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===Archaeology=== AR has been used to aid [[Archaeology|archaeological]] research. By augmenting archaeological features onto the modern landscape, AR allows archaeologists to formulate possible site configurations from extant structures.<ref>{{cite journal |title=Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape |author=Stuart Eve |doi=10.1007/s10816-012-9142-7 | volume=19 |issue=4 |journal=Journal of Archaeological Method and Theory |pages=582–600|url=http://discovery.ucl.ac.uk/1352447/1/Eve_2012_Augmented_Phenomenology.pdf |year=2012 |s2cid=4988300 }}</ref> Computer generated models of ruins, buildings, landscapes or even ancient people have been recycled into early archaeological AR applications.<ref>{{cite book |url=http://portal.acm.org/citation.cfm?id=854948 |title=Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System |author1=Dähne, Patrick |author2=Karigiannis, John N. |access-date=6 January 2010|isbn=9780769517810 |year=2002 |publisher=IEEE Computer Society Press }}</ref><ref>{{cite web |url=http://archpro.lbg.ac.at/press-release/school-gladiators-discovered-roman-carnuntum-austria |title=School of Gladiators discovered at Roman Carnuntum, Austria |author=LBI-ArchPro |access-date=29 December 2014|date=5 September 2011}}</ref><ref>{{Cite journal|title = Mixing virtual and real scenes in the site of ancient Pompeii|journal = Computer Animation and Virtual Worlds|date = 1 February 2005|issn = 1546-427X|pages = 11–24|volume = 16|issue = 1|doi = 10.1002/cav.53|first1 = George|last1 = Papagiannakis|first2 = Sébastien|last2 = Schertenleib|first3 = Brian|last3 = O'Kennedy|first4 = Marlene|last4 = Arevalo-Poizat|first5 = Nadia|last5 = Magnenat-Thalmann|first6 = Andrew|last6 = Stoddart|first7 = Daniel|last7 = Thalmann|citeseerx = 10.1.1.64.8781|s2cid = 5341917}}</ref> For example, implementing a system like VITA (Visual Interaction Tool for Archaeology) will allow users to imagine and investigate instant excavation results without leaving their home. Each user can collaborate by mutually "navigating, searching, and viewing data". Hrvoje Benko, a researcher in the computer science department at [[Columbia University]], points out that these particular systems and others like them can provide "3D panoramic images and 3D models of the site itself at different excavation stages" all the while organizing much of the data in a collaborative way that is easy to use. Collaborative AR systems supply [[multimodal interaction]]s that combine the real world with virtual images of both environments.<ref>{{Cite book |doi = 10.1109/ISMAR.2004.23|chapter = Collaborative Mixed Reality Visualization of an Archaeological Excavation|title = Third IEEE and ACM International Symposium on Mixed and Augmented Reality|pages = 132–140|year = 2004|last1 = Benko|first1 = H.|last2 = Ishak|first2 = E.W.|last3 = Feiner|first3 = S.|s2cid = 10122485|isbn = 0-7695-2191-6}}</ref>
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