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==Development== The inspiration for ''Blackthorne'' came from ''[[Another World (video game)|Another World]]'' and ''[[Flashback (1992 video game)|Flashback]].''<ref name="BlizzConline 2021">{{cite web |last1=Blizzard Entertainment |title=BlizzConline 2021 - Where It All Started: The Blizzard Arcade Collection |url=https://www.youtube.com/watch?v=zrrF0JHENGI |website=YouTube |date=20 February 2021 |access-date=5 December 2022}}</ref> For the first versions, the sprites for game characters were done using [[rotoscoping]] techniques just like ''[[Prince of Persia (1989 video game)|Prince of Persia]]'', using over 1000 frames to get smooth, lifelike animation.<ref>{{cite magazine |date=September 1995 |title=GamePro Readers speak out! |url=https://archive.org/stream/GamePro_Issue_074_September_1995#page/n127 |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |issue=74 |page=126 }}</ref> The Macintosh version improved the quality by using prerendered, motion-captured sprites.<ref>{{cite magazine |date=February 1997 |title=NextGen - Blackthorne |url=https://archive.org/stream/NEXT_Generation_26#page/n137 |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=DieHard Gamer's Club |volume=3 |issue=8 |page=54 }}</ref> [[Interplay Entertainment|Interplay]] had intended to port the game to [[Sega Genesis]] but instead did so for the [[Sega 32X]].<ref>{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AGamePro_US_062.pdf&page=164|title=ProNews: At the Deadline|magazine=[[GamePro]]|issue=62|publisher=[[International Data Group|IDG]]|date=September 1994|page=162}}</ref><ref name=GamePro73>{{cite magazine|last1=Cordell|first1=Bobby |last2=Edmond |first2=Michael|last3=Lover|first3=Undercover|url=https://archive.org/stream/GamePro_Issue_073_August_1995#page/n14/mode/1up|title=The Mail: Cart Queries|magazine=[[GamePro]]|issue=73|publisher=[[International Data Group|IDG]]|date=August 1995|page=13}}</ref> There were also plans to port the game to [[PlayStation (console)|PlayStation]] and [[Sega Saturn]],<ref name=GamePro73/> but those plans were cancelled. A [[3DO Interactive Multiplayer|3DO]] version was showcased by Interplay at [[E3 1995]],<ref>{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n40/mode/2up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! - 3DO|magazine=[[GameFan]]|volume=3|issue=7|publisher=Shinno Media|date=July 1995|pages=38β39}}</ref> but the port was never released for unknown reasons. The protagonist's name Kyle was inspired by [[Kyle Reese]] from the 1984 film ''[[The Terminator]].''<ref name="BlizzConline 2021"/>
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