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==Programming tools== ===Official tools=== Adobe provides a series of tools to develop [[software applications]] and [[video game]]s for Flash: * [[Apache Flex]] SDK β a free, open source SDK to compile Flash-based [[rich internet application]]s from source code. The Apache Flex ActionScript 3.0 compiler generates SWF files from [[ActionScript 3]] files. Flex was the primary ActionScript 3 compiler and was actively developed by Adobe before it was donated to [[Apache Software Foundation]] in 2011. * [[Adobe Animate]] β primarily used to design graphics and animation, but supports ActionScript scripting and debugging. * [[Adobe Flash Builder]] β enterprise application development & debugging, contains the [[Apache Flex|Flex SDK]] with UI and charting components. * [[Adobe Scout]] β a visual profiler to optimize the performance of Flash content. * [[CrossBridge]] β a free SDK to [[cross compilation|cross-compile]] C++ code to run in Flash Player. ===Third-party tools=== Third-party development tools have been created to assist developers in creating software applications and video games with Flash. * FlashDevelop is a [[free and open-source software|free and open source]] Flash ActionScript IDE, which includes a project manager and debugger for building applications on Flash Player and Adobe AIR. * [[Powerflasher FDT]] is a commercial ActionScript IDE similar to FlashDevelop. * [[Haxe]] is an open source, high-level object-oriented programming language geared towards web-content creation that can compile SWF files from Haxe programs. As of 2012, [[Haxe]] can build programs for Flash Player that perform faster than the same application built with the Adobe Flex SDK compiler, due to additional [[compiler optimization]]s supported in Haxe.{{citation needed|date=February 2020}} * [[SWFTools]] (specifically, swfc) is an open-source ActionScript 3.0 compiler which generates SWF files from script files, which includes [[Scalable vector graphics|SVG]] tags. * [[swfmill]] and [[MTASC]] also provide tools to create SWF files by compiling text, ActionScript or XML files into [[Flash animation]]s * [[Ming library]], to create SWF files programmatically, has interfaces for [[C (Programming Language)|C]], [[PHP]], [[C++]], [[Perl]], [[Python (programming language)|Python]], and [[Ruby (programming language)|Ruby]]. It is able to import and export graphics from XML into SWF.
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