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===Character creation=== As cyberpunks, the players embrace body modification, cybertech and bioengineering. They live by four tenets: # Style over substance. # Attitude is everything. # Always take it to the Edge. # (Break) the rules.<ref name="cp2020meeple">{{cite web |url=https://www.meeplemountain.com/reviews/cyberpunk-2020-retro-attitude-modern-relevance/ |title=Welcome to the first article of Retro RPG Reviews! |last=Gibson |first=Than |date=March 28, 2018 |website=Meeple Mountain |access-date=May 23, 2020 |archive-url=https://web.archive.org/web/20200513134121/https://www.meeplemountain.com/reviews/cyberpunk-2020-retro-attitude-modern-relevance/ |archive-date=May 13, 2020 |url-status=dead }}</ref> There are ten key roles, each with their own special abilities. These include charismatic musicians ('rockerboys'), bodyguards and assassins ('solos'), computer hackers ('netrunners'), road warriors ('nomads'), street experts ('fixers'), investigative journalists and reporters ('medias'), mechanics ('techs' or 'techies'), doctors ('medtechs'), corporate executives ('corpos'), and police officers ('lawmen').<ref name="cproles">{{cite web |url=https://www.dicebreaker.com/categories/roleplaying-game/news/cyberpunk-red-lifepath-medtech-reveal |title=Here's an exclusive first look at character creation, abilities, Lifepaths and the new Medtech role in the Cyberpunk Red tabletop RPG |last=Elsam |first=Sara |date=March 5, 2020 |website=Dicebreaker |access-date=May 23, 2020 |archive-url=https://web.archive.org/web/20200713191725/https://www.dicebreaker.com/categories/roleplaying-game/news/cyberpunk-red-lifepath-medtech-reveal |archive-date=July 13, 2020 |url-status=dead }}</ref> A choice of rules are provided for character creation, either by assigning points to purchase skills or by rolling [[Pentagonal trapezohedron|d10s]] for a more random outcome. A system called Lifepath is provided to develop each character further, by generating goals, motivations, and events from their past. Finally, they gain money, cyberware, weapons and other equipment, including fashion and lifestyle goods.<ref name="cproles" /><ref name=dragon149 /> Further character development is skill-based rather than [[Experience level|level]]-based; for successful play, players are awarded points to be spent on improving their characters' skill sets.
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