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===Virtual environments=== Although in the present-day, loose use of the term ''cyberspace'' no longer implies or suggests immersion in a [[virtual reality]], current technology allows the integration of a number of capabilities (sensors, signals, connections, transmissions, processors, and controllers) sufficient to generate a [[Virtuality|virtual]] interactive experience that is accessible regardless of a geographic location. It is for these reasons cyberspace has been described as the ultimate [[tax haven]].<ref name="tsin">{{cite book |author1=William Rees-Mogg |author2=James Dale Davidson |author1-link=William Rees-Mogg |author2-link=James Dale Davidson |title=The Sovereign Individual |date=1997 |publisher=[[Simon & Schuster]] |isbn=978-0684832722 |page=[https://archive.org/details/sovereignindivid00jame/page/8 8] |url=https://archive.org/details/sovereignindivid00jame/mode/2up |language=en}}</ref> In 1989, [[Autodesk]], an American multinational corporation that focuses on 2D and 3D design software, developed a virtual design system called Cyberspace.<ref>Andrew Pollack, New York Times, [https://www.nytimes.com/1989/04/10/business/for-artificial-reality-wear-a-computer.html "For Artificial Reality, Wear A Computer,"] {{Webarchive|url=https://web.archive.org/web/20170313205951/http://www.nytimes.com/1989/04/10/business/for-artificial-reality-wear-a-computer.html |date=2017-03-13 }} April 10, 1989</ref>
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