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==Game engines as an industry== Producers of game engines decide how they allow users to utilize their products. Just as [[video game industry|gaming is an industry]], so are the engines they are built off. The major game engines come at varying prices, whether it be in the form of subscription fees or license payments.<ref>{{Cite web |date=2017-03-11 |title=The 10 Best Video Game Engines {{!}} 2018 Edition |url=https://www.gamedesigning.org/career/video-game-engines/ |access-date=2019-05-15 |website=The Ultimate Resource for Video Game Design |language=en-US}}</ref> [[Unity (game engine)|Unity]] and the [[Unreal Engine]] are currently the two most popular choices for game developers.<ref>{{Cite web |date=2018-09-20 |title=The Two Engines Driving the $120B Gaming Industry Forward |url=https://www.cbinsights.com/research/game-engines-growth-expert-intelligence/ |access-date=2019-05-15 |website=CB Insights Research |language=en-US}}</ref> Although the differences among the different game engines blur as they build their own tools on top of them, different game developers may be too used to a system to change, or attracted by the huge benefits of such engines regardless of pay-walls.
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