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=== ''America's Army 3'' === ''America's Army 3'' is a first-person shooter video game, the sequel to ''America's Army''. In comparison to its previous versions, ''America's Army 3'' was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to give basic [[IFAK]] treatment. While the original ''America's Army'' required the completion of training to play online, ''America's Army 3'' allows one to jump into a game with limited capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle butt, allowing for stealthier close combat situations. ''America's Army 3'' also removed jumping to eliminate the practice of unrealistic [[bunny hopping]]-type evasive maneuvers.{{Citation needed|date=May 2011}} Players can climb onto or hurdle over low obstacles. ''America's Army 3'' reorganizes the fire teams that players were grouped into; the [[Designated Marksman]] was made a member of one of the fire teams instead of being a separate two-man shooter/spotter element as would be more fitting of a [[sniper team]]. In June 2011, the U.S. Army released an update to ''America's Army 3'', which includes two new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in ''America's Army 3'' brought awareness of the importance of every soldier being observant on every mission. During ''America's Army 3'' gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In December 2011, ''America's Army 3'' introduced a new inventory item, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release also provided a new game loader front end to easily create player accounts, view news, manuals, Personnel Jacket and player stats, launch a game server, and a link to the ''America's Army'' website.
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