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=== Magic === The magic system in ''DragonQuest'' features distinct Magical Colleges, each with its own group of spells and rituals. Player characters who enter magical study are assumed to have apprenticed with a mage of their particular Magic College, and have learned all the basic spells and a ritual or two from their former Master. Player characters cannot change Magic Colleges in the context of game play, and so are all essentially specialists in a college of magic. Some of the Magic Colleges include: Earth Magic, Air Magic, Fire Magic, Water Magic, Illusions, Ensorcelments, Greater & Lesser Summoning, and Necromantic Conjurations. The revised second edition and third edition (released by TSR) added some colleges and removed others. Players expend fatigue points to cast spells, and must roll percentile dice to succeed. Many of the more powerful spells have a very low chance of success, and may ''backfire'' with random results (many quite unpleasant). By expending experience points, a mage may improve their ability to cast specific spells by gaining rank in them. There are also advanced spells which can be obtained from more powerful mages in one's Magic College. This advanced knowledge may require a substantial cash payment or some kind of quest to obtain, however. Certain spells require expensive or rare elements to work properly, while the majority are merely spoken. Specific rules exist for player Adepts to invest objects to create magic items (such as rings, amulets, weapons, etc.) for later use by themselves or other party members. Such items are also found on occasion during an expedition or exploration.
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