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==== France ==== '''[[Trictrac]]''' was the classic [[French people|French]] tables game of the 17th and 18th centuries in the same way that backgammon that now is in the English-speaking world.<ref name="Parlett">Parlett (1999), p. 86.</ref> There are two main forms of the game, ''le Grand Trictrac'' and ''le Petit Trictrac.''<ref>{{cite book |title=Le Grand Trictrac. Ou Méthode Facile pour Apprendre san Maître. |last=Soumille |first=Abbot (abbé) Bernard Laurent |year=1738 |publisher=Chez F.Girard & D. Seguin |location=Avignon|language=fr |pages=320 |postscript=NUC: Library of Congress, University of Chicago.}}</ref> However, it is not a race game; rather the main aim is to score points. In Trictrac, the starting point is called a ''talon'', the points, or ''fleches'', are numbered to 12 on both sides of the board, with the 12th point on either side called the ''coin de repos'', or, simply, ''coin''. The 11th point (on either side) is often called ''le case d'écolier'', or 'schoolboy's point' (''case'' meaning 'square', literally) after the tendency of inexperienced players to rush to this point too soon in the game.<ref>{{cite book |title=A History of Board Games Other than Chess |last=Murray |first=H. J. R. |author-link=H. J. R. Murray |year=1978 |publisher=Hacker Art Books |isbn=978-0-87817-211-5 |pages=279}}</ref> Statistically, the most difficult points in the game to reach aside from the ''coins'' are the 8th points, and they are named ''les fleches de diable'', or '[[Satan|the Devil's]] points', for this reason.<ref>{{cite book |title=Ibid}}</ref> The home boards are referred to as the ''jan de retour'' by either player. Doubles are treated as two identical numbers.<ref>{{cite book |title=Le Jeu de Trictrac |year=1701 |publisher=Chez Henry Charpentier |location=Paris |pages=198 |postscript=ASIN: B004FKIFEY.}}</ref> Trictrac was superseded by the much simpler game of '''[[Jacquet (game)|Jacquet]]''' during the 19th century, a race game with a number of distinctive features. First, players circulated the board in the same direction rather than in opposing directions. Second, players could not move the majority of their pieces until the first piece, the "courier" or "postilion", had reached the final quadrant.<ref>Fiske (1905), p. 183.</ref> Jacquet was largely ousted by Anglo-American games in the 1960s, but its rules are still published and boards are still manufactured.<ref name="Parlett" /><ref>[http://salondesjeux.fr/jacquet.htm ''Le jeu de Jacquet''] at salondesjeux.fr. Retrieved 29 October 2021.</ref> '''[[Tourne Case]]''' is another old French tables game and more one of chance than skill. Using a tables board, each player only takes 3 pieces. The aim is to enter them onto the board using the throws of the dice and be first to move all 3 to the "home corner" (''coin de repos'') on the 12th point of the board. The men may not pass over one another nor may there be more than one on a point except in the home corner. If a man moves to a point opposite that of an opposing man, the latter is "hit". It must be removed from the board and re-entered from the start.<ref>Fallavel (1715), pp. 63–77.</ref> {{anchor|Tavli}}
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