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Chocobo's Mysterious Dungeon
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== Reception == In pre-release coverage of the game, ''[[IGN]]'' stated that the decision to not show a playable version of the game was "somewhat bizarre", but that the title was "shaping up quite nicely", saying that while the game was not as flashy as ''[[Final Fantasy VII]]'', and lacked any polygonal graphics, it was "obvious" that much effort went into designing the game's artwork. They also said that, while there was no word of a US release, they hoped the game would receive one due to the success of ''Final Fantasy VII''.<ref name=":3" /> In a post-release review, "The Elf" of ''Superjuegos'' magazine stated that, while the game's setting was "not very attractive", the gameplay was highly addictive and engaging, with "beautiful" magic, funny characters, and attractive [[cutscene]]s. He also called the game's music memorable, citing its remixes of classic themes from ''Final Fantasy''.<ref name=":1" /> However, ECM of ''[[GameFan]]'' had a more negative take, characterizing ''Xenogears'' as "infinitely better",<ref>{{Cite journal |last=ECM |date=May 1998 |title=Viewpoint |url=https://archive.org/details/GameFan9700/GameFan%20Vol.%206%20-%2005%20(May%201998)%20Mortal%20Kombat%204/page/n11/mode/2up |journal=[[GameFan]] |volume=6 |issue=5 |pages=11 |access-date=2024-01-07 |via=[[Internet Archive]]}}</ref> while Stephen Frost of ''[[PlayStation: The Official Magazine|PSM]]'' also stated that the game felt "rushed and [not] very fun", appending an image of a dead chocobo with the caption "Ugh. What was Square thinking?"<ref>{{Cite magazine |last=Frost |first=Stephen |date=June 1998 |title=Is it a Square World, After All? |url=https://archive.org/details/psm-10-june-1998/page/n99/mode/2up |magazine=[[PlayStation: The Official Magazine|PSM]] |volume=6 |issue=10 |pages=101 |via=[[Internet Archive]]}}</ref>
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