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== See also == {{Div col}} * [[2D computer graphics]] * [[3D computer graphics]] * [[3D modeling]] * [[3D rendering]] * [[Architectural rendering]] * [[Augmented reality]] * {{annotated link|Compositing}} * [[Computer animation]] * [[Computer-generated imagery|Computer-generated imagery (CGI)]] {{snd}} General term for images rendered by a computer (e.g. when used for visual effects in a film) * [[Computer graphics]] * [[Computer graphics (computer science)]] * [[Digital compositing]] * [[Font rasterization]] {{snd}} Rendering text * [[Global illumination]] {{snd}} Rendering light that bounces between surfaces in a scene (in addition to direct light) * [[Glossary of computer graphics]] * [[Graphics library]] {{snd}} A software component that performs rendering and/or other graphics-related functions, usable by multiple applications, or an interface between a rendering component or graphics pipeline and the applications that use it (in the latter case called an API) * [[Graphics pipeline]] {{snd}} Sequence of steps for real-time 3D rendering, usually accelerated by special-purpose hardware (e.g. a GPU) * [[High-dynamic-range rendering]] {{snd}} Rendering that uses a larger range of light intensities than typically displayed on a computer screen * [[History of computer animation]] * [[List of 3D graphics libraries]] * [[List of 3D rendering software]] * [[List of computer graphics and descriptive geometry topics]] * [[List of rendering APIs]] * [[Non-photorealistic rendering]] * [[On-set virtual production]] {{snd}} Use of LED panels to display a rendered background on a film or TV set * [[Physically based rendering]] {{snd}} Rendering techniques that aim to realistically simulate the physics of light and the optical properties of materials * [[Pre-rendering]] {{snd}} Rendering for later viewing (in contrast to real-time rendering). Also called offline rendering. * [[Projection mapping]] {{snd}} Projection of moving or static images (including rendered images) onto objects in the real world other than conventional screens * [[Raster graphics]] {{snd}} Type of data that rendering usually outputs, consisting of a 2D grid of (pixel) values * [[Raster image processor]] {{snd}} Rendering component in a printer or printing system * [[Real-time computer graphics|Real-time rendering]] * [[Scientific visualization]] * [[Software rendering]] {{snd}} 3D rendering using a general-purpose CPU (instead of a hardware-accelerated graphics pipeline). Distinction is less clear in the era of GPUs that can run arbitrary code. * [[Technical drawing]] * [[Timeline of computer animation in film and television]] * [[Unbiased rendering]] {{snd}} Rendering techniques that avoid statistical bias (usually a refinement of physically based rendering) * {{annotated link|Vector graphics}} * [[Virtual reality]] * [[Visual effects|Visual effects (VFX)]] {{snd}} Rendered images (or manipulated footage, shots of physical models, etc.) combined with live-action film footage * [[Volume rendering]] {{snd}} Visualization of a 3D data set (data set that assigns values to points or cells (voxels) in a 3D grid) {{Div col end}}
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