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===Legacy=== The success of ''Magic: The Gathering'' led to the creation of similar games by other companies as well as Wizards of the Coast themselves. Companion Games produced the [[Galactic Empires|Galactic Empires CCG]] (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while [[TSR, Inc.|TSR]] created the ''[[Spellfire]]'' game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced ''[[Vampire: The Eternal Struggle|Jyhad]]'' (now called ''Vampire: The Eternal Struggle''), a game about modern-day vampires. Other similar games included trading card games based on ''[[Star Trek Customizable Card Game|Star Trek]]'' and ''[[Star Wars Customizable Card Game|Star Wars]]''.<ref name = "npn94"/> ''Magic'' is often cited as an example of a 1990s collecting fad, though the game's makers were able to overcome the bubble traditionally associated with collecting fads.<ref name="NPR01">{{cite web|url=https://www.npr.org/sections/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus|title=Episode 609: The Curse Of The Black Lotus|date=March 11, 2015|work=Planet Money|publisher=NPR|access-date=March 9, 2016|archive-date=May 31, 2021|archive-url=https://web.archive.org/web/20210531043501/https://www.npr.org/sections/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus|url-status=live}}</ref> Its popularity often was associated with addictive behavior similar to [[gambling]] through the allure of gaining new cards in booster packs and expansions, and due to this, ''Magic: The Gathering'' has been sometimes called "cardboard crack" by both fans and critics.<ref>{{cite web | url = https://www.theguardian.com/technology/2015/jun/25/hearthstone-blizzard-strategy-trading-cards-greg-austin | title = Hearthstone: how a game developer turned 30m people into card geeks | first = Keith | last = Stuart | date = June 25, 2015 | access-date = November 6, 2021 | work = [[The Guardian]] | archive-date = June 3, 2016 | archive-url = https://web.archive.org/web/20160603015931/https://www.theguardian.com/technology/2015/jun/25/hearthstone-blizzard-strategy-trading-cards-greg-austin | url-status = live }}</ref><ref>{{cite web | url = https://www.cnet.com/tech/gaming/magic-the-gathering-design-the-most-popular-card-game-in-the-world/ | title = How to design the most popular card game in the world | first = Luke | last = Lancaster | date = April 12, 2016 | access-date = November 6, 2021 | work = [[CNet]] | archive-date = November 6, 2021 | archive-url = https://web.archive.org/web/20211106214613/https://www.cnet.com/tech/gaming/magic-the-gathering-design-the-most-popular-card-game-in-the-world/ | url-status = live }}</ref> There was a brief resurgence of a [[satanic panic]] over ''Magic: The Gathering'' in the mid-1990s, following a [[Dungeons & Dragons controversies#Concerns about Satanism and suicide|similar panic]] over ''Dungeons and Dragons'', though it did not persist for long.<ref>{{cite web | url = https://www.nytimes.com/1995/05/07/nyregion/fantasy-game-tangles-with-reality.html | title = Fantasy Game Tangles With Reality | first = Kate Stone | last = Lombardi | date = May 7, 1995 | accessdate = June 4, 2022 | work = [[The New York Times]] | archive-date = June 4, 2022 | archive-url = https://web.archive.org/web/20220604192341/https://www.nytimes.com/1995/05/07/nyregion/fantasy-game-tangles-with-reality.html | url-status = live }}</ref><ref>{{cite web | url = https://www.escapistmagazine.com/days-of-high-adventure-satanic-panic/ | title = Days of High Adventure: Satanic Panic | first = Allen | last = Varney | date = April 29, 2010 | accessdate = June 4, 2022 | work = [[Escapist Magazine]] | archive-date = June 4, 2022 | archive-url = https://web.archive.org/web/20220604192341/https://www.escapistmagazine.com/days-of-high-adventure-satanic-panic/ | url-status = live }}</ref>
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