwarf (Germanic mythology)|fantasy character]].<ref name="designers"/>{{rp|44}} Livingstone ended his run as editor after ''White Dwarf'' #74 (February 1986).<ref name="designers"/>{{rp|48}} In 1980, Livingstone and Jackson began to develop the concept of the ''[[Fighting Fantasy]]'' [[gamebook]] series, the first volume of which (''[[The Warlock of Firetop Mountain]]'') was published in 1982 by [[Puffin Books]].<ref name="designers"/>{{rp|46}} Livingstone and Jackson sold Games Workshop in 1991 for {{currency|10|GBP}} million.<ref name=independent/> The pair, together with [[Bryan Ansell]], founded [[Citadel Miniatures]] in Newark to make miniatures for games. Livingstone has also invented several board games, including ''Boom Town'', ''[[Judge Dredd (board game)|Judge Dredd]]'', ''Automania'', ''[[Legend of Zagor]]'', and ''Dragonmasters''.<ref name="HG" />
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